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forked from 0ad/0ad

This was SVN commit r3882.

This commit is contained in:
Michael D. Hafer 2006-05-18 07:15:45 +00:00
parent ff95075dd2
commit 56b592e1b4

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_sword_shield_atk_f.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/inf_sword_shield_atk_e.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/inf_sword_shield_atk_d.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/heads/hele_su1.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_round_su1.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/hele_spartitiate.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>