further optimizations for map Unknown: Passes
Patch By: elexis
Transferred By: marder
aids 50fefd0605
Differential Revision: D4526
This was SVN commit r26586.
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@ -638,15 +638,14 @@ function unknownPasses()
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}
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g_Map.log("Creating passages between neighboring players");
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const passes = distributePointsOnCircle(numPlayers * 3, startAngle, fractionToTiles(0.35), mapCenter)[0];
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for (let i = 0; i < numPlayers; ++i)
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const passes = numPlayers == 2 && distributePointsOnCircle(numPlayers * 3, startAngle, fractionToTiles(0.35), mapCenter)[0];
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for (let i = 0; i < numPlayers && numPlayers > 1; ++i)
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{
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// Create one pass between each neighboring base, create two passes in the case of two players.
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// Notice we can't use the passes formula for n > 2 because the path might end inside the mountains.
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// For numPlayers > 2 use the playerPosition to not end up inside the mountains.
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createArea(
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new PathPlacer(
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numPlayers > 2 ? playerPosition[i] : passes[3 * i + 1],
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numPlayers > 2 ? playerPosition[(i + 1) % numPlayers] : passes[3 * i + 2],
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numPlayers == 2 ? passes[3 * i + 1] : playerPosition[i],
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numPlayers == 2 ? passes[3 * i + 2] : playerPosition[(i + 1) % numPlayers],
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scaleByMapSize(14, 24),
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0.4,
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3 * scaleByMapSize(1, 3),
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