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forked from 0ad/0ad

Some tips tweaks and new tips.

This was SVN commit r14269.
This commit is contained in:
Michael D. Hafer 2013-12-01 18:22:28 +00:00
parent 168f92e1e9
commit 3fea8d7c1e
9 changed files with 35 additions and 8 deletions

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BARRACKS
- Train all citizen-soldiers. Can unlock the training of champions as well.
- Train all citizen-soldiers. Some factions can unlock the training of champions as well.
- Research military technologies unique to each faction.

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- Gives a population boost.
- Can garrison many units for a strong defense.
- Cost is between 650 Stone and 800 Stone.
- Garrison soldiers inside to add more firepower to its defense.

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IPHICRATES
- The Athenian general who reformed the Athenian army to be faster and more maneuverable.
- Units in his formation are faster and stronger.
- Skirmishers move faster while he lives.

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PERICLES
- The foremost Athenian politician of the 5th century BCE.
- Buildings construct faster within his range.
- Temples are cheaper while he lives.

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QUINQUEREME
- The heaviest warship available. The beast of the seas.
- The heaviest standard warship available. The beast of the seas.
- Garrison up to 50 units for tons of firepower, including ballistas and scorpions.
- Has a ramming attack that sinks enemy ships in one hit.
- Has a ramming attack that sinks enemy ships.
- Only available to Rome and Carthage.
- Available to: Rome, Carthage, Ptolemies, and Seleucids.

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THEMISTOCLES
- Athenian hero who commanded the Greeks at the great naval battles of Artemisium and Salamis.
- All ships are built faster while he lives.
- The ship he is garrisoned inside moves much faster.

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WAR ELEPHANTS
- Huge beasts from Africa and India, trained for war.
- High Food and Metal cost, but very powerful. Strongest against Structures and Cavalry.
- Vulnerable to infantry skirmishers.
- Available to: Mauryans, Ptolemies, Seleucids, and Carthaginians.

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<Entity parent="template_structure_defense_outpost">
<Identity>
<Civ>pers</Civ>
<SpecificName>Persian Outpost</SpecificName>
<SpecificName>Didebani</SpecificName>
<History>*N/A*</History>
</Identity>
<VisualActor>