Melee range adjustment that Jason requested.
This was SVN commit r1556.
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parent
47842863c4
commit
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@ -26,7 +26,7 @@
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<Actions>
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<Actions>
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<!-- 2 hack, 2 pierce damage... -->
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<!-- 2 hack, 2 pierce damage... -->
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<Attack
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<Attack
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range="1.5"
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range="2.0"
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damage="4"
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damage="4"
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crush="0.0"
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crush="0.0"
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hack="0.5"
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hack="0.5"
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@ -26,7 +26,7 @@
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<Actions>
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<Actions>
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<!-- 4 hack, 2 pierce damage... -->
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<!-- 4 hack, 2 pierce damage... -->
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<Attack
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<Attack
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range="1.5"
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range="2.0"
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damage="6"
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damage="6"
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crush="0.0"
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crush="0.0"
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hack="0.667"
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hack="0.667"
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@ -34,7 +34,7 @@
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<Actions>
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<Actions>
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<!-- 5 hack, 3 pierce damage... -->
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<!-- 5 hack, 3 pierce damage... -->
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<Attack
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<Attack
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range="1.5"
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range="2.0"
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damage="8"
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damage="8"
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crush="0.0"
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crush="0.0"
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hack="0.625"
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hack="0.625"
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity Tag="combat_dude_roman_a" Parent="combat_dude_roman">
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<Entity Tag="combat_dude_roman_a" Parent="combat_dude_roman">
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<Actor>ROman Dude</Actor>
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<Actor>Roman Dude</Actor>
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<Traits>
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<Traits>
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<Id
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<Id
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ranked="Advanced Dude"
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ranked="Advanced Dude"
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