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forked from 0ad/0ad

Add SetInterval to Timer.

Add tests for Timer.

This was SVN commit r8678.
This commit is contained in:
Ykkrosh 2010-11-21 19:27:53 +00:00
parent fe5c7cb978
commit 333492b4a9
2 changed files with 142 additions and 22 deletions

View File

@ -10,11 +10,54 @@ Timer.prototype.Init = function()
this.timers = {};
};
/**
* Returns time since the start of the game, in integer milliseconds.
*/
Timer.prototype.GetTime = function()
{
return this.time;
}
/**
* Create a new timer, which will call the 'funcname' method with arguments (data, lateness)
* on the 'iid' component of the 'ent' entity, after at least 'time' milliseconds.
* 'lateness' is how late the timer is executed after the specified time (in milliseconds).
* Returns a non-zero id that can be passed to CancelTimer.
*/
Timer.prototype.SetTimeout = function(ent, iid, funcname, time, data)
{
var id = ++this.id;
this.timers[id] = [ent, iid, funcname, this.time + time, 0, data];
return id;
};
/**
* Create a new repeating timer, which will call the 'funcname' method with arguments (data, lateness)
* on the 'iid' component of the 'ent' entity, after at least 'time' milliseconds
* and then every 'repeattime' milliseconds thereafter.
* It will run multiple times per simulation turn if necessary.
* 'repeattime' must be non-zero.
* 'lateness' is how late the timer is executed after the specified time (in milliseconds).
* Returns a non-zero id that can be passed to CancelTimer.
*/
Timer.prototype.SetInterval = function(ent, iid, funcname, time, repeattime, data)
{
if (typeof repeattime != "number" || !(repeattime > 0))
error("Invalid repeattime to SetInterval of "+funcname);
var id = ++this.id;
this.timers[id] = [ent, iid, funcname, this.time + time, repeattime, data];
return id;
};
/**
* Cancels an existing timer that was created with SetTimeout/SetInterval.
*/
Timer.prototype.CancelTimer = function(id)
{
delete this.timers[id];
};
Timer.prototype.OnUpdate = function(msg)
{
var dt = Math.round(msg.turnLength * 1000);
@ -29,8 +72,10 @@ Timer.prototype.OnUpdate = function(msg)
if (this.timers[id][3] <= this.time)
run.push(id);
}
for each (var id in run)
for (var i = 0; i < run.length; ++i)
{
var id = run[i];
var t = this.timers[id];
if (!t)
continue; // an earlier timer might have cancelled this one, so skip it
@ -41,32 +86,27 @@ Timer.prototype.OnUpdate = function(msg)
try {
var lateness = this.time - t[3];
cmp[t[2]](t[4], lateness);
cmp[t[2]](t[5], lateness);
} catch (e) {
var stack = e.stack.trimRight().replace(/^/mg, ' '); // indent the stack trace
error("Error in timer on entity "+t[0]+", IID "+t[1]+", function "+t[2]+": "+e+"\n"+stack+"\n");
}
delete this.timers[id];
// Handle repeating timers
if (t[4])
{
// Add the repeat time to the execution time
t[3] += t[4];
// Add it to the list to get re-executed if it's soon enough
if (t[3] <= this.time)
run.push(id);
}
else
{
// Non-repeating time - delete it
delete this.timers[id];
}
}
}
/**
* Create a new timer, which will call the 'funcname' method with arguments (data, lateness)
* on the 'iid' component of the 'ent' entity, after at least 'time' milliseconds.
* 'lateness' is how late the timer is executed after the specified time (in milliseconds).
* Returns a non-zero id that can be passed to CancelTimer.
*/
Timer.prototype.SetTimeout = function(ent, iid, funcname, time, data)
{
var id = ++this.id;
this.timers[id] = [ent, iid, funcname, this.time + time, data];
return id;
};
Timer.prototype.CancelTimer = function(id)
{
delete this.timers[id];
};
Engine.RegisterComponentType(IID_Timer, "Timer", Timer);

View File

@ -0,0 +1,80 @@
Engine.LoadComponentScript("interfaces/Timer.js");
Engine.LoadComponentScript("Timer.js");
Engine.RegisterInterface("Test");
var cmpTimer = ConstructComponent(SYSTEM_ENTITY, "Timer");
var fired = [];
AddMock(10, IID_Test, {
Callback: function(data, lateness) {
fired.push([data, lateness]);
}
});
var cancelId;
AddMock(20, IID_Test, {
Callback: function(data, lateness) {
fired.push([data, lateness]);
cmpTimer.CancelTimer(cancelId);
}
});
TS_ASSERT_EQUALS(cmpTimer.GetTime(), 0);
cmpTimer.OnUpdate({ "turnLength": 1/3 });
TS_ASSERT_EQUALS(cmpTimer.GetTime(), 333);
cmpTimer.SetTimeout(10, IID_Test, "Callback", 1000, "a");
cmpTimer.SetTimeout(10, IID_Test, "Callback", 1200, "b");
cmpTimer.OnUpdate({ "turnLength": 0.5 });
TS_ASSERT_UNEVAL_EQUALS(fired, []);
cmpTimer.OnUpdate({ "turnLength": 0.5 });
TS_ASSERT_UNEVAL_EQUALS(fired, [["a",0]]);
cmpTimer.OnUpdate({ "turnLength": 0.5 });
TS_ASSERT_UNEVAL_EQUALS(fired, [["a",0], ["b",300]]);
cmpTimer.OnUpdate({ "turnLength": 0.5 });
TS_ASSERT_UNEVAL_EQUALS(fired, [["a",0], ["b",300]]);
fired = [];
var c = cmpTimer.SetTimeout(10, IID_Test, "Callback", 1000, "c");
var d = cmpTimer.SetTimeout(10, IID_Test, "Callback", 1000, "d");
var e = cmpTimer.SetTimeout(10, IID_Test, "Callback", 1000, "e");
cmpTimer.CancelTimer(d);
cmpTimer.OnUpdate({ "turnLength": 1.0 });
TS_ASSERT_UNEVAL_EQUALS(fired, [["c",0], ["e",0]]);
fired = [];
var r = cmpTimer.SetInterval(10, IID_Test, "Callback", 500, 1000, "r");
cmpTimer.OnUpdate({ "turnLength": 0.5 });
TS_ASSERT_UNEVAL_EQUALS(fired, [["r",0]]);
cmpTimer.OnUpdate({ "turnLength": 0.5 });
TS_ASSERT_UNEVAL_EQUALS(fired, [["r",0]]);
cmpTimer.OnUpdate({ "turnLength": 0.5 });
TS_ASSERT_UNEVAL_EQUALS(fired, [["r",0], ["r",0]]);
cmpTimer.OnUpdate({ "turnLength": 3.5 });
TS_ASSERT_UNEVAL_EQUALS(fired, [["r",0], ["r",0], ["r",2500], ["r",1500], ["r",500]]);
cmpTimer.CancelTimer(r);
cmpTimer.OnUpdate({ "turnLength": 3.5 });
TS_ASSERT_UNEVAL_EQUALS(fired, [["r",0], ["r",0], ["r",2500], ["r",1500], ["r",500]]);
fired = [];
cancelId = cmpTimer.SetInterval(20, IID_Test, "Callback", 500, 1000, "s");
cmpTimer.OnUpdate({ "turnLength": 3.0 });
TS_ASSERT_UNEVAL_EQUALS(fired, [["s",2500]]);