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forked from 0ad/0ad

[art][actors] Use the "normal" material instead of "parallax" for these 2 Kushite actors. The normal maps don't have an alpha anyway.

This was SVN commit r26751.
This commit is contained in:
wowgetoffyourcellphone 2022-04-02 23:47:29 +00:00
parent 84531ea28a
commit 6297d1a58f
2 changed files with 2 additions and 2 deletions

View File

@ -21,5 +21,5 @@
<variant file="biped/rider/cavalry/base_spearman_relax_shield_01.xml" name="Spearman-Relax-Shield-01" frequency="1"/>
<variant file="biped/rider/death_shield.xml"/>
</group>
<material>player_trans_parallax_spec.xml</material>
<material>player_trans_norm_spec.xml</material>
</actor>

View File

@ -21,5 +21,5 @@
<variant file="biped/rider/cavalry/base_spearman_relax_shield_01.xml" name="Spearman-Relax-Shield-01" frequency="1"/>
<variant file="biped/rider/death_shield.xml"/>
</group>
<material>player_trans_parallax_spec.xml</material>
<material>player_trans_norm_spec.xml</material>
</actor>