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forked from 0ad/0ad

[Audio] Add a new arrow impact sound and reduce the volume of ram and catapult attacks

This was SVN commit r27972.
This commit is contained in:
wowgetoffyourcellphone 2023-12-04 17:51:54 +00:00
parent 7104a7f694
commit 3a3ecb6727
5 changed files with 130 additions and 72 deletions

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@ -0,0 +1,58 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>0.25</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/attack/impact/</Path>
<Sound>arrow_metal_01.ogg</Sound>
<Sound>arrow_metal_02.ogg</Sound>
<Sound>arrow_metal_03.ogg</Sound>
<Sound>arrow_metal_04.ogg</Sound>
<Sound>arrow_metal_05.ogg</Sound>
<Sound>arrow_metal_06.ogg</Sound>
<Sound>arrow_metal_07.ogg</Sound>
<Sound>arrow_metal_08.ogg</Sound>
<Sound>arrow_metal_09.ogg</Sound>
<Sound>arrow_metal_10.ogg</Sound>
<Sound>arrow_metal_11.ogg</Sound>
<Sound>arrow_metal_12.ogg</Sound>
<Sound>arrow_metal_13.ogg</Sound>
<Sound>arrow_stone_01.ogg</Sound>
<Sound>arrow_stone_02.ogg</Sound>
<Sound>arrow_stone_03.ogg</Sound>
<Sound>arrow_stone_04.ogg</Sound>
<Sound>arrow_stone_05.ogg</Sound>
<Sound>arrow_stone_06.ogg</Sound>
<Sound>arrow_stone_07.ogg</Sound>
<Sound>arrow_stone_08.ogg</Sound>
<Sound>arrow_stone_09.ogg</Sound>
<Sound>arrow_stone_10.ogg</Sound>
<Sound>arrow_stone_11.ogg</Sound>
<Sound>arrow_stone_12.ogg</Sound>
<Sound>arrow_wood_01.ogg</Sound>
<Sound>arrow_wood_02.ogg</Sound>
<Sound>arrow_wood_03.ogg</Sound>
<Sound>arrow_wood_04.ogg</Sound>
<Sound>arrow_wood_05.ogg</Sound>
<Sound>arrow_wood_06.ogg</Sound>
<Sound>arrow_wood_07.ogg</Sound>
<Sound>arrow_wood_08.ogg</Sound>
<Sound>arrow_wood_09.ogg</Sound>
<Sound>arrow_wood_10.ogg</Sound>
<Sound>arrow_wood_11.ogg</Sound>
<Sound>arrow_wood_12.ogg</Sound>
<Sound>arrow_wood_13.ogg</Sound>
<Sound>arrow_wood_14.ogg</Sound>
<Sound>arrow_wood_15.ogg</Sound>
<Sound>arrow_wood_16.ogg</Sound>
<Sound>arrow_wood_17.ogg</Sound>
<Sound>arrow_wood_18.ogg</Sound>
<Sound>arrow_wood_19.ogg</Sound>
<Sound>arrow_wood_20.ogg</Sound>
<Sound>arrow_wood_21.ogg</Sound>
</SoundGroup>

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@ -1,28 +1,28 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>0.4</Gain>
<Priority>80</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>0.5</GainUpper>
<GainLower>0.2</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.3</PitchUpper>
<PitchLower>0.7</PitchLower>
<Threshold>1</Threshold>
<Path>audio/attack/impact/</Path>
<Sound>arrow_stone_01.ogg</Sound>
<Sound>arrow_stone_02.ogg</Sound>
<Sound>arrow_stone_03.ogg</Sound>
<Sound>arrow_stone_04.ogg</Sound>
<Sound>arrow_stone_05.ogg</Sound>
<Sound>arrow_stone_06.ogg</Sound>
<Sound>arrow_stone_07.ogg</Sound>
<Sound>arrow_stone_08.ogg</Sound>
<Sound>arrow_stone_09.ogg</Sound>
<Sound>arrow_stone_10.ogg</Sound>
<Sound>arrow_stone_11.ogg</Sound>
<Sound>arrow_stone_12.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>0.4</Gain>
<Priority>80</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>0.5</GainUpper>
<GainLower>0.2</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.3</PitchUpper>
<PitchLower>0.7</PitchLower>
<Threshold>1</Threshold>
<Path>audio/attack/impact/</Path>
<Sound>arrow_stone_01.ogg</Sound>
<Sound>arrow_stone_02.ogg</Sound>
<Sound>arrow_stone_03.ogg</Sound>
<Sound>arrow_stone_04.ogg</Sound>
<Sound>arrow_stone_05.ogg</Sound>
<Sound>arrow_stone_06.ogg</Sound>
<Sound>arrow_stone_07.ogg</Sound>
<Sound>arrow_stone_08.ogg</Sound>
<Sound>arrow_stone_09.ogg</Sound>
<Sound>arrow_stone_10.ogg</Sound>
<Sound>arrow_stone_11.ogg</Sound>
<Sound>arrow_stone_12.ogg</Sound>
</SoundGroup>

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@ -1,37 +1,37 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>0.4</Gain>
<Priority>80</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>0.5</GainUpper>
<GainLower>0.2</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.3</PitchUpper>
<PitchLower>0.7</PitchLower>
<Threshold>1</Threshold>
<Path>audio/attack/impact/</Path>
<Sound>arrow_wood_01.ogg</Sound>
<Sound>arrow_wood_02.ogg</Sound>
<Sound>arrow_wood_03.ogg</Sound>
<Sound>arrow_wood_04.ogg</Sound>
<Sound>arrow_wood_05.ogg</Sound>
<Sound>arrow_wood_06.ogg</Sound>
<Sound>arrow_wood_07.ogg</Sound>
<Sound>arrow_wood_08.ogg</Sound>
<Sound>arrow_wood_09.ogg</Sound>
<Sound>arrow_wood_10.ogg</Sound>
<Sound>arrow_wood_11.ogg</Sound>
<Sound>arrow_wood_12.ogg</Sound>
<Sound>arrow_wood_13.ogg</Sound>
<Sound>arrow_wood_14.ogg</Sound>
<Sound>arrow_wood_15.ogg</Sound>
<Sound>arrow_wood_16.ogg</Sound>
<Sound>arrow_wood_17.ogg</Sound>
<Sound>arrow_wood_18.ogg</Sound>
<Sound>arrow_wood_19.ogg</Sound>
<Sound>arrow_wood_20.ogg</Sound>
<Sound>arrow_wood_21.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>0.4</Gain>
<Priority>80</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>0.5</GainUpper>
<GainLower>0.2</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.3</PitchUpper>
<PitchLower>0.7</PitchLower>
<Threshold>1</Threshold>
<Path>audio/attack/impact/</Path>
<Sound>arrow_wood_01.ogg</Sound>
<Sound>arrow_wood_02.ogg</Sound>
<Sound>arrow_wood_03.ogg</Sound>
<Sound>arrow_wood_04.ogg</Sound>
<Sound>arrow_wood_05.ogg</Sound>
<Sound>arrow_wood_06.ogg</Sound>
<Sound>arrow_wood_07.ogg</Sound>
<Sound>arrow_wood_08.ogg</Sound>
<Sound>arrow_wood_09.ogg</Sound>
<Sound>arrow_wood_10.ogg</Sound>
<Sound>arrow_wood_11.ogg</Sound>
<Sound>arrow_wood_12.ogg</Sound>
<Sound>arrow_wood_13.ogg</Sound>
<Sound>arrow_wood_14.ogg</Sound>
<Sound>arrow_wood_15.ogg</Sound>
<Sound>arrow_wood_16.ogg</Sound>
<Sound>arrow_wood_17.ogg</Sound>
<Sound>arrow_wood_18.ogg</Sound>
<Sound>arrow_wood_19.ogg</Sound>
<Sound>arrow_wood_20.ogg</Sound>
<Sound>arrow_wood_21.ogg</Sound>
</SoundGroup>

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@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>80</Priority>
<Gain>0.25</Gain>
<GainUpper>0.35</GainUpper>
<GainLower>0.2</GainLower>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>0.9</GainUpper>
<GainLower>0.7</GainLower>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<PitchUpper>1.2</PitchUpper>
<PitchLower>0.8</PitchLower>
<Threshold>1</Threshold>
<Path>audio/attack/impact/</Path>
<Sound>siegeprojectilehit_01.ogg</Sound>
<Sound>siegeprojectilehit_02.ogg</Sound>

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@ -6,8 +6,8 @@
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>0.9</GainUpper>
<GainLower>0.5</GainLower>
<GainUpper>0.75</GainUpper>
<GainLower>0.45</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.3</PitchUpper>
<PitchLower>0.7</PitchLower>