This was SVN commit r3882.
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="biped/inf_sword_shield_atk_f.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/inf_sword_shield_atk_e.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/inf_sword_shield_atk_d.psa" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/units/heads/hele_su1.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
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<prop actor="props/units/shields/hele_round_su1.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/xiphos.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/hele_spartitiate.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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