1
0
forked from 0ad/0ad
The patch did not apply cleanly and I failed to notice it when merging.

This was SVN commit r25137.
This commit is contained in:
wraitii 2021-03-27 09:45:03 +00:00
parent 1adedf447c
commit 31808e6fa3

View File

@ -1,45 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_wall">
<Attack>
<Ranged>
<AttackName>Bow</AttackName>
<Damage>
<Pierce>8</Pierce>
</Damage>
<MaxRange>60</MaxRange>
<MinRange>12</MinRange>
<PrepareTime>1200</PrepareTime>
<RepeatTime>2000</RepeatTime>
<Delay>0</Delay>
<Projectile>
<Speed>100</Speed>
<Spread>1.5</Spread>
<Gravity>50</Gravity>
<FriendlyFire>false</FriendlyFire>
<LaunchPoint y="3"/>
</Projectile>
<PreferredClasses datatype="tokens">Human</PreferredClasses>
<RangeOverlay>
<LineTexture>outline_border.png</LineTexture>
<LineTextureMask>outline_border_mask.png</LineTextureMask>
<LineThickness>0.175</LineThickness>
</RangeOverlay>
</Ranged>
</Attack>
<BuildingAI>
<DefaultArrowCount>0</DefaultArrowCount>
<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
<GarrisonArrowClasses>Infantry</GarrisonArrowClasses>
</BuildingAI>
<Cost>
<BuildTime>80</BuildTime>
<BuildTime>48</BuildTime>
<Resources>
<stone>90</stone>
<stone>48</stone>
</Resources>
</Cost>
<GarrisonHolder>
<Max>2</Max>
<List datatype="tokens">Support Infantry</List>
<Max>4</Max>
<EjectHealth>0.1</EjectHealth>
<EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy>
<BuffHeal>0</BuffHeal>