Fix a missing ambient occlusion texture and uvmap revealed by 0766919645
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Reported in a video by: @psypherium This was SVN commit r26827.
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5a1c510ff1
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@ -7,16 +7,21 @@
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<texture file="structural/pers_struct.png" name="baseTex"/>
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<texture file="structural/pers_struct_norm.png" name="normTex"/>
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<texture file="structural/pers_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/pers_defense_tower.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="scouttowera">
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<mesh>structural/pers_scout_tower_a.dae</mesh>
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<textures>
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<texture file="structural/ao/pers_defense_tower.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="scouttowerb">
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<mesh>structural/pers_scout_tower_b.dae</mesh>
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<textures>
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<texture file="structural/ao/pers_scout_tower_02.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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BIN
binaries/data/mods/public/art/meshes/structural/pers_scout_tower_b.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/pers_scout_tower_b.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/structural/ao/pers_scout_tower_02.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/pers_scout_tower_02.png
(Stored with Git LFS)
Normal file
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