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forked from 0ad/0ad

Use primeSortAllPlayers in Latium

All maps should now have correct team placement in terms of
sortAllPlayers vs primeSortAllPlayers.
Differential Revision: https://code.wildfiregames.com/D1392
Reviewed by: elexis
This was SVN commit r21574.
This commit is contained in:
temple 2018-03-16 23:42:17 +00:00
parent a49f0909f7
commit 3c9439ce27

View File

@ -321,7 +321,7 @@ for (var ix = 0; ix < mapSize; ix++)
Engine.SetProgress(30);
placePlayerBases({
"PlayerPlacement": [sortAllPlayers(), playerPosition],
"PlayerPlacement": [primeSortAllPlayers(), playerPosition],
"PlayerTileClass": clPlayer,
"BaseResourceClass": clBaseResource,
"baseResourceConstraint": avoidClasses(clCliff, 4),