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forked from 0ad/0ad

Melee range adjustment that Jason requested.

This was SVN commit r1556.
This commit is contained in:
Acumen 2004-12-23 17:51:39 +00:00
parent 47842863c4
commit 3ab194ae42
4 changed files with 4 additions and 4 deletions

View File

@ -26,7 +26,7 @@
<Actions> <Actions>
<!-- 2 hack, 2 pierce damage... --> <!-- 2 hack, 2 pierce damage... -->
<Attack <Attack
range="1.5" range="2.0"
damage="4" damage="4"
crush="0.0" crush="0.0"
hack="0.5" hack="0.5"

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@ -26,7 +26,7 @@
<Actions> <Actions>
<!-- 4 hack, 2 pierce damage... --> <!-- 4 hack, 2 pierce damage... -->
<Attack <Attack
range="1.5" range="2.0"
damage="6" damage="6"
crush="0.0" crush="0.0"
hack="0.667" hack="0.667"

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@ -34,7 +34,7 @@
<Actions> <Actions>
<!-- 5 hack, 3 pierce damage... --> <!-- 5 hack, 3 pierce damage... -->
<Attack <Attack
range="1.5" range="2.0"
damage="8" damage="8"
crush="0.0" crush="0.0"
hack="0.625" hack="0.625"

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?> <?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Tag="combat_dude_roman_a" Parent="combat_dude_roman"> <Entity Tag="combat_dude_roman_a" Parent="combat_dude_roman">
<Actor>ROman Dude</Actor> <Actor>Roman Dude</Actor>
<Traits> <Traits>
<Id <Id
ranked="Advanced Dude" ranked="Advanced Dude"