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forked from 0ad/0ad

#Adjust the default Z bias for shadow rendering.

This was SVN commit r3699.
This commit is contained in:
prefect 2006-03-27 19:00:04 +00:00
parent 35e9a966dc
commit 5acfc87608

View File

@ -303,7 +303,7 @@ CRenderer::CRenderer()
m_Options.m_Shadows=true;
m_Options.m_RenderPath = RP_DEFAULT;
m_ShadowZBias = 0.001f;
m_ShadowZBias = 0.01f;
for (uint i=0;i<MaxTextureUnits;i++) {
m_ActiveTextures[i]=0;