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forked from 0ad/0ad

Fix engine tests when no mods are present, by making the pathfinder tests consistent with the rest of the tests.

This was SVN commit r18577.
This commit is contained in:
Nicolas Auvray 2016-08-02 15:38:39 +00:00
parent 335b55d49b
commit 493990f472

View File

@ -35,10 +35,8 @@ public:
void setUp()
{
g_VFS = CreateVfs(20 * MiB);
TS_ASSERT_OK(g_VFS->Mount(L"", DataDir() / "mods" / "mod", VFS_MOUNT_MUST_EXIST));
TS_ASSERT_OK(g_VFS->Mount(L"", DataDir() / "mods" / "public", VFS_MOUNT_MUST_EXIST, 1));
TS_ASSERT_OK(g_VFS->Mount(L"cache/", DataDir() / "cache"));
g_VFS->Mount(L"", DataDir()/"mods"/"mod", VFS_MOUNT_MUST_EXIST);
g_VFS->Mount(L"", DataDir()/"mods"/"public", VFS_MOUNT_MUST_EXIST, 1); // ignore directory-not-found errors
CXeromyces::Startup();
// Need some stuff for terrain movement costs: