Updated to properly update material parameters.
This was SVN commit r1200.
This commit is contained in:
parent
4e93961f92
commit
39501530d4
@ -61,10 +61,10 @@ bool CMaterial::operator ==(const CMaterial &material)
|
||||
|
||||
void CMaterial::Bind()
|
||||
{
|
||||
glMaterialfv(GL_FRONT, GL_DIFFUSE, m_Diffuse.data);
|
||||
glMaterialfv(GL_FRONT, GL_AMBIENT, m_Ambient.data);
|
||||
glMaterialfv(GL_FRONT, GL_SPECULAR, m_Specular.data);
|
||||
glMaterialfv(GL_FRONT, GL_EMISSION, m_Emissive.data);
|
||||
glMaterialfv(GL_FRONT, GL_DIFFUSE, &m_Diffuse.data[0]);
|
||||
glMaterialfv(GL_FRONT, GL_AMBIENT, &m_Ambient.data[0]);
|
||||
glMaterialfv(GL_FRONT, GL_SPECULAR, &m_Specular.data[0]);
|
||||
glMaterialfv(GL_FRONT, GL_EMISSION, &m_Emissive.data[0]);
|
||||
glMaterialf(GL_FRONT, GL_SHININESS, m_SpecularPower);
|
||||
|
||||
oglCheck();
|
||||
|
Loading…
Reference in New Issue
Block a user