Garrison Domestic Animals into the Corral to get a <ResourceTrickle> of Food.
By aura. Differential revision: D4380 Original patch by: @wowgetoffyourcellphone Comments by: @chrstgtr, @borg-, @LetswaveaBook, @marder, @Micfild, @Silier Refs. #1907 This was SVN commit r27244.
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@ -0,0 +1,9 @@
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{
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"type": "garrisonedUnits",
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"affects": ["Domestic"],
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"modifications": [
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{ "value": "ResourceTrickle/Rates/food", "add": 1 }
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],
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"auraDescription" : "Garrison domesticated animals within the Corral to enable a slow trickle of food per animal.",
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"auraName": "Ranching and Corralling"
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}
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@ -25,6 +25,9 @@
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<Max>70</Max>
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<MaxGatherers>2</MaxGatherers>
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</ResourceSupply>
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<ResourceTrickle>
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<Interval>5000</Interval>
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</ResourceTrickle>
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<Sound>
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<SoundGroups>
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<select>actor/fauna/animal/goat_select.xml</select>
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@ -25,6 +25,9 @@
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<Max>150</Max>
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<MaxGatherers>4</MaxGatherers>
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</ResourceSupply>
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<ResourceTrickle>
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<Interval>3000</Interval>
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</ResourceTrickle>
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<Sound>
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<SoundGroups>
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<select>actor/fauna/animal/pig_select.xml</select>
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@ -1,5 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_resource">
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<Auras datatype="tokens">
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structures/corral_garrison
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</Auras>
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<Cost>
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<BuildTime>50</BuildTime>
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<Resources>
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@ -10,6 +13,14 @@
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<Square width="18.0" depth="17.0"/>
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<Height>5.0</Height>
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</Footprint>
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<GarrisonHolder>
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<Max>8</Max>
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<EjectHealth>0.5</EjectHealth>
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<EjectClassesOnDestroy datatype="tokens">Animal</EjectClassesOnDestroy>
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<List datatype="tokens">Animal</List>
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<BuffHeal>1</BuffHeal>
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<LoadingRange>4</LoadingRange>
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</GarrisonHolder>
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<Health>
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<Max>500</Max>
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<SpawnEntityOnDeath>decay|rubble/rubble_stone_3x3</SpawnEntityOnDeath>
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@ -17,7 +28,7 @@
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<Identity>
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<GenericName>Corral</GenericName>
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<SelectionGroupName>template_structure_resource_corral</SelectionGroupName>
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<Tooltip>Raise Domestic Animals for food.</Tooltip>
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<Tooltip>Raise Domestic Animals for immediate slaughter, or garrison them instead to gain a free trickle of food.</Tooltip>
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<VisibleClasses datatype="tokens">Economic Village Corral</VisibleClasses>
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<Icon>structures/corral.png</Icon>
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<RequiredTechnology>phase_village</RequiredTechnology>
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@ -2,7 +2,14 @@
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<Entity parent="template_unit_fauna_herd">
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<Identity>
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<Classes datatype="tokens">Domestic</Classes>
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<Tooltip>Kill to gather meat for quick food, or garrison in a Corral for a slow food trickle.</Tooltip>
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</Identity>
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<ResourceTrickle>
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<Rates>
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<food>0</food>
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</Rates>
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<Interval>4000</Interval>
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</ResourceTrickle>
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<Vision>
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<Range>6</Range>
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</Vision>
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<Identity>
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<RequiredTechnology>phase_city</RequiredTechnology>
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</Identity>
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<ResourceTrickle>
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<Interval>2000</Interval>
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</ResourceTrickle>
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<Sound>
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<SoundGroups>
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<select>actor/fauna/animal/cattle_select.xml</select>
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