Remove deprecated variants from Brit structures actors.
Patch by: @Nescio Differential Revision: https://code.wildfiregames.com/D2633 This was SVN commit r23558.
This commit is contained in:
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@ -2,24 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="0" name="Celtic Barracks">
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<mesh>structural/brit_barracks_struct.dae</mesh>
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<props>
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<prop actor="props/structures/britons/barracks_props_new.xml" attachpoint="root"/>
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<prop actor="props/structures/britons/barracks_palisade.xml" attachpoint="root"/>
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<prop actor="props/structures/britons/barracks_props_1.xml" attachpoint="root"/>
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<prop actor="props/structures/britons/barracks_struct1.xml" attachpoint="root"/>
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<prop actor="props/structures/britons/barracks_weapons.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/celt_struct.dds" name="baseTex"/>
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<texture file="structural/celt_struct_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/brit_barracks.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Celtic Barracks test">
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<variant frequency="1" name="Briton Barracks">
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<mesh>structural/brit_barracks_struct.dae</mesh>
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<props>
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<prop actor="props/structures/britons/barracks_props_new.xml" attachpoint="root"/>
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@ -2,7 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Blacksmith">
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<variant frequency="1" name="Briton Blacksmith">
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<mesh>structural/brit_blacksmith.dae</mesh>
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<props>
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<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
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@ -2,28 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="0" name="Celtic Great Hall">
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<animations>
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<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
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</animations>
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<mesh>structural/brit_civic_centre_struct1.dae</mesh>
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<props>
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<prop actor="props/structures/britons/civic_centre_props_1.xml" attachpoint="root"/>
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<prop actor="props/structures/britons/civic_centre_props_new.xml" attachpoint="root"/>
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<prop actor="props/structures/britons/civic_centre_wood_c.xml" attachpoint="root"/>
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<prop actor="props/structures/britons/civic_centre_roof.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures>
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<texture file="structural/celt_struct_1.dds" name="baseTex"/>
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<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
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<texture file="structural/ao/brit_civic_centre.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Celtic Great Hall test">
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<variant frequency="1" name="Briton Civic Center">
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<animations>
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<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
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</animations>
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@ -3,33 +3,7 @@
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<castshadow/>
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<float/>
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<group>
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<variant frequency="0" name="crannog">
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<animations>
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<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
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</animations>
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<mesh>structural/brit_crannog_struct1.dae</mesh>
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<props>
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<prop actor="props/structures/britons/crannog_props.xml" attachpoint="root"/>
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<prop actor="props/structures/britons/crannog_dirt.xml" attachpoint="root"/>
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<prop actor="props/structures/britons/crannog_wall.xml" attachpoint="root"/>
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<prop actor="particle/smoke_jav.xml" attachpoint="chimney"/>
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<prop actor="props/special/eyecandy/campfire_prop.xml" attachpoint="campfire"/>
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<prop actor="props/flora/grass_tufts_a.xml" attachpoint="tufta"/>
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<prop actor="props/flora/grass_tufts_a.xml" attachpoint="tuftb"/>
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<prop actor="props/flora/grass_tufts_a.xml" attachpoint="tuftc"/>
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<prop actor="props/flora/reeds_beach_mythos.xml" attachpoint="watergrassa"/>
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<prop actor="props/flora/reeds_beach_mythos.xml" attachpoint="watergrassb"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures>
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<texture file="structural/celt_struct_1.dds" name="baseTex"/>
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<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
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<texture file="structural/ao/brit_crannog.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="crannog test">
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<variant frequency="1" name="Briton Crannog">
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<animations>
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<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
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</animations>
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@ -2,20 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="0" name="norm">
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<mesh>structural/celt_dock.dae</mesh>
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<props>
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<prop actor="props/structures/celts/dock_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/dock_props.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/celt_struct_1.dds" name="baseTex"/>
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<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
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<texture file="structural/ao/celt_dock.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="test">
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<variant frequency="1" name="Briton Dock">
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<mesh>structural/celt_dock.dae</mesh>
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<props>
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<prop actor="props/structures/celts/dock_shields.xml" attachpoint="root"/>
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@ -2,22 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="0" name="Celt Farmstead">
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<mesh>structural/celt_farmstead.dae</mesh>
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<props>
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<prop actor="props/structures/celts/farmstead.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/farmstead_shield.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/farmstead_hoe.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/celt_struct_1.dds" name="baseTex"/>
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<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
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<texture file="structural/ao/celt_farmstead.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Celt Farmstead test">
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<variant frequency="1" name="Briton Farmstead">
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<mesh>structural/celt_farmstead.dae</mesh>
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<props>
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<prop actor="props/structures/celts/farmstead.xml" attachpoint="root"/>
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@ -2,7 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="0" name="Brythonic Broch">
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<variant frequency="0" name="Briton Fortress Old">
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<animations>
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<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
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</animations>
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@ -24,26 +24,7 @@
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<texture file="structural/ao/brit_fortress.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="0" name="Celt Broch">
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<animations>
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<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
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</animations>
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<mesh>structural/brit_fortress_2.dae</mesh>
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<props>
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<prop actor="particle/smoke_light_delay.xml" attachpoint="smokea"/>
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<prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures>
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<texture file="structural/celt_struct.dds" name="baseTex"/>
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<texture file="structural/celt_struct_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/brit_fortress_2_AO.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Celt Broch test">
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<variant frequency="1" name="Briton Fortress A">
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<animations>
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<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
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</animations>
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@ -62,26 +43,7 @@
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<texture file="structural/ao/brit_fortress_2_AO.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="0" name="Pict Broch">
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<animations>
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<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
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</animations>
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<mesh>structural/brit_fortress_2_b.dae</mesh>
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<props>
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<prop actor="particle/smoke_light_delay.xml" attachpoint="smokea"/>
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<prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures>
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<texture file="structural/celt_struct.dds" name="baseTex"/>
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<texture file="structural/celt_struct_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/brit_fortress_2_b_AO.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Pict Broch test">
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<variant frequency="1" name="Briton Fortress B">
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<animations>
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<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
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</animations>
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@ -1,15 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="0" name="base">
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<textures>
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<texture file="structural/celt_struct_1.dds" name="baseTex"/>
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<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="base test">
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<variant frequency="1" name="Briton House">
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<textures>
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<texture file="structural/brit_struct_1.png" name="baseTex"/>
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<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
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@ -18,7 +10,7 @@
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</variant>
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</group>
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<group>
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<variant frequency="1" name="brit house a">
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<variant frequency="1" name="Briton House A">
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<mesh>structural/brit_house_a.dae</mesh>
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<props>
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<prop actor="props/structures/britons/house_a_props_1.xml" attachpoint="root"/>
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@ -28,7 +20,7 @@
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<texture file="structural/ao/brit_house_a.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="brit house b">
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<variant frequency="1" name="Briton House B">
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<mesh>structural/brit_house_b.dae</mesh>
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<props>
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<prop actor="props/structures/britons/house_b_props_new.xml" attachpoint="root"/>
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@ -38,7 +30,7 @@
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<texture file="structural/ao/brit_house_b.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="brit house c">
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<variant frequency="1" name="Briton House C">
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<mesh>structural/brit_house_c.dae</mesh>
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<props>
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<prop actor="props/structures/britons/house_c_props_new.xml" attachpoint="root"/>
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@ -48,7 +40,7 @@
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<texture file="structural/ao/brit_house_c.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="brit house d">
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<variant frequency="1" name="Briton House D">
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<mesh>structural/brit_house_d.dae</mesh>
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<props>
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<prop actor="props/structures/britons/house_d_props_new.xml" attachpoint="root"/>
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@ -2,22 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="0" name="Celtic dog kennel">
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<mesh>structural/celt_kennel_struct.dae</mesh>
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<props>
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<prop actor="props/structures/celts/kennel_props_new.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/kennel_mud.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/kennel_props_1.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/kennel_beef.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/celt_struct_1.dds" name="baseTex"/>
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<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
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<texture file="structural/ao/celt_kennel.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Celtic dog kennel test">
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<variant frequency="1" name="Briton Dog Kennel">
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<mesh>structural/celt_kennel_struct.dae</mesh>
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<props>
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<prop actor="props/structures/celts/kennel_props_new.xml" attachpoint="root"/>
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@ -2,23 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="0" name="Brit Market">
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<mesh>structural/brit_market_struct_1.dae</mesh>
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<props>
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<prop actor="props/structures/britons/market_props_1.xml" attachpoint="root"/>
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<prop actor="props/structures/britons/market_props_new.xml" attachpoint="root"/>
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<prop actor="props/structures/britons/market_wood_c.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
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<prop actor="particle/smoke_light_delay.xml" attachpoint="smoke"/>
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</props>
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<textures>
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<texture file="structural/celt_struct_1.dds" name="baseTex"/>
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<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
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<texture file="structural/ao/brit_market.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Brit Market test">
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<variant frequency="1" name="Briton Market">
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<mesh>structural/brit_market_struct_1.dae</mesh>
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<props>
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<prop actor="props/structures/britons/market_props_1.xml" attachpoint="root"/>
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@ -2,22 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="0" name="celtic corral">
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<mesh>structural/celt_corral_base.dae</mesh>
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<props>
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<prop actor="props/structures/decals/celt_corral_mud.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/corral_props_new.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/corral_props_1.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/corral_food.xml" attachpoint="food" maxheight="20" minheight="-20"/>
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</props>
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<textures>
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<texture file="structural/celt_struct_1.dds" name="baseTex"/>
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<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
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<texture file="structural/ao/celt_corral.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="celtic corral test">
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<variant frequency="1" name="Briton Corral">
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<mesh>structural/celt_corral_base.dae</mesh>
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<props>
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<prop actor="props/structures/decals/celt_corral_mud.xml" attachpoint="root"/>
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@ -2,7 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Brittonic shooting range">
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<variant frequency="1" name="Briton Practice Range">
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<mesh>structural/brit_range.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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@ -2,7 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Briton Scout Tower">
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<variant frequency="1" name="Briton Large Tower">
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<animations>
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<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
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</animations>
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@ -2,27 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="0" name="Base">
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<mesh>structural/celt_rotary_mill.dae</mesh>
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<props>
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<prop actor="props/structures/celts/rotary_mill_hay_big.xml" attachpoint="haybig001" maxheight="20" minheight="-20"/>
|
||||
<prop actor="props/structures/celts/rotary_mill_hay_big.xml" attachpoint="haybig002" maxheight="20" minheight="-20"/>
|
||||
<prop actor="props/structures/celts/rotary_mill_hay_small.xml" attachpoint="haysmall001" maxheight="20" minheight="-20"/>
|
||||
<prop actor="props/structures/celts/rotary_mill_hay_small.xml" attachpoint="haysmall002" maxheight="20" minheight="-20"/>
|
||||
<prop actor="props/structures/celts/rotary_mill_vases.xml" attachpoint="vases" maxheight="20" minheight="-20"/>
|
||||
<prop actor="props/structures/celts/rotary_mill_shield_a.xml" attachpoint="shield001" maxheight="20" minheight="-20"/>
|
||||
<prop actor="props/structures/celts/rotary_mill_shield_b.xml" attachpoint="shield002" maxheight="20" minheight="-20"/>
|
||||
<prop actor="props/structures/celts/rotary_mill_grinder.xml" attachpoint="root" maxheight="20" minheight="-20"/>
|
||||
<prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root" maxheight="20" minheight="-20"/>
|
||||
<prop actor="props/structures/decals/celt_corral_mud.xml" attachpoint="root" maxheight="20" minheight="-20"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/celt_struct.dds" name="baseTex"/>
|
||||
<texture file="structural/celt_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_struct_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Base test">
|
||||
<variant frequency="1" name="Briton Rotary Mill">
|
||||
<mesh>structural/celt_rotary_mill.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/celts/rotary_mill_hay_big.xml" attachpoint="haybig001" maxheight="20" minheight="-20"/>
|
||||
|
@ -2,7 +2,7 @@
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Brittonic stable">
|
||||
<variant frequency="1" name="Briton Stable">
|
||||
<mesh>structural/brit_stable.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
|
||||
|
@ -2,35 +2,7 @@
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="0" name="Base">
|
||||
<mesh>structural/celt_storehouse.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/celts/storehouse_1.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/celts/storehouse_2.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/celts/storehouse_shield.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/celt_tavern.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
|
||||
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="0" name="Base test">
|
||||
<mesh>structural/celt_storehouse.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/celts/storehouse_1.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/celts/storehouse_2.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/celts/storehouse_shield.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/celt_tavern.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/brit_struct_1.png" name="baseTex"/>
|
||||
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="100" name="Brittonic Storehouse">
|
||||
<variant frequency="1" name="Briton Storehouse">
|
||||
<mesh>structural/brit_storehouse.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/britons/storehouse_ore.xml" attachpoint="root"/>
|
||||
|
@ -2,26 +2,7 @@
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="0" name="CeltTemple">
|
||||
<mesh>structural/celt_temple.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/celts/temple_color.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/celts/temple_palisade.xml" attachpoint="root"/>
|
||||
<prop actor="particle/smoke_light_delay.xml" attachpoint="fire"/>
|
||||
<prop actor="particle/flame.xml" attachpoint="fire"/>
|
||||
<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/celts/temple_prop_1.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/celts/temple_turf.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/celts/temple_celt_wall.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
|
||||
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/celt_temple.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="CeltTemple test">
|
||||
<variant frequency="1" name="Briton Temple">
|
||||
<mesh>structural/celt_temple.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/celts/temple_color.xml" attachpoint="root"/>
|
||||
|
@ -2,20 +2,7 @@
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="0" name="norm">
|
||||
<mesh>structural/brit_wall_gate.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/special/palisade_rocks_gate.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/celt_struct.dds" name="baseTex"/>
|
||||
<texture file="structural/celt_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/brit_wall_gate_AO.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="test">
|
||||
<variant frequency="1" name="Briton Wall Gate">
|
||||
<mesh>structural/brit_wall_gate.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/special/palisade_rocks_gate.xml" attachpoint="root"/>
|
||||
|
@ -2,16 +2,7 @@
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="0" name="norm">
|
||||
<mesh>structural/brit_wall_long.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/celt_struct.dds" name="baseTex"/>
|
||||
<texture file="structural/celt_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/brit_wall_long_AO.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="test">
|
||||
<variant frequency="1" name="Briton Wall Long">
|
||||
<mesh>structural/brit_wall_long.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/brit_struct.png" name="baseTex"/>
|
||||
|
@ -2,7 +2,7 @@
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Medium Brittonic Wall">
|
||||
<variant frequency="1" name="Briton Wall Medium">
|
||||
<mesh>structural/brit_wall_medium.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/brit_struct.png" name="baseTex"/>
|
||||
|
@ -2,16 +2,7 @@
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="0" name="norm">
|
||||
<mesh>structural/brit_wall_short.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/celt_struct.dds" name="baseTex"/>
|
||||
<texture file="structural/celt_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/brit_wall_short_AO.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="test">
|
||||
<variant frequency="1" name="Briton Wall Short">
|
||||
<mesh>structural/brit_wall_short.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/brit_struct.png" name="baseTex"/>
|
||||
|
@ -2,20 +2,7 @@
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="0" name="roof">
|
||||
<mesh>structural/brit_wall_tower.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/celt_struct.dds" name="baseTex"/>
|
||||
<texture file="structural/celt_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/brit_wall_tower_AO.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="roof test">
|
||||
<variant frequency="1" name="Briton Wall Tower">
|
||||
<mesh>structural/brit_wall_tower.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
|
||||
@ -28,7 +15,7 @@
|
||||
<texture file="structural/ao/brit_wall_tower_AO.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="0" name="no roof">
|
||||
<variant frequency="0" name="Briton Wall Tower Roofless">
|
||||
<mesh>structural/brit_wall_tower_b.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
|
||||
|
@ -2,24 +2,7 @@
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="0" name="gaul outpost a">
|
||||
<animations>
|
||||
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
|
||||
</animations>
|
||||
<mesh>structural/brit_wooden_tower.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
|
||||
<prop actor="props/structures/celts/kennel_mud.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/celt_struct.dds" name="baseTex"/>
|
||||
<texture file="structural/celt_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/brit_wooden_tower_AO.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="gaul outpost a test">
|
||||
<variant frequency="1" name="Briton Small Tower">
|
||||
<animations>
|
||||
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
|
||||
</animations>
|
||||
|
@ -2,7 +2,7 @@
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Brittonic stable">
|
||||
<variant frequency="1" name="Briton Workshop">
|
||||
<mesh>structural/brit_workshop.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
|
||||
|
Loading…
Reference in New Issue
Block a user