Art | Some new assets
Mediterranean Bush (dry) Stone and Rock fences by @Wow New props for Briton and Gallic formation standards New Kushite Shields by @Stan Saharan capturable farmstead Celtic Shrine (with improved textures) Royal Palm tree This was SVN commit r27677.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="bush_1">
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<mesh>gaia/medit_bush_01.dae</mesh>
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<textures>
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<texture file="gaia/medit_bush_02.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="bush_2">
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<mesh>gaia/medit_bush_02.dae</mesh>
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<textures>
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<texture file="gaia/medit_bush_01.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="bush_3">
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<mesh>gaia/medit_bush_02.dae</mesh>
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<textures>
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<texture file="gaia/medit_bush_02.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="bush_4">
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<mesh>gaia/medit_bush_01.dae</mesh>
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<textures>
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<texture file="gaia/medit_bush_01.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="bush_5">
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<mesh>gaia/medit_bush_03.dae</mesh>
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<textures>
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<texture file="gaia/medit_bush_02.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="bush_6">
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<mesh>gaia/medit_bush_03.dae</mesh>
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<textures>
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<texture file="gaia/medit_bush_01.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="bush_7">
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<mesh>gaia/medit_bush_04.dae</mesh>
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<textures>
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<texture file="gaia/medit_bush_02.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="bush_8">
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<mesh>gaia/medit_bush_04.dae</mesh>
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<textures>
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<texture file="gaia/medit_bush_01.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant>
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<textures>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_norm_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Royal Palm">
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<textures>
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<texture file="gaia/palm_royal.png" name="baseTex"/>
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<texture file="gaia/palm_areca_norm.png" name="normTex"/>
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<texture file="gaia/palm_areca_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="2" name="Roystonea Regia A">
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<mesh>gaia/tree_roystonea_regia_a.dae</mesh>
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</variant>
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<variant frequency="1" name="Roystonea Regia B">
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<mesh>gaia/tree_roystonea_regia_b.dae</mesh>
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</variant>
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<variant frequency="1" name="Roystonea Regia C">
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<mesh>gaia/tree_roystonea_regia_c.dae</mesh>
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</variant>
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<variant frequency="1" name="Roystonea Regia D">
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<mesh>gaia/tree_roystonea_regia_d.dae</mesh>
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</variant>
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</group>
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<material>basic_trans_wind_norm_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/rock_fence_long.dae</mesh>
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<textures>
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<texture file="structural/rock_wall_diff.png" name="baseTex"/>
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<texture file="structural/rock_wall_norm.png" name="normTex"/>
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<texture file="structural/rock_wall_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/rock_fence_medium.dae</mesh>
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<textures>
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<texture file="structural/rock_wall_diff.png" name="baseTex"/>
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<texture file="structural/rock_wall_norm.png" name="normTex"/>
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<texture file="structural/rock_wall_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/rock_fence_short.dae</mesh>
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<textures>
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<texture file="structural/rock_wall_diff.png" name="baseTex"/>
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<texture file="structural/rock_wall_norm.png" name="normTex"/>
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<texture file="structural/rock_wall_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/rock_fence_stub.dae</mesh>
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<textures>
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<texture file="structural/rock_wall_diff.png" name="baseTex"/>
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<texture file="structural/rock_wall_norm.png" name="normTex"/>
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<texture file="structural/rock_wall_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||||
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<castshadow/>
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||||||
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<group>
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||||||
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<variant>
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||||||
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<mesh>props/rock_fence_long.dae</mesh>
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<textures>
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<texture file="structural/stone_wall_diff.png" name="baseTex"/>
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<texture file="structural/stone_wall_norm.png" name="normTex"/>
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<texture file="structural/stone_wall_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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||||||
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||||
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<castshadow/>
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<group>
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<variant>
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||||||
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<mesh>props/rock_fence_medium.dae</mesh>
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<textures>
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||||||
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<texture file="structural/stone_wall_diff.png" name="baseTex"/>
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<texture file="structural/stone_wall_norm.png" name="normTex"/>
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<texture file="structural/stone_wall_spec.png" name="specTex"/>
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</textures>
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||||||
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</variant>
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||||||
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</group>
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||||||
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||||
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<castshadow/>
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<group>
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||||||
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<variant>
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||||||
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<mesh>props/rock_fence_short.dae</mesh>
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||||||
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<textures>
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||||||
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<texture file="structural/stone_wall_diff.png" name="baseTex"/>
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||||||
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<texture file="structural/stone_wall_norm.png" name="normTex"/>
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||||||
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<texture file="structural/stone_wall_spec.png" name="specTex"/>
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||||||
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</textures>
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||||||
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</variant>
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||||||
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</group>
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||||||
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<material>no_trans_parallax_spec.xml</material>
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||||||
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</actor>
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@ -0,0 +1,15 @@
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|||||||
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<?xml version="1.0" encoding="utf-8"?>
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||||||
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<actor version="1">
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||||||
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<castshadow/>
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<group>
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||||||
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<variant>
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||||||
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<mesh>props/rock_fence_stub.dae</mesh>
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||||||
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<textures>
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||||||
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<texture file="structural/stone_wall_diff.png" name="baseTex"/>
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||||||
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<texture file="structural/stone_wall_norm.png" name="normTex"/>
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||||||
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<texture file="structural/stone_wall_spec.png" name="specTex"/>
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||||||
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</textures>
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||||||
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</variant>
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||||||
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</group>
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||||||
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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@ -22,8 +22,8 @@
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<variant frequency="100" name="texture">
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<variant frequency="100" name="texture">
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<textures>
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<textures>
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<texture file="structural/celt_temple.png" name="baseTex"/>
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<texture file="structural/celt_temple.png" name="baseTex"/>
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||||||
<texture file="default_norm.png" name="normTex"/>
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<texture file="structural/celt_temple_norm.png" name="normTex"/>
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||||||
<texture file="null_black.dds" name="specTex"/>
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<texture file="structural/celt_temple_spec.png" name="specTex"/>
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</textures>
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</textures>
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||||||
</variant>
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</variant>
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||||||
</group>
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</group>
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@ -0,0 +1,36 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||||
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Kushites Pointed Shield 01">
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<mesh>props/shield/kush_shield_01.dae</mesh>
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<textures>
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||||||
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<texture file="default_norm.png" name="normTex"/>
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||||||
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<texture file="null_black.dds" name="specTex"/>
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||||||
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="kush_hex_wicker_b_01">
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<textures>
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||||||
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<texture file="props/shield/kush_hex_wicker_b_01.png" name="baseTex"/>
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</textures>
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</variant>
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||||||
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<variant frequency="1" name="kush_hex_wicker_b_02">
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<textures>
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||||||
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<texture file="props/shield/kush_hex_wicker_b_02.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="kush_hex_wicker_b_03">
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<textures>
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||||||
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<texture file="props/shield/kush_hex_wicker_b_03.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="kush_hex_wicker_b_04">
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<textures>
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||||||
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<texture file="props/shield/kush_hex_wicker_b_04.png" name="baseTex"/>
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||||||
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</textures>
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||||||
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</variant>
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||||||
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</group>
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||||||
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<material>no_trans_norm_spec.xml</material>
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||||||
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</actor>
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@ -0,0 +1,36 @@
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|||||||
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<?xml version="1.0" encoding="utf-8"?>
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||||||
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<actor version="1">
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||||||
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<castshadow/>
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||||||
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<group>
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||||||
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<variant frequency="1" name="Kushites Pointed Shield 02">
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||||||
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<mesh>props/shield/kush_shield_02.dae</mesh>
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||||||
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<textures>
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||||||
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<texture file="default_norm.png" name="normTex"/>
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||||||
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<texture file="null_black.dds" name="specTex"/>
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||||||
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</textures>
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||||||
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</variant>
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||||||
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</group>
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||||||
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<group>
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||||||
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<variant frequency="1" name="kush_hex_wicker_b_01">
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||||||
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<textures>
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||||||
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<texture file="props/shield/kush_hex_wicker_b_01.png" name="baseTex"/>
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||||||
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</textures>
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||||||
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</variant>
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||||||
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<variant frequency="1" name="kush_hex_wicker_b_02">
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||||||
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<textures>
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||||||
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<texture file="props/shield/kush_hex_wicker_b_02.png" name="baseTex"/>
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||||||
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</textures>
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||||||
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</variant>
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||||||
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<variant frequency="1" name="kush_hex_wicker_b_03">
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||||||
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<textures>
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||||||
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<texture file="props/shield/kush_hex_wicker_b_03.png" name="baseTex"/>
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||||||
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</textures>
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||||||
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</variant>
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||||||
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<variant frequency="1" name="kush_hex_wicker_b_04">
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||||||
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<textures>
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||||||
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<texture file="props/shield/kush_hex_wicker_b_04.png" name="baseTex"/>
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||||||
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</textures>
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||||||
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</variant>
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||||||
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</group>
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||||||
|
<material>no_trans_norm_spec.xml</material>
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||||||
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</actor>
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@ -0,0 +1,66 @@
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|||||||
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<?xml version="1.0" encoding="utf-8"?>
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||||||
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<actor version="1">
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||||||
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<castshadow/>
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||||||
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<group>
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||||||
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<variant frequency="1" name="Kushites Pointed Shield 03">
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||||||
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<mesh>props/shield/kush_shield_03.dae</mesh>
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||||||
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<textures>
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||||||
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<texture file="default_norm.png" name="normTex"/>
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||||||
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<texture file="null_black.dds" name="specTex"/>
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||||||
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</textures>
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||||||
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</variant>
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||||||
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</group>
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<group>
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||||||
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<variant frequency="1" name="kush_hex_wicker_b_01">
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||||||
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<textures>
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||||||
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<texture file="props/shield/kush_hex_wicker_a_01.png" name="baseTex"/>
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||||||
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</textures>
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||||||
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</variant>
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||||||
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<variant frequency="1" name="kush_hex_wicker_b_02">
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<textures>
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||||||
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<texture file="props/shield/kush_hex_wicker_a_02.png" name="baseTex"/>
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</textures>
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||||||
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</variant>
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||||||
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<variant frequency="1" name="kush_hex_wicker_b_03">
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<textures>
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||||||
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<texture file="props/shield/kush_hex_wicker_a_03.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="kush_hex_wicker_b_04">
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<textures>
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||||||
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<texture file="props/shield/kush_hex_wicker_a_04.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="3" name="kush_hex_wicker_e_09">
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<textures>
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||||||
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<texture file="props/shield/kush_hex_wicker_e_09.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="kush_hex_wicker_e_01">
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<textures>
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<texture file="props/shield/kush_hex_wicker_e_01.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="kush_hex_wicker_e_02">
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<textures>
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||||||
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<texture file="props/shield/kush_hex_wicker_e_02.png" name="baseTex"/>
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</textures>
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</variant>
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||||||
|
<variant frequency="1" name="kush_hex_wicker_e_04">
|
||||||
|
<textures>
|
||||||
|
<texture file="props/shield/kush_hex_wicker_e_04.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="kush_hex_wicker_e_05">
|
||||||
|
<textures>
|
||||||
|
<texture file="props/shield/kush_hex_wicker_e_05.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="kush_hex_wicker_e_08">
|
||||||
|
<textures>
|
||||||
|
<texture file="props/shield/kush_hex_wicker_e_08.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<material>no_trans_norm_spec.xml</material>
|
||||||
|
</actor>
|
@ -0,0 +1,31 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<group>
|
||||||
|
<variant frequency="100" name="Base">
|
||||||
|
<mesh>props/standard/celt_boar.dae</mesh>
|
||||||
|
<textures>
|
||||||
|
<texture file="props/helmet/celt_boar_norm.png" name="normTex"/>
|
||||||
|
<texture file="props/helmet/celt_boar_spec.png" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<group>
|
||||||
|
<variant frequency="100" name="Bronze">
|
||||||
|
<textures>
|
||||||
|
<texture file="props/helmet/celt_boar_bronze.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="100" name="Brass">
|
||||||
|
<textures>
|
||||||
|
<texture file="props/helmet/celt_boar_brass.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="100" name="Iron">
|
||||||
|
<textures>
|
||||||
|
<texture file="props/helmet/celt_boar_iron.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<material>player_trans_parallax_spec.xml</material>
|
||||||
|
</actor>
|
@ -0,0 +1,31 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<group>
|
||||||
|
<variant frequency="100" name="Base">
|
||||||
|
<mesh>props/standard/celt_raven.dae</mesh>
|
||||||
|
<textures>
|
||||||
|
<texture file="props/helmet/celt_raven_norm.png" name="normTex"/>
|
||||||
|
<texture file="props/helmet/celt_raven_spec.png" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<group>
|
||||||
|
<variant frequency="100" name="Bronze">
|
||||||
|
<textures>
|
||||||
|
<texture file="props/helmet/celt_raven_bronze.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="100" name="Brass">
|
||||||
|
<textures>
|
||||||
|
<texture file="props/helmet/celt_raven_brass.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="100" name="Iron">
|
||||||
|
<textures>
|
||||||
|
<texture file="props/helmet/celt_raven_iron.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<material>player_trans_parallax_spec.xml</material>
|
||||||
|
</actor>
|
@ -19,9 +19,16 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="brit">
|
<variant name="brit">
|
||||||
|
<mesh>props/standard/celt_pole.dae</mesh>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/standards/formation_flag_brit.xml" attachpoint="root"/>
|
<prop actor="props/units/standards/formation_flag_brit.xml" attachpoint="root"/>
|
||||||
|
<prop actor="props/units/standards/celt_raven.xml" attachpoint="root"/>
|
||||||
</props>
|
</props>
|
||||||
|
<textures>
|
||||||
|
<texture file="props/helmet/celt_boar_bronze.png" name="baseTex"/>
|
||||||
|
<texture file="props/helmet/celt_boar_norm.png" name="normTex"/>
|
||||||
|
<texture file="props/helmet/celt_boar_spec.png" name="specTex"/>
|
||||||
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="cart">
|
<variant name="cart">
|
||||||
<props>
|
<props>
|
||||||
@ -29,9 +36,16 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="gaul">
|
<variant name="gaul">
|
||||||
|
<mesh>props/standard/celt_pole.dae</mesh>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/standards/formation_flag_gaul.xml" attachpoint="root"/>
|
<prop actor="props/units/standards/formation_flag_gaul.xml" attachpoint="root"/>
|
||||||
|
<prop actor="props/units/standards/celt_boar.xml" attachpoint="root"/>
|
||||||
</props>
|
</props>
|
||||||
|
<textures>
|
||||||
|
<texture file="props/helmet/celt_boar_bronze.png" name="baseTex"/>
|
||||||
|
<texture file="props/helmet/celt_boar_norm.png" name="normTex"/>
|
||||||
|
<texture file="props/helmet/celt_boar_spec.png" name="specTex"/>
|
||||||
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="han">
|
<variant name="han">
|
||||||
<props>
|
<props>
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
<mesh>structural/celt_hc.dae</mesh>
|
<mesh>structural/celt_hc.dae</mesh>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/wrld_stone_celt.dds" name="baseTex"/>
|
<texture file="structural/wrld_stone_celt.dds" name="baseTex"/>
|
||||||
<texture file="default_norm.png" name="normTex"/>
|
<texture file="structural/wrld_stone_norm.dds" name="normTex"/>
|
||||||
<texture file="null_black.dds" name="specTex"/>
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
<mesh>skeletal/new/m_naked.dae</mesh>
|
<mesh>skeletal/new/m_naked.dae</mesh>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/heads/head_kush_nuba_painted.xml" attachpoint="head"/>
|
<prop actor="props/units/heads/head_kush_nuba_painted.xml" attachpoint="head"/>
|
||||||
<prop actor="props/units/shields/kush_nubian_hex_a.xml" attachpoint="shield"/>
|
<prop actor="props/units/shields/kush_shield_02.xml" attachpoint="shield"/>
|
||||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||||
</props>
|
</props>
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
<mesh>skeletal/new/m_naked.dae</mesh>
|
<mesh>skeletal/new/m_naked.dae</mesh>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/heads/head_kush_meroitic.xml" attachpoint="head"/>
|
<prop actor="props/units/heads/head_kush_meroitic.xml" attachpoint="head"/>
|
||||||
<prop actor="props/units/shields/kush_nubian_hex_b.xml" attachpoint="shield"/>
|
<prop actor="props/units/shields/kush_shield_01.xml" attachpoint="shield"/>
|
||||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||||
</props>
|
</props>
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/heads/head_kush_nuba_painted.xml" attachpoint="head"/>
|
<prop actor="props/units/heads/head_kush_nuba_painted.xml" attachpoint="head"/>
|
||||||
<prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="helmet"/>
|
<prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="helmet"/>
|
||||||
<prop actor="props/units/shields/kush_nubian_hex_e.xml" attachpoint="shield"/>
|
<prop actor="props/units/shields/kush_shield_03.xml" attachpoint="shield"/>
|
||||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||||
</props>
|
</props>
|
||||||
|
BIN
binaries/data/mods/public/art/meshes/gaia/tree_roystonea_regia_a.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/gaia/tree_roystonea_regia_a.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/gaia/tree_roystonea_regia_b.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/gaia/tree_roystonea_regia_b.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/gaia/tree_roystonea_regia_c.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/gaia/tree_roystonea_regia_c.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/gaia/tree_roystonea_regia_d.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/gaia/tree_roystonea_regia_d.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/rock_fence_long.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/rock_fence_long.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/rock_fence_medium.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/rock_fence_medium.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/rock_fence_short.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/rock_fence_short.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/rock_fence_stub.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/rock_fence_stub.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/shield/kush_shield_01.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/shield/kush_shield_01.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/shield/kush_shield_02.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/shield/kush_shield_02.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/shield/kush_shield_03.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/shield/kush_shield_03.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/standard/celt_boar.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/standard/celt_boar.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/standard/celt_pole.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/standard/celt_pole.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/standard/celt_raven.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/standard/celt_raven.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/gaia/medit_bush_01.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/gaia/medit_bush_01.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/gaia/medit_bush_02.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/gaia/medit_bush_02.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/gaia/palm_royal.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/gaia/palm_royal.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/gaia/tree_palm_2_a_spec.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/gaia/tree_palm_2_a_spec.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/kush_hex_wicker_e_09.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/kush_hex_wicker_e_09.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/kush_hex_wicker_e_10.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/kush_hex_wicker_e_10.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/celt_temple.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/structural/celt_temple.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/celt_temple_norm.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/structural/celt_temple_norm.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/rock_wall_diff.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/structural/rock_wall_diff.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/rock_wall_norm.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/structural/rock_wall_norm.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/stone_wall_spec.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/structural/stone_wall_spec.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/wrld_stone_celt.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/structural/wrld_stone_celt.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/wrld_stone_iber.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/structural/wrld_stone_iber.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/wrld_stone_norm.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/wrld_stone_norm.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,12 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Entity parent="bush|template_gaia_tree">
|
||||||
|
<Identity>
|
||||||
|
<SpecificName>Dry Scrub</SpecificName>
|
||||||
|
</Identity>
|
||||||
|
<ResourceSupply>
|
||||||
|
<Max>50</Max>
|
||||||
|
</ResourceSupply>
|
||||||
|
<VisualActor>
|
||||||
|
<Actor>flora/bushes/medit_scrub_02.xml</Actor>
|
||||||
|
</VisualActor>
|
||||||
|
</Entity>
|
@ -0,0 +1,12 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Entity parent="template_gaia_tree">
|
||||||
|
<Identity>
|
||||||
|
<SpecificName>Royal Palm</SpecificName>
|
||||||
|
</Identity>
|
||||||
|
<ResourceSupply>
|
||||||
|
<Max>200</Max>
|
||||||
|
</ResourceSupply>
|
||||||
|
<VisualActor>
|
||||||
|
<Actor>flora/trees/palm_royal.xml</Actor>
|
||||||
|
</VisualActor>
|
||||||
|
</Entity>
|
@ -4,6 +4,11 @@
|
|||||||
<Circle radius="12.0"/>
|
<Circle radius="12.0"/>
|
||||||
<Height>10.0</Height>
|
<Height>10.0</Height>
|
||||||
</Footprint>
|
</Footprint>
|
||||||
|
<Identity>
|
||||||
|
<Civ>ptol</Civ>
|
||||||
|
<Lang>napatan</Lang>
|
||||||
|
<SpecificName>snwt</SpecificName>
|
||||||
|
</Identity>
|
||||||
<Obstruction>
|
<Obstruction>
|
||||||
<Static width="20.0" depth="17.0"/>
|
<Static width="20.0" depth="17.0"/>
|
||||||
</Obstruction>
|
</Obstruction>
|
||||||
|
@ -0,0 +1,18 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Entity parent="template_structure_special_rotarymill">
|
||||||
|
<Footprint replace="">
|
||||||
|
<Circle radius="12.0"/>
|
||||||
|
<Height>10.0</Height>
|
||||||
|
</Footprint>
|
||||||
|
<Identity>
|
||||||
|
<Civ>kush</Civ>
|
||||||
|
<Lang>napatan</Lang>
|
||||||
|
<SpecificName>snwt</SpecificName>
|
||||||
|
</Identity>
|
||||||
|
<Obstruction>
|
||||||
|
<Static width="18.0" depth="16.0"/>
|
||||||
|
</Obstruction>
|
||||||
|
<VisualActor>
|
||||||
|
<Actor>structures/kushites/farmstead.xml</Actor>
|
||||||
|
</VisualActor>
|
||||||
|
</Entity>
|
@ -0,0 +1,31 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Entity parent="template_structure">
|
||||||
|
<Capturable disable=""/>
|
||||||
|
<Footprint>
|
||||||
|
<Square width="21.0" depth="2.5"/>
|
||||||
|
<Height>4.0</Height>
|
||||||
|
</Footprint>
|
||||||
|
<Health>
|
||||||
|
<Max>220</Max>
|
||||||
|
</Health>
|
||||||
|
<Identity>
|
||||||
|
<GenericName>Rock Fence</GenericName>
|
||||||
|
<SpecificName>Rock Fence</SpecificName>
|
||||||
|
<Icon>structures/wall.png</Icon>
|
||||||
|
</Identity>
|
||||||
|
<Loot>
|
||||||
|
<stone>20</stone>
|
||||||
|
</Loot>
|
||||||
|
<Obstruction>
|
||||||
|
<Static width="20.0" depth="1.5"/>
|
||||||
|
</Obstruction>
|
||||||
|
<ProductionQueue disable=""/>
|
||||||
|
<Researcher disable=""/>
|
||||||
|
<StatusBars>
|
||||||
|
<HeightOffset>6.0</HeightOffset>
|
||||||
|
</StatusBars>
|
||||||
|
<Trainer disable=""/>
|
||||||
|
<VisualActor>
|
||||||
|
<Actor>props/special/eyecandy/fence_rock_long.xml</Actor>
|
||||||
|
</VisualActor>
|
||||||
|
</Entity>
|
@ -0,0 +1,31 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Entity parent="template_structure">
|
||||||
|
<Capturable disable=""/>
|
||||||
|
<Footprint>
|
||||||
|
<Square width="11.0" depth="2.5"/>
|
||||||
|
<Height>4.0</Height>
|
||||||
|
</Footprint>
|
||||||
|
<Health>
|
||||||
|
<Max>220</Max>
|
||||||
|
</Health>
|
||||||
|
<Identity>
|
||||||
|
<GenericName>Rock Fence</GenericName>
|
||||||
|
<SpecificName>Rock Fence</SpecificName>
|
||||||
|
<Icon>structures/wall.png</Icon>
|
||||||
|
</Identity>
|
||||||
|
<Loot>
|
||||||
|
<stone>10</stone>
|
||||||
|
</Loot>
|
||||||
|
<Obstruction>
|
||||||
|
<Static width="10.0" depth="1.5"/>
|
||||||
|
</Obstruction>
|
||||||
|
<ProductionQueue disable=""/>
|
||||||
|
<Researcher disable=""/>
|
||||||
|
<StatusBars>
|
||||||
|
<HeightOffset>6.0</HeightOffset>
|
||||||
|
</StatusBars>
|
||||||
|
<Trainer disable=""/>
|
||||||
|
<VisualActor>
|
||||||
|
<Actor>props/special/eyecandy/fence_rock_medium.xml</Actor>
|
||||||
|
</VisualActor>
|
||||||
|
</Entity>
|
@ -0,0 +1,31 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Entity parent="template_structure">
|
||||||
|
<Capturable disable=""/>
|
||||||
|
<Footprint>
|
||||||
|
<Square width="6.0" depth="2.5"/>
|
||||||
|
<Height>4.0</Height>
|
||||||
|
</Footprint>
|
||||||
|
<Health>
|
||||||
|
<Max>220</Max>
|
||||||
|
</Health>
|
||||||
|
<Identity>
|
||||||
|
<GenericName>Rock Fence</GenericName>
|
||||||
|
<SpecificName>Rock Fence</SpecificName>
|
||||||
|
<Icon>structures/wall.png</Icon>
|
||||||
|
</Identity>
|
||||||
|
<Loot>
|
||||||
|
<stone>5</stone>
|
||||||
|
</Loot>
|
||||||
|
<Obstruction>
|
||||||
|
<Static width="5.0" depth="1.5"/>
|
||||||
|
</Obstruction>
|
||||||
|
<ProductionQueue disable=""/>
|
||||||
|
<Researcher disable=""/>
|
||||||
|
<StatusBars>
|
||||||
|
<HeightOffset>6.0</HeightOffset>
|
||||||
|
</StatusBars>
|
||||||
|
<Trainer disable=""/>
|
||||||
|
<VisualActor>
|
||||||
|
<Actor>props/special/eyecandy/fence_rock_short.xml</Actor>
|
||||||
|
</VisualActor>
|
||||||
|
</Entity>
|
@ -0,0 +1,31 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Entity parent="template_structure">
|
||||||
|
<Capturable disable=""/>
|
||||||
|
<Footprint>
|
||||||
|
<Square width="3.0" depth="3.0"/>
|
||||||
|
<Height>4.0</Height>
|
||||||
|
</Footprint>
|
||||||
|
<Health>
|
||||||
|
<Max>220</Max>
|
||||||
|
</Health>
|
||||||
|
<Identity>
|
||||||
|
<GenericName>Rock Fence</GenericName>
|
||||||
|
<SpecificName>Rock Fence</SpecificName>
|
||||||
|
<Icon>structures/wall.png</Icon>
|
||||||
|
</Identity>
|
||||||
|
<Loot>
|
||||||
|
<stone>5</stone>
|
||||||
|
</Loot>
|
||||||
|
<Obstruction>
|
||||||
|
<Static width="2.0" depth="2.0"/>
|
||||||
|
</Obstruction>
|
||||||
|
<ProductionQueue disable=""/>
|
||||||
|
<Researcher disable=""/>
|
||||||
|
<StatusBars>
|
||||||
|
<HeightOffset>6.0</HeightOffset>
|
||||||
|
</StatusBars>
|
||||||
|
<Trainer disable=""/>
|
||||||
|
<VisualActor>
|
||||||
|
<Actor>props/special/eyecandy/fence_rock_stub.xml</Actor>
|
||||||
|
</VisualActor>
|
||||||
|
</Entity>
|
@ -0,0 +1,31 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Entity parent="template_structure">
|
||||||
|
<Capturable disable=""/>
|
||||||
|
<Footprint>
|
||||||
|
<Square width="21.0" depth="2.5"/>
|
||||||
|
<Height>4.0</Height>
|
||||||
|
</Footprint>
|
||||||
|
<Health>
|
||||||
|
<Max>220</Max>
|
||||||
|
</Health>
|
||||||
|
<Identity>
|
||||||
|
<GenericName>Stone Fence</GenericName>
|
||||||
|
<SpecificName>Stone Fence</SpecificName>
|
||||||
|
<Icon>structures/wall.png</Icon>
|
||||||
|
</Identity>
|
||||||
|
<Loot>
|
||||||
|
<stone>20</stone>
|
||||||
|
</Loot>
|
||||||
|
<Obstruction>
|
||||||
|
<Static width="20.0" depth="1.5"/>
|
||||||
|
</Obstruction>
|
||||||
|
<ProductionQueue disable=""/>
|
||||||
|
<Researcher disable=""/>
|
||||||
|
<StatusBars>
|
||||||
|
<HeightOffset>6.0</HeightOffset>
|
||||||
|
</StatusBars>
|
||||||
|
<Trainer disable=""/>
|
||||||
|
<VisualActor>
|
||||||
|
<Actor>props/special/eyecandy/fence_stone_long.xml</Actor>
|
||||||
|
</VisualActor>
|
||||||
|
</Entity>
|
@ -0,0 +1,31 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Entity parent="template_structure">
|
||||||
|
<Capturable disable=""/>
|
||||||
|
<Footprint>
|
||||||
|
<Square width="11.0" depth="2.5"/>
|
||||||
|
<Height>4.0</Height>
|
||||||
|
</Footprint>
|
||||||
|
<Health>
|
||||||
|
<Max>220</Max>
|
||||||
|
</Health>
|
||||||
|
<Identity>
|
||||||
|
<GenericName>Stone Fence</GenericName>
|
||||||
|
<SpecificName>Stone Fence</SpecificName>
|
||||||
|
<Icon>structures/wall.png</Icon>
|
||||||
|
</Identity>
|
||||||
|
<Loot>
|
||||||
|
<stone>10</stone>
|
||||||
|
</Loot>
|
||||||
|
<Obstruction>
|
||||||
|
<Static width="10.0" depth="1.5"/>
|
||||||
|
</Obstruction>
|
||||||
|
<ProductionQueue disable=""/>
|
||||||
|
<Researcher disable=""/>
|
||||||
|
<StatusBars>
|
||||||
|
<HeightOffset>6.0</HeightOffset>
|
||||||
|
</StatusBars>
|
||||||
|
<Trainer disable=""/>
|
||||||
|
<VisualActor>
|
||||||
|
<Actor>props/special/eyecandy/fence_stone_medium.xml</Actor>
|
||||||
|
</VisualActor>
|
||||||
|
</Entity>
|
@ -0,0 +1,31 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Entity parent="template_structure">
|
||||||
|
<Capturable disable=""/>
|
||||||
|
<Footprint>
|
||||||
|
<Square width="6.0" depth="2.5"/>
|
||||||
|
<Height>4.0</Height>
|
||||||
|
</Footprint>
|
||||||
|
<Health>
|
||||||
|
<Max>220</Max>
|
||||||
|
</Health>
|
||||||
|
<Identity>
|
||||||
|
<GenericName>Stone Fence</GenericName>
|
||||||
|
<SpecificName>Stone Fence</SpecificName>
|
||||||
|
<Icon>structures/wall.png</Icon>
|
||||||
|
</Identity>
|
||||||
|
<Loot>
|
||||||
|
<stone>5</stone>
|
||||||
|
</Loot>
|
||||||
|
<Obstruction>
|
||||||
|
<Static width="5.0" depth="1.5"/>
|
||||||
|
</Obstruction>
|
||||||
|
<ProductionQueue disable=""/>
|
||||||
|
<Researcher disable=""/>
|
||||||
|
<StatusBars>
|
||||||
|
<HeightOffset>6.0</HeightOffset>
|
||||||
|
</StatusBars>
|
||||||
|
<Trainer disable=""/>
|
||||||
|
<VisualActor>
|
||||||
|
<Actor>props/special/eyecandy/fence_stone_short.xml</Actor>
|
||||||
|
</VisualActor>
|
||||||
|
</Entity>
|
@ -0,0 +1,31 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Entity parent="template_structure">
|
||||||
|
<Capturable disable=""/>
|
||||||
|
<Footprint>
|
||||||
|
<Square width="3.0" depth="3.0"/>
|
||||||
|
<Height>4.0</Height>
|
||||||
|
</Footprint>
|
||||||
|
<Health>
|
||||||
|
<Max>220</Max>
|
||||||
|
</Health>
|
||||||
|
<Identity>
|
||||||
|
<GenericName>Stone Fence</GenericName>
|
||||||
|
<SpecificName>Stone Fence</SpecificName>
|
||||||
|
<Icon>structures/wall.png</Icon>
|
||||||
|
</Identity>
|
||||||
|
<Loot>
|
||||||
|
<stone>5</stone>
|
||||||
|
</Loot>
|
||||||
|
<Obstruction>
|
||||||
|
<Static width="2.0" depth="2.0"/>
|
||||||
|
</Obstruction>
|
||||||
|
<ProductionQueue disable=""/>
|
||||||
|
<Researcher disable=""/>
|
||||||
|
<StatusBars>
|
||||||
|
<HeightOffset>6.0</HeightOffset>
|
||||||
|
</StatusBars>
|
||||||
|
<Trainer disable=""/>
|
||||||
|
<VisualActor>
|
||||||
|
<Actor>props/special/eyecandy/fence_stone_stub.xml</Actor>
|
||||||
|
</VisualActor>
|
||||||
|
</Entity>
|
@ -0,0 +1,20 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Entity parent="shrine|template_structure_civic_temple">
|
||||||
|
<Footprint replace="">
|
||||||
|
<Circle radius="8.0"/>
|
||||||
|
<Height>10.0</Height>
|
||||||
|
</Footprint>
|
||||||
|
<Identity>
|
||||||
|
<Civ>gaul</Civ>
|
||||||
|
<SpecificName>Henge</SpecificName>
|
||||||
|
</Identity>
|
||||||
|
<Obstruction>
|
||||||
|
<Static depth="12" width="12"/>
|
||||||
|
</Obstruction>
|
||||||
|
<StatusBars>
|
||||||
|
<HeightOffset>12</HeightOffset>
|
||||||
|
</StatusBars>
|
||||||
|
<VisualActor>
|
||||||
|
<Actor>structures/celts/small_stone_monument.xml</Actor>
|
||||||
|
</VisualActor>
|
||||||
|
</Entity>
|
Loading…
Reference in New Issue
Block a user