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forked from 0ad/0ad

Art | Some new assets

Mediterranean Bush (dry)
Stone and Rock fences by @Wow
New props for Briton and Gallic formation standards
New Kushite Shields by @Stan
Saharan capturable farmstead
Celtic Shrine (with improved textures)
Royal Palm tree

This was SVN commit r27677.
This commit is contained in:
wowgetoffyourcellphone 2023-06-14 00:15:28 +00:00
parent 95546c8a1d
commit 50e78c1af5
62 changed files with 822 additions and 22 deletions

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@ -0,0 +1,63 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="bush_1">
<mesh>gaia/medit_bush_01.dae</mesh>
<textures>
<texture file="gaia/medit_bush_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="bush_2">
<mesh>gaia/medit_bush_02.dae</mesh>
<textures>
<texture file="gaia/medit_bush_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="bush_3">
<mesh>gaia/medit_bush_02.dae</mesh>
<textures>
<texture file="gaia/medit_bush_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="bush_4">
<mesh>gaia/medit_bush_01.dae</mesh>
<textures>
<texture file="gaia/medit_bush_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="bush_5">
<mesh>gaia/medit_bush_03.dae</mesh>
<textures>
<texture file="gaia/medit_bush_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="bush_6">
<mesh>gaia/medit_bush_03.dae</mesh>
<textures>
<texture file="gaia/medit_bush_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="bush_7">
<mesh>gaia/medit_bush_04.dae</mesh>
<textures>
<texture file="gaia/medit_bush_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="bush_8">
<mesh>gaia/medit_bush_04.dae</mesh>
<textures>
<texture file="gaia/medit_bush_01.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant>
<textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_norm_spec.xml</material>
</actor>

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@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Royal Palm">
<textures>
<texture file="gaia/palm_royal.png" name="baseTex"/>
<texture file="gaia/palm_areca_norm.png" name="normTex"/>
<texture file="gaia/palm_areca_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="2" name="Roystonea Regia A">
<mesh>gaia/tree_roystonea_regia_a.dae</mesh>
</variant>
<variant frequency="1" name="Roystonea Regia B">
<mesh>gaia/tree_roystonea_regia_b.dae</mesh>
</variant>
<variant frequency="1" name="Roystonea Regia C">
<mesh>gaia/tree_roystonea_regia_c.dae</mesh>
</variant>
<variant frequency="1" name="Roystonea Regia D">
<mesh>gaia/tree_roystonea_regia_d.dae</mesh>
</variant>
</group>
<material>basic_trans_wind_norm_spec.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/rock_fence_long.dae</mesh>
<textures>
<texture file="structural/rock_wall_diff.png" name="baseTex"/>
<texture file="structural/rock_wall_norm.png" name="normTex"/>
<texture file="structural/rock_wall_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>no_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/rock_fence_medium.dae</mesh>
<textures>
<texture file="structural/rock_wall_diff.png" name="baseTex"/>
<texture file="structural/rock_wall_norm.png" name="normTex"/>
<texture file="structural/rock_wall_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>no_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/rock_fence_short.dae</mesh>
<textures>
<texture file="structural/rock_wall_diff.png" name="baseTex"/>
<texture file="structural/rock_wall_norm.png" name="normTex"/>
<texture file="structural/rock_wall_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>no_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/rock_fence_stub.dae</mesh>
<textures>
<texture file="structural/rock_wall_diff.png" name="baseTex"/>
<texture file="structural/rock_wall_norm.png" name="normTex"/>
<texture file="structural/rock_wall_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>no_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/rock_fence_long.dae</mesh>
<textures>
<texture file="structural/stone_wall_diff.png" name="baseTex"/>
<texture file="structural/stone_wall_norm.png" name="normTex"/>
<texture file="structural/stone_wall_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>no_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/rock_fence_medium.dae</mesh>
<textures>
<texture file="structural/stone_wall_diff.png" name="baseTex"/>
<texture file="structural/stone_wall_norm.png" name="normTex"/>
<texture file="structural/stone_wall_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>no_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/rock_fence_short.dae</mesh>
<textures>
<texture file="structural/stone_wall_diff.png" name="baseTex"/>
<texture file="structural/stone_wall_norm.png" name="normTex"/>
<texture file="structural/stone_wall_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>no_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/rock_fence_stub.dae</mesh>
<textures>
<texture file="structural/stone_wall_diff.png" name="baseTex"/>
<texture file="structural/stone_wall_norm.png" name="normTex"/>
<texture file="structural/stone_wall_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>no_trans_parallax_spec.xml</material>
</actor>

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@ -22,8 +22,8 @@
<variant frequency="100" name="texture"> <variant frequency="100" name="texture">
<textures> <textures>
<texture file="structural/celt_temple.png" name="baseTex"/> <texture file="structural/celt_temple.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/> <texture file="structural/celt_temple_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/> <texture file="structural/celt_temple_spec.png" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>

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@ -0,0 +1,36 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Kushites Pointed Shield 01">
<mesh>props/shield/kush_shield_01.dae</mesh>
<textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="kush_hex_wicker_b_01">
<textures>
<texture file="props/shield/kush_hex_wicker_b_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kush_hex_wicker_b_02">
<textures>
<texture file="props/shield/kush_hex_wicker_b_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kush_hex_wicker_b_03">
<textures>
<texture file="props/shield/kush_hex_wicker_b_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kush_hex_wicker_b_04">
<textures>
<texture file="props/shield/kush_hex_wicker_b_04.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>no_trans_norm_spec.xml</material>
</actor>

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@ -0,0 +1,36 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Kushites Pointed Shield 02">
<mesh>props/shield/kush_shield_02.dae</mesh>
<textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="kush_hex_wicker_b_01">
<textures>
<texture file="props/shield/kush_hex_wicker_b_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kush_hex_wicker_b_02">
<textures>
<texture file="props/shield/kush_hex_wicker_b_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kush_hex_wicker_b_03">
<textures>
<texture file="props/shield/kush_hex_wicker_b_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kush_hex_wicker_b_04">
<textures>
<texture file="props/shield/kush_hex_wicker_b_04.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>no_trans_norm_spec.xml</material>
</actor>

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@ -0,0 +1,66 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Kushites Pointed Shield 03">
<mesh>props/shield/kush_shield_03.dae</mesh>
<textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="kush_hex_wicker_b_01">
<textures>
<texture file="props/shield/kush_hex_wicker_a_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kush_hex_wicker_b_02">
<textures>
<texture file="props/shield/kush_hex_wicker_a_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kush_hex_wicker_b_03">
<textures>
<texture file="props/shield/kush_hex_wicker_a_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kush_hex_wicker_b_04">
<textures>
<texture file="props/shield/kush_hex_wicker_a_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="3" name="kush_hex_wicker_e_09">
<textures>
<texture file="props/shield/kush_hex_wicker_e_09.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kush_hex_wicker_e_01">
<textures>
<texture file="props/shield/kush_hex_wicker_e_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kush_hex_wicker_e_02">
<textures>
<texture file="props/shield/kush_hex_wicker_e_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kush_hex_wicker_e_04">
<textures>
<texture file="props/shield/kush_hex_wicker_e_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kush_hex_wicker_e_05">
<textures>
<texture file="props/shield/kush_hex_wicker_e_05.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="kush_hex_wicker_e_08">
<textures>
<texture file="props/shield/kush_hex_wicker_e_08.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>no_trans_norm_spec.xml</material>
</actor>

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@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/standard/celt_boar.dae</mesh>
<textures>
<texture file="props/helmet/celt_boar_norm.png" name="normTex"/>
<texture file="props/helmet/celt_boar_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Bronze">
<textures>
<texture file="props/helmet/celt_boar_bronze.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="100" name="Brass">
<textures>
<texture file="props/helmet/celt_boar_brass.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="100" name="Iron">
<textures>
<texture file="props/helmet/celt_boar_iron.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/standard/celt_raven.dae</mesh>
<textures>
<texture file="props/helmet/celt_raven_norm.png" name="normTex"/>
<texture file="props/helmet/celt_raven_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Bronze">
<textures>
<texture file="props/helmet/celt_raven_bronze.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="100" name="Brass">
<textures>
<texture file="props/helmet/celt_raven_brass.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="100" name="Iron">
<textures>
<texture file="props/helmet/celt_raven_iron.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -19,9 +19,16 @@
</props> </props>
</variant> </variant>
<variant name="brit"> <variant name="brit">
<mesh>props/standard/celt_pole.dae</mesh>
<props> <props>
<prop actor="props/units/standards/formation_flag_brit.xml" attachpoint="root"/> <prop actor="props/units/standards/formation_flag_brit.xml" attachpoint="root"/>
<prop actor="props/units/standards/celt_raven.xml" attachpoint="root"/>
</props> </props>
<textures>
<texture file="props/helmet/celt_boar_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_boar_norm.png" name="normTex"/>
<texture file="props/helmet/celt_boar_spec.png" name="specTex"/>
</textures>
</variant> </variant>
<variant name="cart"> <variant name="cart">
<props> <props>
@ -29,9 +36,16 @@
</props> </props>
</variant> </variant>
<variant name="gaul"> <variant name="gaul">
<mesh>props/standard/celt_pole.dae</mesh>
<props> <props>
<prop actor="props/units/standards/formation_flag_gaul.xml" attachpoint="root"/> <prop actor="props/units/standards/formation_flag_gaul.xml" attachpoint="root"/>
<prop actor="props/units/standards/celt_boar.xml" attachpoint="root"/>
</props> </props>
<textures>
<texture file="props/helmet/celt_boar_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_boar_norm.png" name="normTex"/>
<texture file="props/helmet/celt_boar_spec.png" name="specTex"/>
</textures>
</variant> </variant>
<variant name="han"> <variant name="han">
<props> <props>

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@ -6,7 +6,7 @@
<mesh>structural/celt_hc.dae</mesh> <mesh>structural/celt_hc.dae</mesh>
<textures> <textures>
<texture file="structural/wrld_stone_celt.dds" name="baseTex"/> <texture file="structural/wrld_stone_celt.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/> <texture file="structural/wrld_stone_norm.dds" name="normTex"/>
<texture file="null_black.dds" name="specTex"/> <texture file="null_black.dds" name="specTex"/>
</textures> </textures>
</variant> </variant>

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@ -6,7 +6,7 @@
<mesh>skeletal/new/m_naked.dae</mesh> <mesh>skeletal/new/m_naked.dae</mesh>
<props> <props>
<prop actor="props/units/heads/head_kush_nuba_painted.xml" attachpoint="head"/> <prop actor="props/units/heads/head_kush_nuba_painted.xml" attachpoint="head"/>
<prop actor="props/units/shields/kush_nubian_hex_a.xml" attachpoint="shield"/> <prop actor="props/units/shields/kush_shield_02.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/> <prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/> <prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
</props> </props>

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@ -6,7 +6,7 @@
<mesh>skeletal/new/m_naked.dae</mesh> <mesh>skeletal/new/m_naked.dae</mesh>
<props> <props>
<prop actor="props/units/heads/head_kush_meroitic.xml" attachpoint="head"/> <prop actor="props/units/heads/head_kush_meroitic.xml" attachpoint="head"/>
<prop actor="props/units/shields/kush_nubian_hex_b.xml" attachpoint="shield"/> <prop actor="props/units/shields/kush_shield_01.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/> <prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/> <prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
</props> </props>

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@ -7,7 +7,7 @@
<props> <props>
<prop actor="props/units/heads/head_kush_nuba_painted.xml" attachpoint="head"/> <prop actor="props/units/heads/head_kush_nuba_painted.xml" attachpoint="head"/>
<prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="helmet"/> <prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/kush_nubian_hex_e.xml" attachpoint="shield"/> <prop actor="props/units/shields/kush_shield_03.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/> <prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/> <prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
</props> </props>

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@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="bush|template_gaia_tree">
<Identity>
<SpecificName>Dry Scrub</SpecificName>
</Identity>
<ResourceSupply>
<Max>50</Max>
</ResourceSupply>
<VisualActor>
<Actor>flora/bushes/medit_scrub_02.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_tree">
<Identity>
<SpecificName>Royal Palm</SpecificName>
</Identity>
<ResourceSupply>
<Max>200</Max>
</ResourceSupply>
<VisualActor>
<Actor>flora/trees/palm_royal.xml</Actor>
</VisualActor>
</Entity>

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@ -4,6 +4,11 @@
<Circle radius="12.0"/> <Circle radius="12.0"/>
<Height>10.0</Height> <Height>10.0</Height>
</Footprint> </Footprint>
<Identity>
<Civ>ptol</Civ>
<Lang>napatan</Lang>
<SpecificName>snwt</SpecificName>
</Identity>
<Obstruction> <Obstruction>
<Static width="20.0" depth="17.0"/> <Static width="20.0" depth="17.0"/>
</Obstruction> </Obstruction>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special_rotarymill">
<Footprint replace="">
<Circle radius="12.0"/>
<Height>10.0</Height>
</Footprint>
<Identity>
<Civ>kush</Civ>
<Lang>napatan</Lang>
<SpecificName>snwt</SpecificName>
</Identity>
<Obstruction>
<Static width="18.0" depth="16.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/kushites/farmstead.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Capturable disable=""/>
<Footprint>
<Square width="21.0" depth="2.5"/>
<Height>4.0</Height>
</Footprint>
<Health>
<Max>220</Max>
</Health>
<Identity>
<GenericName>Rock Fence</GenericName>
<SpecificName>Rock Fence</SpecificName>
<Icon>structures/wall.png</Icon>
</Identity>
<Loot>
<stone>20</stone>
</Loot>
<Obstruction>
<Static width="20.0" depth="1.5"/>
</Obstruction>
<ProductionQueue disable=""/>
<Researcher disable=""/>
<StatusBars>
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<Trainer disable=""/>
<VisualActor>
<Actor>props/special/eyecandy/fence_rock_long.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Capturable disable=""/>
<Footprint>
<Square width="11.0" depth="2.5"/>
<Height>4.0</Height>
</Footprint>
<Health>
<Max>220</Max>
</Health>
<Identity>
<GenericName>Rock Fence</GenericName>
<SpecificName>Rock Fence</SpecificName>
<Icon>structures/wall.png</Icon>
</Identity>
<Loot>
<stone>10</stone>
</Loot>
<Obstruction>
<Static width="10.0" depth="1.5"/>
</Obstruction>
<ProductionQueue disable=""/>
<Researcher disable=""/>
<StatusBars>
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<Trainer disable=""/>
<VisualActor>
<Actor>props/special/eyecandy/fence_rock_medium.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Capturable disable=""/>
<Footprint>
<Square width="6.0" depth="2.5"/>
<Height>4.0</Height>
</Footprint>
<Health>
<Max>220</Max>
</Health>
<Identity>
<GenericName>Rock Fence</GenericName>
<SpecificName>Rock Fence</SpecificName>
<Icon>structures/wall.png</Icon>
</Identity>
<Loot>
<stone>5</stone>
</Loot>
<Obstruction>
<Static width="5.0" depth="1.5"/>
</Obstruction>
<ProductionQueue disable=""/>
<Researcher disable=""/>
<StatusBars>
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<Trainer disable=""/>
<VisualActor>
<Actor>props/special/eyecandy/fence_rock_short.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Capturable disable=""/>
<Footprint>
<Square width="3.0" depth="3.0"/>
<Height>4.0</Height>
</Footprint>
<Health>
<Max>220</Max>
</Health>
<Identity>
<GenericName>Rock Fence</GenericName>
<SpecificName>Rock Fence</SpecificName>
<Icon>structures/wall.png</Icon>
</Identity>
<Loot>
<stone>5</stone>
</Loot>
<Obstruction>
<Static width="2.0" depth="2.0"/>
</Obstruction>
<ProductionQueue disable=""/>
<Researcher disable=""/>
<StatusBars>
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<Trainer disable=""/>
<VisualActor>
<Actor>props/special/eyecandy/fence_rock_stub.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Capturable disable=""/>
<Footprint>
<Square width="21.0" depth="2.5"/>
<Height>4.0</Height>
</Footprint>
<Health>
<Max>220</Max>
</Health>
<Identity>
<GenericName>Stone Fence</GenericName>
<SpecificName>Stone Fence</SpecificName>
<Icon>structures/wall.png</Icon>
</Identity>
<Loot>
<stone>20</stone>
</Loot>
<Obstruction>
<Static width="20.0" depth="1.5"/>
</Obstruction>
<ProductionQueue disable=""/>
<Researcher disable=""/>
<StatusBars>
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<Trainer disable=""/>
<VisualActor>
<Actor>props/special/eyecandy/fence_stone_long.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Capturable disable=""/>
<Footprint>
<Square width="11.0" depth="2.5"/>
<Height>4.0</Height>
</Footprint>
<Health>
<Max>220</Max>
</Health>
<Identity>
<GenericName>Stone Fence</GenericName>
<SpecificName>Stone Fence</SpecificName>
<Icon>structures/wall.png</Icon>
</Identity>
<Loot>
<stone>10</stone>
</Loot>
<Obstruction>
<Static width="10.0" depth="1.5"/>
</Obstruction>
<ProductionQueue disable=""/>
<Researcher disable=""/>
<StatusBars>
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<Trainer disable=""/>
<VisualActor>
<Actor>props/special/eyecandy/fence_stone_medium.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Capturable disable=""/>
<Footprint>
<Square width="6.0" depth="2.5"/>
<Height>4.0</Height>
</Footprint>
<Health>
<Max>220</Max>
</Health>
<Identity>
<GenericName>Stone Fence</GenericName>
<SpecificName>Stone Fence</SpecificName>
<Icon>structures/wall.png</Icon>
</Identity>
<Loot>
<stone>5</stone>
</Loot>
<Obstruction>
<Static width="5.0" depth="1.5"/>
</Obstruction>
<ProductionQueue disable=""/>
<Researcher disable=""/>
<StatusBars>
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<Trainer disable=""/>
<VisualActor>
<Actor>props/special/eyecandy/fence_stone_short.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Capturable disable=""/>
<Footprint>
<Square width="3.0" depth="3.0"/>
<Height>4.0</Height>
</Footprint>
<Health>
<Max>220</Max>
</Health>
<Identity>
<GenericName>Stone Fence</GenericName>
<SpecificName>Stone Fence</SpecificName>
<Icon>structures/wall.png</Icon>
</Identity>
<Loot>
<stone>5</stone>
</Loot>
<Obstruction>
<Static width="2.0" depth="2.0"/>
</Obstruction>
<ProductionQueue disable=""/>
<Researcher disable=""/>
<StatusBars>
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<Trainer disable=""/>
<VisualActor>
<Actor>props/special/eyecandy/fence_stone_stub.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="shrine|template_structure_civic_temple">
<Footprint replace="">
<Circle radius="8.0"/>
<Height>10.0</Height>
</Footprint>
<Identity>
<Civ>gaul</Civ>
<SpecificName>Henge</SpecificName>
</Identity>
<Obstruction>
<Static depth="12" width="12"/>
</Obstruction>
<StatusBars>
<HeightOffset>12</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>structures/celts/small_stone_monument.xml</Actor>
</VisualActor>
</Entity>