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forked from 0ad/0ad

Remove deprecated variants from Brit structures actors.

Patch by: @Nescio
Differential Revision: https://code.wildfiregames.com/D2633
This was SVN commit r23558.
This commit is contained in:
Stan 2020-03-27 20:03:36 +00:00
parent d8ddfd73b4
commit 36f9648ba7
24 changed files with 31 additions and 343 deletions

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@ -2,24 +2,7 @@
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="0" name="Celtic Barracks"> <variant frequency="1" name="Briton Barracks">
<mesh>structural/brit_barracks_struct.dae</mesh>
<props>
<prop actor="props/structures/britons/barracks_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/britons/barracks_palisade.xml" attachpoint="root"/>
<prop actor="props/structures/britons/barracks_props_1.xml" attachpoint="root"/>
<prop actor="props/structures/britons/barracks_struct1.xml" attachpoint="root"/>
<prop actor="props/structures/britons/barracks_weapons.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/celt_struct.dds" name="baseTex"/>
<texture file="structural/celt_struct_norm.png" name="normTex"/>
<texture file="structural/celt_struct_spec.png" name="specTex"/>
<texture file="structural/ao/brit_barracks.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="Celtic Barracks test">
<mesh>structural/brit_barracks_struct.dae</mesh> <mesh>structural/brit_barracks_struct.dae</mesh>
<props> <props>
<prop actor="props/structures/britons/barracks_props_new.xml" attachpoint="root"/> <prop actor="props/structures/britons/barracks_props_new.xml" attachpoint="root"/>

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@ -2,7 +2,7 @@
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="1" name="Blacksmith"> <variant frequency="1" name="Briton Blacksmith">
<mesh>structural/brit_blacksmith.dae</mesh> <mesh>structural/brit_blacksmith.dae</mesh>
<props> <props>
<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/> <prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>

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@ -2,28 +2,7 @@
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="0" name="Celtic Great Hall"> <variant frequency="1" name="Briton Civic Center">
<animations>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/brit_civic_centre_struct1.dae</mesh>
<props>
<prop actor="props/structures/britons/civic_centre_props_1.xml" attachpoint="root"/>
<prop actor="props/structures/britons/civic_centre_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/britons/civic_centre_wood_c.xml" attachpoint="root"/>
<prop actor="props/structures/britons/civic_centre_roof.xml" attachpoint="root"/>
<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/brit_civic_centre.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="Celtic Great Hall test">
<animations> <animations>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/> <animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations> </animations>

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@ -3,33 +3,7 @@
<castshadow/> <castshadow/>
<float/> <float/>
<group> <group>
<variant frequency="0" name="crannog"> <variant frequency="1" name="Briton Crannog">
<animations>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/brit_crannog_struct1.dae</mesh>
<props>
<prop actor="props/structures/britons/crannog_props.xml" attachpoint="root"/>
<prop actor="props/structures/britons/crannog_dirt.xml" attachpoint="root"/>
<prop actor="props/structures/britons/crannog_wall.xml" attachpoint="root"/>
<prop actor="particle/smoke_jav.xml" attachpoint="chimney"/>
<prop actor="props/special/eyecandy/campfire_prop.xml" attachpoint="campfire"/>
<prop actor="props/flora/grass_tufts_a.xml" attachpoint="tufta"/>
<prop actor="props/flora/grass_tufts_a.xml" attachpoint="tuftb"/>
<prop actor="props/flora/grass_tufts_a.xml" attachpoint="tuftc"/>
<prop actor="props/flora/reeds_beach_mythos.xml" attachpoint="watergrassa"/>
<prop actor="props/flora/reeds_beach_mythos.xml" attachpoint="watergrassb"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/brit_crannog.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="crannog test">
<animations> <animations>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/> <animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations> </animations>

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@ -2,20 +2,7 @@
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="0" name="norm"> <variant frequency="1" name="Briton Dock">
<mesh>structural/celt_dock.dae</mesh>
<props>
<prop actor="props/structures/celts/dock_shields.xml" attachpoint="root"/>
<prop actor="props/structures/celts/dock_props.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/celt_dock.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="test">
<mesh>structural/celt_dock.dae</mesh> <mesh>structural/celt_dock.dae</mesh>
<props> <props>
<prop actor="props/structures/celts/dock_shields.xml" attachpoint="root"/> <prop actor="props/structures/celts/dock_shields.xml" attachpoint="root"/>

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@ -2,22 +2,7 @@
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="0" name="Celt Farmstead"> <variant frequency="1" name="Briton Farmstead">
<mesh>structural/celt_farmstead.dae</mesh>
<props>
<prop actor="props/structures/celts/farmstead.xml" attachpoint="root"/>
<prop actor="props/structures/celts/farmstead_shield.xml" attachpoint="root"/>
<prop actor="props/structures/celts/farmstead_hoe.xml" attachpoint="root"/>
<prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/celt_farmstead.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="Celt Farmstead test">
<mesh>structural/celt_farmstead.dae</mesh> <mesh>structural/celt_farmstead.dae</mesh>
<props> <props>
<prop actor="props/structures/celts/farmstead.xml" attachpoint="root"/> <prop actor="props/structures/celts/farmstead.xml" attachpoint="root"/>

View File

@ -2,7 +2,7 @@
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="0" name="Brythonic Broch"> <variant frequency="0" name="Briton Fortress Old">
<animations> <animations>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/> <animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations> </animations>
@ -24,26 +24,7 @@
<texture file="structural/ao/brit_fortress.png" name="aoTex"/> <texture file="structural/ao/brit_fortress.png" name="aoTex"/>
</textures> </textures>
</variant> </variant>
<variant frequency="0" name="Celt Broch"> <variant frequency="1" name="Briton Fortress A">
<animations>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/brit_fortress_2.dae</mesh>
<props>
<prop actor="particle/smoke_light_delay.xml" attachpoint="smokea"/>
<prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/celt_struct.dds" name="baseTex"/>
<texture file="structural/celt_struct_norm.png" name="normTex"/>
<texture file="structural/celt_struct_spec.png" name="specTex"/>
<texture file="structural/ao/brit_fortress_2_AO.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="Celt Broch test">
<animations> <animations>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/> <animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations> </animations>
@ -62,26 +43,7 @@
<texture file="structural/ao/brit_fortress_2_AO.png" name="aoTex"/> <texture file="structural/ao/brit_fortress_2_AO.png" name="aoTex"/>
</textures> </textures>
</variant> </variant>
<variant frequency="0" name="Pict Broch"> <variant frequency="1" name="Briton Fortress B">
<animations>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/brit_fortress_2_b.dae</mesh>
<props>
<prop actor="particle/smoke_light_delay.xml" attachpoint="smokea"/>
<prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/celt_struct.dds" name="baseTex"/>
<texture file="structural/celt_struct_norm.png" name="normTex"/>
<texture file="structural/celt_struct_spec.png" name="specTex"/>
<texture file="structural/ao/brit_fortress_2_b_AO.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="Pict Broch test">
<animations> <animations>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/> <animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations> </animations>

View File

@ -1,15 +1,7 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <variant frequency="1" name="Briton House">
<variant frequency="0" name="base">
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="base test">
<textures> <textures>
<texture file="structural/brit_struct_1.png" name="baseTex"/> <texture file="structural/brit_struct_1.png" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/> <texture file="structural/celt_struct_1_norm.png" name="normTex"/>
@ -18,7 +10,7 @@
</variant> </variant>
</group> </group>
<group> <group>
<variant frequency="1" name="brit house a"> <variant frequency="1" name="Briton House A">
<mesh>structural/brit_house_a.dae</mesh> <mesh>structural/brit_house_a.dae</mesh>
<props> <props>
<prop actor="props/structures/britons/house_a_props_1.xml" attachpoint="root"/> <prop actor="props/structures/britons/house_a_props_1.xml" attachpoint="root"/>
@ -28,7 +20,7 @@
<texture file="structural/ao/brit_house_a.png" name="aoTex"/> <texture file="structural/ao/brit_house_a.png" name="aoTex"/>
</textures> </textures>
</variant> </variant>
<variant frequency="1" name="brit house b"> <variant frequency="1" name="Briton House B">
<mesh>structural/brit_house_b.dae</mesh> <mesh>structural/brit_house_b.dae</mesh>
<props> <props>
<prop actor="props/structures/britons/house_b_props_new.xml" attachpoint="root"/> <prop actor="props/structures/britons/house_b_props_new.xml" attachpoint="root"/>
@ -38,7 +30,7 @@
<texture file="structural/ao/brit_house_b.png" name="aoTex"/> <texture file="structural/ao/brit_house_b.png" name="aoTex"/>
</textures> </textures>
</variant> </variant>
<variant frequency="1" name="brit house c"> <variant frequency="1" name="Briton House C">
<mesh>structural/brit_house_c.dae</mesh> <mesh>structural/brit_house_c.dae</mesh>
<props> <props>
<prop actor="props/structures/britons/house_c_props_new.xml" attachpoint="root"/> <prop actor="props/structures/britons/house_c_props_new.xml" attachpoint="root"/>
@ -48,7 +40,7 @@
<texture file="structural/ao/brit_house_c.png" name="aoTex"/> <texture file="structural/ao/brit_house_c.png" name="aoTex"/>
</textures> </textures>
</variant> </variant>
<variant frequency="1" name="brit house d"> <variant frequency="1" name="Briton House D">
<mesh>structural/brit_house_d.dae</mesh> <mesh>structural/brit_house_d.dae</mesh>
<props> <props>
<prop actor="props/structures/britons/house_d_props_new.xml" attachpoint="root"/> <prop actor="props/structures/britons/house_d_props_new.xml" attachpoint="root"/>

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@ -2,22 +2,7 @@
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="0" name="Celtic dog kennel"> <variant frequency="1" name="Briton Dog Kennel">
<mesh>structural/celt_kennel_struct.dae</mesh>
<props>
<prop actor="props/structures/celts/kennel_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/celts/kennel_mud.xml" attachpoint="root"/>
<prop actor="props/structures/celts/kennel_props_1.xml" attachpoint="root"/>
<prop actor="props/structures/celts/kennel_beef.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/celt_kennel.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="Celtic dog kennel test">
<mesh>structural/celt_kennel_struct.dae</mesh> <mesh>structural/celt_kennel_struct.dae</mesh>
<props> <props>
<prop actor="props/structures/celts/kennel_props_new.xml" attachpoint="root"/> <prop actor="props/structures/celts/kennel_props_new.xml" attachpoint="root"/>

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@ -2,23 +2,7 @@
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="0" name="Brit Market"> <variant frequency="1" name="Briton Market">
<mesh>structural/brit_market_struct_1.dae</mesh>
<props>
<prop actor="props/structures/britons/market_props_1.xml" attachpoint="root"/>
<prop actor="props/structures/britons/market_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/britons/market_wood_c.xml" attachpoint="root"/>
<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
<prop actor="particle/smoke_light_delay.xml" attachpoint="smoke"/>
</props>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/brit_market.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="Brit Market test">
<mesh>structural/brit_market_struct_1.dae</mesh> <mesh>structural/brit_market_struct_1.dae</mesh>
<props> <props>
<prop actor="props/structures/britons/market_props_1.xml" attachpoint="root"/> <prop actor="props/structures/britons/market_props_1.xml" attachpoint="root"/>

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@ -2,22 +2,7 @@
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="0" name="celtic corral"> <variant frequency="1" name="Briton Corral">
<mesh>structural/celt_corral_base.dae</mesh>
<props>
<prop actor="props/structures/decals/celt_corral_mud.xml" attachpoint="root"/>
<prop actor="props/structures/celts/corral_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/celts/corral_props_1.xml" attachpoint="root"/>
<prop actor="props/structures/celts/corral_food.xml" attachpoint="food" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/celt_corral.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="celtic corral test">
<mesh>structural/celt_corral_base.dae</mesh> <mesh>structural/celt_corral_base.dae</mesh>
<props> <props>
<prop actor="props/structures/decals/celt_corral_mud.xml" attachpoint="root"/> <prop actor="props/structures/decals/celt_corral_mud.xml" attachpoint="root"/>

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@ -2,7 +2,7 @@
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="100" name="Brittonic shooting range"> <variant frequency="1" name="Briton Practice Range">
<mesh>structural/brit_range.dae</mesh> <mesh>structural/brit_range.dae</mesh>
<props> <props>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/> <prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>

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@ -2,7 +2,7 @@
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="1" name="Briton Scout Tower"> <variant frequency="1" name="Briton Large Tower">
<animations> <animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/> <animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations> </animations>

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@ -2,27 +2,7 @@
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="0" name="Base"> <variant frequency="1" name="Briton Rotary Mill">
<mesh>structural/celt_rotary_mill.dae</mesh>
<props>
<prop actor="props/structures/celts/rotary_mill_hay_big.xml" attachpoint="haybig001" maxheight="20" minheight="-20"/>
<prop actor="props/structures/celts/rotary_mill_hay_big.xml" attachpoint="haybig002" maxheight="20" minheight="-20"/>
<prop actor="props/structures/celts/rotary_mill_hay_small.xml" attachpoint="haysmall001" maxheight="20" minheight="-20"/>
<prop actor="props/structures/celts/rotary_mill_hay_small.xml" attachpoint="haysmall002" maxheight="20" minheight="-20"/>
<prop actor="props/structures/celts/rotary_mill_vases.xml" attachpoint="vases" maxheight="20" minheight="-20"/>
<prop actor="props/structures/celts/rotary_mill_shield_a.xml" attachpoint="shield001" maxheight="20" minheight="-20"/>
<prop actor="props/structures/celts/rotary_mill_shield_b.xml" attachpoint="shield002" maxheight="20" minheight="-20"/>
<prop actor="props/structures/celts/rotary_mill_grinder.xml" attachpoint="root" maxheight="20" minheight="-20"/>
<prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root" maxheight="20" minheight="-20"/>
<prop actor="props/structures/decals/celt_corral_mud.xml" attachpoint="root" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="structural/celt_struct.dds" name="baseTex"/>
<texture file="structural/celt_struct_norm.png" name="normTex"/>
<texture file="structural/celt_struct_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Base test">
<mesh>structural/celt_rotary_mill.dae</mesh> <mesh>structural/celt_rotary_mill.dae</mesh>
<props> <props>
<prop actor="props/structures/celts/rotary_mill_hay_big.xml" attachpoint="haybig001" maxheight="20" minheight="-20"/> <prop actor="props/structures/celts/rotary_mill_hay_big.xml" attachpoint="haybig001" maxheight="20" minheight="-20"/>

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@ -2,7 +2,7 @@
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="100" name="Brittonic stable"> <variant frequency="1" name="Briton Stable">
<mesh>structural/brit_stable.dae</mesh> <mesh>structural/brit_stable.dae</mesh>
<props> <props>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/> <prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>

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@ -2,35 +2,7 @@
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="0" name="Base"> <variant frequency="1" name="Briton Storehouse">
<mesh>structural/celt_storehouse.dae</mesh>
<props>
<prop actor="props/structures/celts/storehouse_1.xml" attachpoint="root"/>
<prop actor="props/structures/celts/storehouse_2.xml" attachpoint="root"/>
<prop actor="props/structures/celts/storehouse_shield.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_tavern.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="0" name="Base test">
<mesh>structural/celt_storehouse.dae</mesh>
<props>
<prop actor="props/structures/celts/storehouse_1.xml" attachpoint="root"/>
<prop actor="props/structures/celts/storehouse_2.xml" attachpoint="root"/>
<prop actor="props/structures/celts/storehouse_shield.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_tavern.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/brit_struct_1.png" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="100" name="Brittonic Storehouse">
<mesh>structural/brit_storehouse.dae</mesh> <mesh>structural/brit_storehouse.dae</mesh>
<props> <props>
<prop actor="props/structures/britons/storehouse_ore.xml" attachpoint="root"/> <prop actor="props/structures/britons/storehouse_ore.xml" attachpoint="root"/>

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@ -2,26 +2,7 @@
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="0" name="CeltTemple"> <variant frequency="1" name="Briton Temple">
<mesh>structural/celt_temple.dae</mesh>
<props>
<prop actor="props/structures/celts/temple_color.xml" attachpoint="root"/>
<prop actor="props/structures/celts/temple_palisade.xml" attachpoint="root"/>
<prop actor="particle/smoke_light_delay.xml" attachpoint="fire"/>
<prop actor="particle/flame.xml" attachpoint="fire"/>
<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/celts/temple_prop_1.xml" attachpoint="root"/>
<prop actor="props/structures/celts/temple_turf.xml" attachpoint="root"/>
<prop actor="props/structures/celts/temple_celt_wall.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/celt_temple.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="CeltTemple test">
<mesh>structural/celt_temple.dae</mesh> <mesh>structural/celt_temple.dae</mesh>
<props> <props>
<prop actor="props/structures/celts/temple_color.xml" attachpoint="root"/> <prop actor="props/structures/celts/temple_color.xml" attachpoint="root"/>

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@ -2,20 +2,7 @@
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="0" name="norm"> <variant frequency="1" name="Briton Wall Gate">
<mesh>structural/brit_wall_gate.dae</mesh>
<props>
<prop actor="props/special/palisade_rocks_gate.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/celt_struct.dds" name="baseTex"/>
<texture file="structural/celt_struct_norm.png" name="normTex"/>
<texture file="structural/celt_struct_spec.png" name="specTex"/>
<texture file="structural/ao/brit_wall_gate_AO.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="test">
<mesh>structural/brit_wall_gate.dae</mesh> <mesh>structural/brit_wall_gate.dae</mesh>
<props> <props>
<prop actor="props/special/palisade_rocks_gate.xml" attachpoint="root"/> <prop actor="props/special/palisade_rocks_gate.xml" attachpoint="root"/>

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@ -2,16 +2,7 @@
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="0" name="norm"> <variant frequency="1" name="Briton Wall Long">
<mesh>structural/brit_wall_long.dae</mesh>
<textures>
<texture file="structural/celt_struct.dds" name="baseTex"/>
<texture file="structural/celt_struct_norm.png" name="normTex"/>
<texture file="structural/celt_struct_spec.png" name="specTex"/>
<texture file="structural/ao/brit_wall_long_AO.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="test">
<mesh>structural/brit_wall_long.dae</mesh> <mesh>structural/brit_wall_long.dae</mesh>
<textures> <textures>
<texture file="structural/brit_struct.png" name="baseTex"/> <texture file="structural/brit_struct.png" name="baseTex"/>

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@ -2,7 +2,7 @@
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="1" name="Medium Brittonic Wall"> <variant frequency="1" name="Briton Wall Medium">
<mesh>structural/brit_wall_medium.dae</mesh> <mesh>structural/brit_wall_medium.dae</mesh>
<textures> <textures>
<texture file="structural/brit_struct.png" name="baseTex"/> <texture file="structural/brit_struct.png" name="baseTex"/>

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@ -2,16 +2,7 @@
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="0" name="norm"> <variant frequency="1" name="Briton Wall Short">
<mesh>structural/brit_wall_short.dae</mesh>
<textures>
<texture file="structural/celt_struct.dds" name="baseTex"/>
<texture file="structural/celt_struct_norm.png" name="normTex"/>
<texture file="structural/celt_struct_spec.png" name="specTex"/>
<texture file="structural/ao/brit_wall_short_AO.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="test">
<mesh>structural/brit_wall_short.dae</mesh> <mesh>structural/brit_wall_short.dae</mesh>
<textures> <textures>
<texture file="structural/brit_struct.png" name="baseTex"/> <texture file="structural/brit_struct.png" name="baseTex"/>

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@ -2,20 +2,7 @@
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="0" name="roof"> <variant frequency="1" name="Briton Wall Tower">
<mesh>structural/brit_wall_tower.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/celt_struct.dds" name="baseTex"/>
<texture file="structural/celt_struct_norm.png" name="normTex"/>
<texture file="structural/celt_struct_spec.png" name="specTex"/>
<texture file="structural/ao/brit_wall_tower_AO.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="roof test">
<mesh>structural/brit_wall_tower.dae</mesh> <mesh>structural/brit_wall_tower.dae</mesh>
<props> <props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/> <prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
@ -28,7 +15,7 @@
<texture file="structural/ao/brit_wall_tower_AO.png" name="aoTex"/> <texture file="structural/ao/brit_wall_tower_AO.png" name="aoTex"/>
</textures> </textures>
</variant> </variant>
<variant frequency="0" name="no roof"> <variant frequency="0" name="Briton Wall Tower Roofless">
<mesh>structural/brit_wall_tower_b.dae</mesh> <mesh>structural/brit_wall_tower_b.dae</mesh>
<props> <props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/> <prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>

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@ -2,24 +2,7 @@
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="0" name="gaul outpost a"> <variant frequency="1" name="Briton Small Tower">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/brit_wooden_tower.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/structures/celts/kennel_mud.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/celt_struct.dds" name="baseTex"/>
<texture file="structural/celt_struct_norm.png" name="normTex"/>
<texture file="structural/celt_struct_spec.png" name="specTex"/>
<texture file="structural/ao/brit_wooden_tower_AO.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="gaul outpost a test">
<animations> <animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/> <animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations> </animations>

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@ -2,7 +2,7 @@
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="100" name="Brittonic stable"> <variant frequency="1" name="Briton Workshop">
<mesh>structural/brit_workshop.dae</mesh> <mesh>structural/brit_workshop.dae</mesh>
<props> <props>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/> <prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>