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forked from 0ad/0ad

More unused actors cleaning and some corrections following last committ.

This was SVN commit r23648.
This commit is contained in:
Alexandermb 2020-05-09 18:47:17 +00:00
parent a6401d930b
commit 6a9fd32754
14 changed files with 47 additions and 230 deletions

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@ -1,36 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/aspis_f.dae</mesh>
<props>
<prop actor="props/units/shields/mace_silvershield_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Chaonian Shield A">
<textures>
<texture file="props/shield/mace_round_a_player.png" name="baseTex"/>
<texture file="props/shield/mace_round_a_norm.png" name="normTex"/>
<texture file="props/shield/mace_round_a_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Chaonian Shield B">
<textures>
<texture file="props/shield/mace_round_i_bronze_player.png" name="baseTex"/>
<texture file="props/shield/mace_round_i_norm.png" name="normTex"/>
<texture file="props/shield/mace_round_i_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Chaonian Shield C">
<textures>
<texture file="props/shield/mace_round_h_bronze_player.png" name="baseTex"/>
<texture file="props/shield/mace_round_h_norm.png" name="normTex"/>
<texture file="props/shield/mace_round_h_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -1,17 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_m_f.dae</mesh>
<props>
<prop actor="props/units/shields/mace_pez_back.xml" attachpoint="back"/>
</props>
<textures>
<texture file="props/shield/epir_white_shield_01.png" name="baseTex"/>
<texture file="props/shield/pelte_round_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax.xml</material>
</actor>

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@ -5,7 +5,7 @@
<variant frequency="1" name="base">
<mesh>props/shield/round_m_f.dae</mesh>
<props>
<prop actor="props/units/shields/mace_pez_back.xml" attachpoint="back"/>
<prop actor="props/units/shields/props/pelte_back_bronze_01.xml" attachpoint="root"/>
</props>
</variant>
</group>

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@ -1,36 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/aspis_sm_f.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back_black.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="mace_round_i_bronze_player">
<textures>
<texture file="props/shield/mace_round_i_bronze_player.png" name="baseTex"/>
<texture file="props/shield/mace_round_i_norm.png" name="normTex"/>
<texture file="props/shield/mace_round_i_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="mace_round_a_player">
<textures>
<texture file="props/shield/mace_round_a_player.png" name="baseTex"/>
<texture file="props/shield/mace_round_a_norm.png" name="normTex"/>
<texture file="props/shield/mace_round_a_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="mace_round_h_bronze_player">
<textures>
<texture file="props/shield/mace_round_h_bronze_player.png" name="baseTex"/>
<texture file="props/shield/mace_round_h_norm.png" name="normTex"/>
<texture file="props/shield/mace_round_h_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -1,29 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_m_f.dae</mesh>
<props>
<prop actor="props/units/shields/mace_pez_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Shield Round B">
<textures>
<texture file="props/shield/ptol_round_b_bronze_player.png" name="baseTex"/>
<texture file="props/shield/ptol_round_b_norm.png" name="normTex"/>
<texture file="props/shield/ptol_round_b_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Shield Round A Bronze">
<textures>
<texture file="props/shield/ptol_round_a_bronze_player.png" name="baseTex"/>
<texture file="props/shield/ptol_round_a_norm.png" name="normTex"/>
<texture file="props/shield/ptol_round_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -2,21 +2,28 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/aspis_f.dae</mesh>
<variant>
<props>
<prop actor="props/units/shields/mace_round_hypaspist_back.xml" attachpoint="root"/>
<prop actor="props/units/shields/props/aspis_handgrip_bronze_02.xml" attachpoint="handgrip"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield mace b">
<textures>
<texture file="props/shield/mace_silver_a.png" name="baseTex"/>
<texture file="props/shield/mace_silver_a_norm.png" name="normTex"/>
<texture file="props/shield/mace_silver_a_spec.png" name="specTex"/>
</textures>
<variant frequency="1" name="Red-01">
<props>
<prop actor="props/units/shields/props/aspis_back_bronze_red_01.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Purple-01">
<props>
<prop actor="props/units/shields/props/aspis_back_bronze_purple_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" file="shields/mace_aspis_02_bronze_b.xml" name="Mace-ISP-C-02"/>
<variant frequency="1" file="shields/mace_aspis_03_bronze_b.xml" name="Mace-ISP-C-04"/>
<variant frequency="1" file="shields/mace_aspis_04_bronze_b.xml" name="Mace-ISP-C-06"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/aspis_f.dae</mesh>
<props>
<prop actor="props/units/shields/mace_aspis_back_red.xml" attachpoint="root"/>
</props>
<textures>
<texture file="props/shield/theb_herakles_01.png" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -1,46 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Ptolemaic elephant champion howdah gray">
<mesh>props/ptol_howdah.dae</mesh>
<props>
<prop actor="units/seleucids/elephantry_c_r.xml" attachpoint="root"/>
<prop actor="props/units/shields/mace_hypaspist.xml" attachpoint="shield1"/>
<prop actor="props/units/shields/mace_hypaspist.xml" attachpoint="shield2"/>
</props>
<textures>
<texture file="props/ptol_howdah_a.png" name="baseTex"/>
<texture file="props/ptol_howdah_a_norm.png" name="normTex"/>
<texture file="props/ptol_howdah_a_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="0" name="Seleucid elephant champion howdah brown">
<mesh>props/ptol_howdah.dae</mesh>
<props>
<prop actor="units/seleucids/elephantry_c_r.xml" attachpoint="root"/>
<prop actor="props/units/shields/mace_hypaspist.xml" attachpoint="shield1"/>
<prop actor="props/units/shields/mace_hypaspist.xml" attachpoint="shield2"/>
</props>
<textures>
<texture file="props/ptol_howdah_b.png" name="baseTex"/>
<texture file="props/ptol_howdah_b_norm.png" name="normTex"/>
<texture file="props/ptol_howdah_b_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Seleucid elephant champion howdah white">
<mesh>props/ptol_howdah.dae</mesh>
<props>
<prop actor="units/seleucids/elephantry_c_r.xml" attachpoint="root"/>
<prop actor="props/units/shields/mace_hypaspist.xml" attachpoint="shield1"/>
<prop actor="props/units/shields/mace_hypaspist.xml" attachpoint="shield2"/>
</props>
<textures>
<texture file="props/ptol_howdah_c.png" name="baseTex"/>
<texture file="props/ptol_howdah_a_norm.png" name="normTex"/>
<texture file="props/ptol_howdah_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -1,19 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Seleucid elephant champion howdah white">
<mesh>props/ptol_howdah.dae</mesh>
<props>
<prop actor="props/units/shields/mace_hypaspist.xml" attachpoint="shield1"/>
<prop actor="props/units/shields/mace_hypaspist.xml" attachpoint="shield2"/>
</props>
<textures>
<texture file="props/ptol_howdah_c.png" name="baseTex"/>
<texture file="props/ptol_howdah_a_norm.png" name="normTex"/>
<texture file="props/ptol_howdah_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -11,14 +11,14 @@
</animations>
<mesh>structural/mace_siege_ram.dae</mesh>
<props>
<prop actor="props/units/shields/mace_argyraspides.xml" attachpoint="shield_left_front"/>
<prop actor="props/units/shields/mace_hypaspist.xml" attachpoint="shield_right_front"/>
<prop actor="props/units/shields/mace_round_argyraspides.xml" attachpoint="shield_left_mid"/>
<prop actor="props/units/shields/mace_round_craterus.xml" attachpoint="shield_right_mid"/>
<prop actor="props/units/shields/mace_round_craterus.xml" attachpoint="shield_left_mback"/>
<prop actor="props/units/shields/mace_round_hypaspist.xml" attachpoint="shield_right_mback"/>
<prop actor="props/units/shields/mace_round_hypaspist.xml" attachpoint="shield_left_back"/>
<prop actor="props/units/shields/mace_argyraspides.xml" attachpoint="shield_right_back"/>
<prop actor="props/units/shields/aspis_mace_argyraspides.xml" attachpoint="shield_left_front"/>
<prop actor="props/units/shields/aspis_mace_hypaspist.xml" attachpoint="shield_right_front"/>
<prop actor="props/units/shields/aspis_mace_argyraspides.xml" attachpoint="shield_left_mid"/>
<prop actor="props/units/shields/aspis_mace_h_02.xml" attachpoint="shield_right_mid"/>
<prop actor="props/units/shields/aspis_mace_h_01.xml" attachpoint="shield_left_mback"/>
<prop actor="props/units/shields/aspis_mace_hypaspist.xml" attachpoint="shield_right_mback"/>
<prop actor="props/units/shields/aspis_mace_hypaspist.xml" attachpoint="shield_left_back"/>
<prop actor="props/units/shields/aspis_mace_argyraspides.xml" attachpoint="shield_right_back"/>
</props>
<textures><texture file="structural/spart_siege_ram.png" name="baseTex"/></textures>
</variant>

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@ -11,10 +11,10 @@
</animations>
<mesh>structural/spart_siege_ram.dae</mesh>
<props>
<prop actor="props/units/shields/spart_aspis_a.xml" attachpoint="shield_left_front"/>
<prop actor="props/units/shields/spart_aspis_b.xml" attachpoint="shield_right_front"/>
<prop actor="props/units/shields/spart_aspis_b.xml" attachpoint="shield_left_back"/>
<prop actor="props/units/shields/spart_aspis_skiritai.xml" attachpoint="shield_right_back"/>
<prop actor="props/units/shields/aspis_lambda_01.xml" attachpoint="shield_left_front"/>
<prop actor="props/units/shields/aspis_lambda_02.xml" attachpoint="shield_right_front"/>
<prop actor="props/units/shields/aspis_spart_skiritai.xml" attachpoint="shield_left_back"/>
<prop actor="props/units/shields/aspis_lambda_01.xml" attachpoint="shield_right_back"/>
</props>
<textures><texture file="structural/spart_siege_ram.png" name="baseTex"/></textures>
</variant>
@ -27,10 +27,10 @@
</animations>
<mesh>structural/spart_siege_ram.dae</mesh>
<props>
<prop actor="props/units/shields/spart_aspis_b.xml" attachpoint="shield_left_front"/>
<prop actor="props/units/shields/spart_aspis_a.xml" attachpoint="shield_right_front"/>
<prop actor="props/units/shields/spart_aspis_skiritai.xml" attachpoint="shield_left_back"/>
<prop actor="props/units/shields/spart_aspis_b.xml" attachpoint="shield_right_back"/>
<prop actor="props/units/shields/aspis_lambda_01.xml" attachpoint="shield_left_front"/>
<prop actor="props/units/shields/aspis_lambda_02.xml" attachpoint="shield_right_front"/>
<prop actor="props/units/shields/aspis_spart_skiritai.xml" attachpoint="shield_left_back"/>
<prop actor="props/units/shields/aspis_lambda_01.xml" attachpoint="shield_right_back"/>
</props>
<textures><texture file="structural/spart_siege_ram.png" name="baseTex"/></textures>
</variant>

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@ -5,13 +5,24 @@
<variant>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/shields/cart_tarantine_e.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Shield-01">
<props>
<prop actor="props/units/shields/aspis_kart_a.xml" attachpoint="shield_arm"/>
</props>
</variant>
<variant frequency="1" name="Shield-02">
<props>
<prop actor="props/units/shields/aspis_kart_e.xml" attachpoint="shield_arm"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Samnite-Attic-01">
<props>

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@ -5,7 +5,7 @@
<variant>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/shields/ptol_ptolemy_I.xml" attachpoint="shield"/>
<prop actor="props/units/shields/ptol_ptolemy_I.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/spear_long.xml" attachpoint="weapon_R"/>
<prop actor="props/units/helmets/sele_perseus_brass.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_kart_hannibal.xml" attachpoint="head"/>

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@ -6,7 +6,7 @@
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/mace_pelta_a.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/pelta_mace_elite.xml" attachpoint="shield_arm"/>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/helmets/sele_seleucus_nikator_02.xml" attachpoint="helmet"/>
</props>