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forked from 0ad/0ad

Fix ESLint semicolon-related warnings

Patch By: Krinkle
Differential Revision: https://code.wildfiregames.com/D2004
This was SVN commit r22419.
This commit is contained in:
bb 2019-07-01 11:09:19 +00:00
parent b20f357764
commit 3a77eb25d3
41 changed files with 63 additions and 63 deletions

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@ -48,7 +48,7 @@ TestScript1_nontree.prototype.GetX = function() {
// print(uneval(this)+"\n");
this.x[0][0] += 1;
return this.x[0][0] + this.x[1][0] + this.x[2][0][0] + this.x[3].y[0];
}
};
Engine.RegisterComponentType(IID_Test1, "TestScript1_nontree", TestScript1_nontree);

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@ -24,7 +24,7 @@ function messageBoxCallbackFunction(btnCode)
g_MessageBoxBtnFunctions = [];
g_MessageBoxCallbackArgs = [];
};
}
function messageBox(mbWidth, mbHeight, mbMessage, mbTitle, mbButtonCaptions, mbBtnCode, mbCallbackArgs)
{

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@ -47,7 +47,7 @@ function initURLButtons(termsURL, urlButtons)
function initLanguageSelection()
{
let languageLabel = Engine.GetGUIObjectByName("languageLabel");
let languageLabelWidth = Engine.GetTextWidth(languageLabel.font, languageLabel.caption)
let languageLabelWidth = Engine.GetTextWidth(languageLabel.font, languageLabel.caption);
languageLabel.size = "0 0 " + languageLabelWidth + " 100%";
let languageDropdown = Engine.GetGUIObjectByName("languageDropdown");

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@ -31,7 +31,7 @@ for (var settings of hwdetectTestData)
var disabled = [];
for (var d of ["disable_audio", "disable_s3tc", "disable_shadows", "disable_shadowpcf", "disable_allwater", "disable_fancywater", "override_renderpath"])
if (output[d] !== undefined)
disabled.push(d+"="+output[d])
disabled.push(d+"="+output[d]);
print("<tr>");
print("<td>" + os);

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@ -873,7 +873,7 @@ function updateBarterButtons()
Engine.GetGUIObjectByName("barterHelp").hidden = !canBarter;
if (canBarter)
g_ResourceData.GetCodes().forEach((resCode, i) => { barterUpdateCommon(resCode, i, "barter", g_ViewedPlayer) });
g_ResourceData.GetCodes().forEach((resCode, i) => { barterUpdateCommon(resCode, i, "barter", g_ViewedPlayer); });
}
function getIdleLandTradersText(traderNumber)

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@ -941,7 +941,7 @@ g_SelectionPanels.Training = {
"player": data.player
});
let unitIds = data.unitEntStates.map(status => status.id)
let unitIds = data.unitEntStates.map(status => status.id);
let [buildingsCountToTrainFullBatch, fullBatchSize, remainderBatch] =
getTrainingStatus(unitIds, data.item, data.playerState);

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@ -200,7 +200,7 @@ MountainRangeBuilder.prototype.CreateMountainRanges = function()
{
g_Map.log("Creating mountainrange with " + this.possibleEdges.length + " possible edges");
let max = this.possibleEdges.length
let max = this.possibleEdges.length;
while (this.possibleEdges.length)
{

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@ -85,7 +85,7 @@ var playerIDs;
while (true)
{
g_Map.log("Randomizing heightmap")
g_Map.log("Randomizing heightmap");
createArea(
new MapBoundsPlacer(),
new RandomElevationPainter(heightRange.min, heightRange.max));

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@ -162,7 +162,7 @@ createArea(
// Woods and general hight map
for (var x = 0; x < mapSize; x++)
for (var z = 0;z < mapSize;z++)
for (var z = 0; z < mapSize; z++)
{
let position = new Vector2D(x, z);

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@ -366,7 +366,7 @@ for (let bridgeStart of shuffleArray(areaShoreline.getPoints()))
// TILE_CENTERED_HEIGHT_MAP also influences the outcome of the placement.
let bridgeOrientation = direction % 2 ? 0 : Math.PI / 2;
bridgeCenter1[direction % 2 ? "y" : "x"] += 0.25;
bridgeCenter2[direction % 2 ? "y" : "x"] -= 0.25
bridgeCenter2[direction % 2 ? "y" : "x"] -= 0.25;
g_Map.placeEntityAnywhere(aBridge, 0, bridgeCenter1, bridgeOrientation);
g_Map.placeEntityAnywhere(aBridge, 0, bridgeCenter2, bridgeOrientation + Math.PI);
@ -387,7 +387,7 @@ for (let bridgeStart of shuffleArray(areaShoreline.getPoints()))
}
if (bridges >= maxBridges)
break
break;
}
g_Map.log("Creating smoke");

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@ -9,7 +9,7 @@ Trigger.prototype.InitElephantine = function()
Trigger.prototype.InitElephantine_DefenderStance = function()
{
for (let ent of TriggerHelper.GetPlayerEntitiesByClass(elephantinePlayerID, "Soldier"))
TriggerHelper.SetUnitStance(ent, "defensive")
TriggerHelper.SetUnitStance(ent, "defensive");
};
Trigger.prototype.InitElephantine_GarrisonBuildings = function()

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@ -170,7 +170,7 @@ for (let x of [fractionToTiles(randFloat(0.15, 0.25)), fractionToTiles(randFloat
undefined,
scaleByMapSize(20, 50),
20,
[areaPassage])
[areaPassage]);
}
var [playerIDs, playerPosition] = playerPlacementRandom(sortAllPlayers(), avoidClasses(clRiver, 15, clPlayer, 30));

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@ -67,7 +67,7 @@ const numPlayers = getNumPlayers();
const mapSize = g_Map.getSize();
const mapCenter = g_Map.getCenter();
g_Map.log("Creating player islands...")
g_Map.log("Creating player islands...");
var [playerIDs, playerPosition] = playerPlacementCircle(fractionToTiles(0.38));
for (let i = 0; i < numPlayers; ++i)

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@ -293,7 +293,7 @@ placeDocks(
heightShoreline,
[avoidClasses(clDock, 50), new StaticConstraint(avoidClasses(clPlayer, 30, clCliffs, 8))],
0,
50)
50);
Engine.SetProgress(65);
let [forestTrees, stragglerTrees] = getTreeCounts(600, 4000, 0.7);

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@ -63,7 +63,7 @@ var clFood = g_Map.createTileClass();
var clBaseResource = g_Map.createTileClass();
var clHighlands = g_Map.createTileClass();
var waterPosition = fractionToTiles(0.25)
var waterPosition = fractionToTiles(0.25);
var highlandsPosition = fractionToTiles(0.75);
var startAngle = randomAngle();

View File

@ -66,7 +66,7 @@ g_Map.log("Preventing water in player territory");
for (let i = 0; i < numPlayers; ++i)
addCivicCenterAreaToClass(playerPosition[i], clPlayer);
g_Map.log("Creating the lake...")
g_Map.log("Creating the lake...");
createArea(
new ChainPlacer(
2,

View File

@ -128,7 +128,7 @@ placePlayerBases({
Engine.SetProgress(15);
g_Map.log("Create the continent body");
var continentPosition = Vector2D.add(mapCenter, new Vector2D(0, fractionToTiles(0.38)).rotate(-startAngle)).round()
var continentPosition = Vector2D.add(mapCenter, new Vector2D(0, fractionToTiles(0.38)).rotate(-startAngle)).round();
createArea(
new ClumpPlacer(diskArea(fractionToTiles(0.4)), 0.8, 0.08, Infinity, continentPosition),
[

View File

@ -5,8 +5,8 @@ const tSand = ["desert_sand_dunes_100", "desert_dirt_cracks","desert_sand_smooth
const tDune = ["desert_sand_dunes_50"];
const tForestFloor = "desert_forestfloor_palms";
const tDirt = ["desert_dirt_rough","desert_dirt_rough","desert_dirt_rough", "desert_dirt_rough_2", "desert_dirt_rocks_2"];
const tRoad = "desert_city_tile";;
const tRoadWild = "desert_city_tile";;
const tRoad = "desert_city_tile";
const tRoadWild = "desert_city_tile";
const tShore = "dirta";
const tWater = "desert_sand_wet";
@ -34,7 +34,7 @@ const pOasisForestLight = [tForestFloor + TERRAIN_SEPARATOR + ePalmShort, tFores
,tForestFloor,tForestFloor,tForestFloor,tForestFloor];
const heightSeaGround = -3;
const heightFloraMin = -2.5
const heightFloraMin = -2.5;
const heightFloraReedsMax = -1.9;
const heightFloraMax = -1;
const heightLand = 1;
@ -59,13 +59,13 @@ var clMetal = g_Map.createTileClass();
var clFood = g_Map.createTileClass();
var clBaseResource = g_Map.createTileClass();
var waterRadius = scaleByMapSize(7, 50)
var waterRadius = scaleByMapSize(7, 50);
var shoreDistance = scaleByMapSize(4, 10);
var forestDistance = scaleByMapSize(6, 20);
var [playerIDs, playerPosition] = playerPlacementCircle(fractionToTiles(0.35));
g_Map.log("Creating small oasis near the players...")
g_Map.log("Creating small oasis near the players...");
var forestDist = 1.2 * defaultPlayerBaseRadius();
for (let i = 0; i < numPlayers; ++i)
{

View File

@ -202,7 +202,7 @@ for (let dockType of dockTypes)
g_TileClasses.baseResource, 10))
],
0,
50)
50);
Engine.SetProgress(55);
addElements([

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@ -35,7 +35,7 @@ const aBushSmall = "actor|props/flora/bush_medit_sm.xml";
const pForestD = [tForestFloor + TERRAIN_SEPARATOR + oBeech, tForestFloor];
const pForestP = [tForestFloor + TERRAIN_SEPARATOR + oOak, tForestFloor];
const heightMarsh = -2
const heightMarsh = -2;
const heightLand = 1;
const heightOffsetBumpWater = 1;
const heightOffsetBumpLand = 2;

View File

@ -50,7 +50,7 @@ function loadBiomeFile(file)
return;
}
let biome = Engine.ReadJSONFile(path)
let biome = Engine.ReadJSONFile(path);
let copyProperties = (from, to) => {
for (let prop in from)

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@ -623,7 +623,7 @@ function placeCircularWall(center, radius, wallPart, style, playerId = 0, orient
{
let wallEle = getWallElement(wallPart[0], style);
let addAngle = scaleFactor * wallEle.length / radius;
let target = Vector2D.add(center, new Vector2D(radius, 0).rotate(-actualAngle - addAngle))
let target = Vector2D.add(center, new Vector2D(radius, 0).rotate(-actualAngle - addAngle));
let place = Vector2D.average([position, target]);
let placeAngle = actualAngle + addAngle / 2;
if (g_Map.inMapBounds(place) && constraint.allows(place.clone().floor()))

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@ -18,7 +18,7 @@ NullConstraint.prototype.allows = function(position)
function AndConstraint(constraints)
{
if (constraints instanceof Array)
this.constraints = constraints
this.constraints = constraints;
else if (!constraints)
this.constraints = [];
else
@ -68,7 +68,7 @@ function AvoidAreasConstraint(areas)
AvoidAreasConstraint.prototype.allows = function(position)
{
return this.areas.every(area => !area.contains(position))
return this.areas.every(area => !area.contains(position));
};
/**

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@ -79,7 +79,7 @@ function TileClass(size)
TileClass.prototype.has = function(position)
{
return !!this.inclusionCount[position.x] && !!this.inclusionCount[position.x][position.y];
}
};
TileClass.prototype.add = function(position)
{

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@ -5,7 +5,7 @@ function ConvexPolygonPlacer(points, failFraction = 0)
{
this.polygonVertices = this.getConvexHull(points.map(point => point.clone().round()));
this.failFraction = failFraction;
};
}
ConvexPolygonPlacer.prototype.place = function(constraint)
{

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@ -24,7 +24,7 @@ EntitiesObstructionPlacer.prototype.place = function(constraint)
new Vector2D(+halfObstructionSize.x, +halfObstructionSize.y)
].map(corner => Vector2D.add(entity.GetPosition2D(), corner.rotate(-entity.rotation.y)));
points = points.concat(new ConvexPolygonPlacer(obstructionCorners, this.failFraction).place(constraint))
points = points.concat(new ConvexPolygonPlacer(obstructionCorners, this.failFraction).place(constraint));
}
return points;

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@ -281,7 +281,7 @@ Engine.SetProgress(90);
g_Map.log("Planting trees");
for (var x = 0; x < mapSize; x++)
for (var z = 0;z < mapSize;z++)
for (var z = 0; z < mapSize; z++)
{
let position = new Vector2D(x, z);

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@ -232,7 +232,7 @@ for (let i = 0; i < numIslands; ++i)
new TileClassPainter(clLand)
]);
g_Map.log("Painting cliffs")
g_Map.log("Painting cliffs");
createArea(
new MapBoundsPlacer(),
new TerrainPainter(tCliff),

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@ -10,8 +10,8 @@ const tSecondaryDirt = "medit_dirt_dry";
const tCliff = ["desert_cliff_persia_1", "desert_cliff_persia_2"];
const tHill = ["desert_dirt_rocks_1", "desert_dirt_rocks_2", "desert_dirt_rocks_3"];
const tDirt = ["desert_dirt_rough", "desert_dirt_rough_2"];
const tRoad = "desert_shore_stones";;
const tRoadWild = "desert_grass_a_stones";;
const tRoad = "desert_shore_stones";
const tRoadWild = "desert_grass_a_stones";
const oTamarix = "gaia/flora_tree_tamarix";
const oPalm = "gaia/flora_tree_date_palm";

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@ -97,7 +97,7 @@ Heal.prototype.GetRangeOverlays = function()
"texture": this.template.RangeOverlay.LineTexture,
"textureMask": this.template.RangeOverlay.LineTextureMask,
"thickness": +this.template.RangeOverlay.LineThickness
}]
}];
};
/**

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@ -74,7 +74,7 @@ Mirage.prototype.CopyIdentity = function(cmpIdentity)
this.classesList = clone(cmpIdentity.GetClassesList());
};
Mirage.prototype.GetClassesList = function() { return this.classesList };
Mirage.prototype.GetClassesList = function() { return this.classesList; };
// Foundation data

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@ -35,7 +35,7 @@ SkirmishReplacer.prototype.ReplaceEntities = function()
var cmpTemplateManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_TemplateManager);
var templateName = cmpTemplateManager.GetCurrentTemplateName(this.entity);
let specialFilters = templateName.substr(0, templateName.lastIndexOf("|") + 1)
let specialFilters = templateName.substr(0, templateName.lastIndexOf("|") + 1);
templateName = removeFiltersFromTemplateName(templateName);
if (templateName in replacementEntities)

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@ -449,7 +449,7 @@ TechnologyManager.prototype.GetStartedTechs = function()
*/
TechnologyManager.prototype.GetResearcher = function(tech)
{
return this.researchQueued.get(tech)
return this.researchQueued.get(tech);
};
/**

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@ -3936,7 +3936,7 @@ UnitAI.prototype.FindNearestDropsite = function(genericType)
if (!cmpOwnership || cmpOwnership.GetOwner() == INVALID_PLAYER)
return undefined;
let cmpPosition = Engine.QueryInterface(this.entity, IID_Position)
let cmpPosition = Engine.QueryInterface(this.entity, IID_Position);
if (!cmpPosition || !cmpPosition.IsInWorld())
return undefined;

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@ -299,7 +299,7 @@ UnitMotionFlying.prototype.GetCurrentSpeed = function()
UnitMotionFlying.prototype.GetSpeedMultiplier = function()
{
return this.GetCurrentSpeed() / this.GetWalkSpeed();
}
};
UnitMotionFlying.prototype.GetPassabilityClassName = function()
{

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@ -1,6 +1,6 @@
Engine.RegisterInterface("TestSetup");
function TestSetup() {};
function TestSetup() {}
TestSetup.prototype.Init = function() {};
Engine.RegisterSystemComponentType(IID_TestSetup, "TestSetup", TestSetup);

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@ -180,15 +180,15 @@ AddMock(SYSTEM_ENTITY, IID_TemplateManager, {
}
});
cmpEntityLimits.ChangeCount("Champion", 1)
TS_ASSERT(cmpEntityLimits.AllowedToReplace(100, "templateA"))
TS_ASSERT(!cmpEntityLimits.AllowedToReplace(101, "templateA"))
cmpEntityLimits.ChangeCount("Champion", -1)
cmpEntityLimits.ChangeCount("Champion", 1);
TS_ASSERT(cmpEntityLimits.AllowedToReplace(100, "templateA"));
TS_ASSERT(!cmpEntityLimits.AllowedToReplace(101, "templateA"));
cmpEntityLimits.ChangeCount("Champion", -1);
cmpEntityLimits.ChangeCount("Tower", 5)
TS_ASSERT(!cmpEntityLimits.AllowedToReplace(102, "templateD"))
TS_ASSERT(cmpEntityLimits.AllowedToReplace(103, "templateD"))
cmpEntityLimits.ChangeCount("Tower", -5)
cmpEntityLimits.ChangeCount("Tower", 5);
TS_ASSERT(!cmpEntityLimits.AllowedToReplace(102, "templateD"));
TS_ASSERT(cmpEntityLimits.AllowedToReplace(103, "templateD"));
cmpEntityLimits.ChangeCount("Tower", -5);
TS_ASSERT_UNEVAL_EQUALS(cmpEntityLimits.GetCounts(), { "Tower": 0, "Wonder": 0, "Hero": 0, "Champion": 0 });

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@ -127,7 +127,7 @@ TS_ASSERT(isPositiveZero(Math.square(0)));
TS_ASSERT(isPositiveZero(Math.square(-0)));
TS_ASSERT_EQUALS(Math.square(Infinity), Infinity);
TS_ASSERT_EQUALS(Math.square(1.772979291871526e-81),3.143455569405258e-162);
TS_ASSERT_EQUALS(Math.square(1e+155), Infinity)
TS_ASSERT_EQUALS(Math.square(1e+155), Infinity);
TS_ASSERT_UNEVAL_EQUALS(Math.square(1), 1);
TS_ASSERT_UNEVAL_EQUALS(Math.square(20), 400);
TS_ASSERT_UNEVAL_EQUALS(Math.square(300), 90000);

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@ -45,12 +45,12 @@ function initialRallyPointTest(test_function)
initialRallyPointTest((cmpRallyPoint) => {});
initialRallyPointTest((cmpRallyPoint) => {
cmpRallyPoint.Unset()
cmpRallyPoint.Unset();
return true;
});
initialRallyPointTest((cmpRallyPoint) => {
cmpRallyPoint.Reset()
cmpRallyPoint.Reset();
return true;
});

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@ -165,11 +165,11 @@ var brokenVector = {
let v1 = new Vector2D(-1, 8);
let v2 = new Vector2D(-2, -1);
let min = Vector2D.min(v1, v2)
let min = Vector2D.min(v1, v2);
TS_ASSERT_EQUALS(min.x, -2);
TS_ASSERT_EQUALS(min.y, -1);
let max = Vector2D.max(v1, v2)
let max = Vector2D.max(v1, v2);
TS_ASSERT_EQUALS(max.x, -1);
TS_ASSERT_EQUALS(max.y, 8);
}

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@ -18,19 +18,19 @@ function fail(msg)
global.TS_FAIL = function TS_FAIL(msg)
{
fail(msg);
}
};
global.TS_ASSERT = function TS_ASSERT(e)
{
if (!e)
fail("Assert failed");
}
};
global.TS_ASSERT_EQUALS = function TS_ASSERT_EQUALS(x, y)
{
if (!(x === y))
fail("Expected equal, got "+uneval(x)+" !== "+uneval(y));
}
};
global.TS_ASSERT_EQUALS_APPROX = function TS_ASSERT_EQUALS_APPROX(x, y, maxDifference)
{
@ -38,13 +38,13 @@ global.TS_ASSERT_EQUALS_APPROX = function TS_ASSERT_EQUALS_APPROX(x, y, maxDiffe
if (Math.abs(x - y) > maxDifference)
fail("Expected almost equal, got " + uneval(x) + " !== " + uneval(y));
}
};
global.TS_ASSERT_UNEVAL_EQUALS = function TS_ASSERT_UNEVAL_EQUALS(x, y)
{
if (!(uneval(x) === uneval(y)))
fail("Expected equal, got "+uneval(x)+" !== "+uneval(y));
}
};
global.TS_ASSERT_EXCEPTION = function(func)
{
@ -53,10 +53,10 @@ global.TS_ASSERT_EXCEPTION = function(func)
Engine.TS_FAIL("Missed exception at:\n" + new Error().stack);
} catch (e) {
}
}
};
global.TS_ASSERT_NUMBER = function(value)
{
if (typeof value != "number" || !isFinite(value))
fail("The given value must be a real number!");
}
};