More unused actors cleaning and some corrections following last committ.
This was SVN commit r23648.
This commit is contained in:
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a6401d930b
commit
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@ -1,36 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/aspis_f.dae</mesh>
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<props>
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<prop actor="props/units/shields/mace_silvershield_back.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Chaonian Shield A">
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<textures>
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<texture file="props/shield/mace_round_a_player.png" name="baseTex"/>
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<texture file="props/shield/mace_round_a_norm.png" name="normTex"/>
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<texture file="props/shield/mace_round_a_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Chaonian Shield B">
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<textures>
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<texture file="props/shield/mace_round_i_bronze_player.png" name="baseTex"/>
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<texture file="props/shield/mace_round_i_norm.png" name="normTex"/>
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<texture file="props/shield/mace_round_i_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Chaonian Shield C">
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<textures>
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<texture file="props/shield/mace_round_h_bronze_player.png" name="baseTex"/>
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<texture file="props/shield/mace_round_h_norm.png" name="normTex"/>
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<texture file="props/shield/mace_round_h_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -1,17 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/round_m_f.dae</mesh>
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<props>
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<prop actor="props/units/shields/mace_pez_back.xml" attachpoint="back"/>
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</props>
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<textures>
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<texture file="props/shield/epir_white_shield_01.png" name="baseTex"/>
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<texture file="props/shield/pelte_round_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax.xml</material>
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</actor>
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@ -5,7 +5,7 @@
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<variant frequency="1" name="base">
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<mesh>props/shield/round_m_f.dae</mesh>
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<props>
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<prop actor="props/units/shields/mace_pez_back.xml" attachpoint="back"/>
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<prop actor="props/units/shields/props/pelte_back_bronze_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -1,36 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/aspis_sm_f.dae</mesh>
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<props>
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<prop actor="props/units/shields/hele_round_back_black.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="mace_round_i_bronze_player">
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<textures>
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<texture file="props/shield/mace_round_i_bronze_player.png" name="baseTex"/>
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<texture file="props/shield/mace_round_i_norm.png" name="normTex"/>
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<texture file="props/shield/mace_round_i_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="mace_round_a_player">
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<textures>
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<texture file="props/shield/mace_round_a_player.png" name="baseTex"/>
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<texture file="props/shield/mace_round_a_norm.png" name="normTex"/>
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<texture file="props/shield/mace_round_a_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="mace_round_h_bronze_player">
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<textures>
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<texture file="props/shield/mace_round_h_bronze_player.png" name="baseTex"/>
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<texture file="props/shield/mace_round_h_norm.png" name="normTex"/>
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<texture file="props/shield/mace_round_h_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -1,29 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/round_m_f.dae</mesh>
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<props>
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<prop actor="props/units/shields/mace_pez_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Shield Round B">
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<textures>
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<texture file="props/shield/ptol_round_b_bronze_player.png" name="baseTex"/>
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<texture file="props/shield/ptol_round_b_norm.png" name="normTex"/>
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<texture file="props/shield/ptol_round_b_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Shield Round A Bronze">
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<textures>
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<texture file="props/shield/ptol_round_a_bronze_player.png" name="baseTex"/>
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<texture file="props/shield/ptol_round_a_norm.png" name="normTex"/>
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<texture file="props/shield/ptol_round_a_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -2,21 +2,28 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/aspis_f.dae</mesh>
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<variant>
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<props>
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<prop actor="props/units/shields/mace_round_hypaspist_back.xml" attachpoint="root"/>
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<prop actor="props/units/shields/props/aspis_handgrip_bronze_02.xml" attachpoint="handgrip"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="shield mace b">
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<textures>
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<texture file="props/shield/mace_silver_a.png" name="baseTex"/>
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<texture file="props/shield/mace_silver_a_norm.png" name="normTex"/>
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<texture file="props/shield/mace_silver_a_spec.png" name="specTex"/>
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</textures>
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<variant frequency="1" name="Red-01">
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<props>
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<prop actor="props/units/shields/props/aspis_back_bronze_red_01.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant frequency="1" name="Purple-01">
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<props>
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<prop actor="props/units/shields/props/aspis_back_bronze_purple_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" file="shields/mace_aspis_02_bronze_b.xml" name="Mace-ISP-C-02"/>
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<variant frequency="1" file="shields/mace_aspis_03_bronze_b.xml" name="Mace-ISP-C-04"/>
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<variant frequency="1" file="shields/mace_aspis_04_bronze_b.xml" name="Mace-ISP-C-06"/>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -1,18 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="base">
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<mesh>props/shield/aspis_f.dae</mesh>
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<props>
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<prop actor="props/units/shields/mace_aspis_back_red.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="props/shield/theb_herakles_01.png" name="baseTex"/>
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<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
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<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -1,46 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Ptolemaic elephant champion howdah gray">
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<mesh>props/ptol_howdah.dae</mesh>
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<props>
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<prop actor="units/seleucids/elephantry_c_r.xml" attachpoint="root"/>
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<prop actor="props/units/shields/mace_hypaspist.xml" attachpoint="shield1"/>
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<prop actor="props/units/shields/mace_hypaspist.xml" attachpoint="shield2"/>
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</props>
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<textures>
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<texture file="props/ptol_howdah_a.png" name="baseTex"/>
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<texture file="props/ptol_howdah_a_norm.png" name="normTex"/>
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<texture file="props/ptol_howdah_a_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="0" name="Seleucid elephant champion howdah brown">
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<mesh>props/ptol_howdah.dae</mesh>
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<props>
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<prop actor="units/seleucids/elephantry_c_r.xml" attachpoint="root"/>
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<prop actor="props/units/shields/mace_hypaspist.xml" attachpoint="shield1"/>
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<prop actor="props/units/shields/mace_hypaspist.xml" attachpoint="shield2"/>
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</props>
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<textures>
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<texture file="props/ptol_howdah_b.png" name="baseTex"/>
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<texture file="props/ptol_howdah_b_norm.png" name="normTex"/>
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<texture file="props/ptol_howdah_b_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Seleucid elephant champion howdah white">
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<mesh>props/ptol_howdah.dae</mesh>
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<props>
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<prop actor="units/seleucids/elephantry_c_r.xml" attachpoint="root"/>
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<prop actor="props/units/shields/mace_hypaspist.xml" attachpoint="shield1"/>
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<prop actor="props/units/shields/mace_hypaspist.xml" attachpoint="shield2"/>
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</props>
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<textures>
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<texture file="props/ptol_howdah_c.png" name="baseTex"/>
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<texture file="props/ptol_howdah_a_norm.png" name="normTex"/>
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<texture file="props/ptol_howdah_a_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -1,19 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Seleucid elephant champion howdah white">
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<mesh>props/ptol_howdah.dae</mesh>
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<props>
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<prop actor="props/units/shields/mace_hypaspist.xml" attachpoint="shield1"/>
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<prop actor="props/units/shields/mace_hypaspist.xml" attachpoint="shield2"/>
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</props>
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<textures>
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<texture file="props/ptol_howdah_c.png" name="baseTex"/>
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<texture file="props/ptol_howdah_a_norm.png" name="normTex"/>
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<texture file="props/ptol_howdah_a_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -11,14 +11,14 @@
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</animations>
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<mesh>structural/mace_siege_ram.dae</mesh>
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<props>
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<prop actor="props/units/shields/mace_argyraspides.xml" attachpoint="shield_left_front"/>
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<prop actor="props/units/shields/mace_hypaspist.xml" attachpoint="shield_right_front"/>
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<prop actor="props/units/shields/mace_round_argyraspides.xml" attachpoint="shield_left_mid"/>
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<prop actor="props/units/shields/mace_round_craterus.xml" attachpoint="shield_right_mid"/>
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<prop actor="props/units/shields/mace_round_craterus.xml" attachpoint="shield_left_mback"/>
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<prop actor="props/units/shields/mace_round_hypaspist.xml" attachpoint="shield_right_mback"/>
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<prop actor="props/units/shields/mace_round_hypaspist.xml" attachpoint="shield_left_back"/>
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<prop actor="props/units/shields/mace_argyraspides.xml" attachpoint="shield_right_back"/>
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<prop actor="props/units/shields/aspis_mace_argyraspides.xml" attachpoint="shield_left_front"/>
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<prop actor="props/units/shields/aspis_mace_hypaspist.xml" attachpoint="shield_right_front"/>
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<prop actor="props/units/shields/aspis_mace_argyraspides.xml" attachpoint="shield_left_mid"/>
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<prop actor="props/units/shields/aspis_mace_h_02.xml" attachpoint="shield_right_mid"/>
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<prop actor="props/units/shields/aspis_mace_h_01.xml" attachpoint="shield_left_mback"/>
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<prop actor="props/units/shields/aspis_mace_hypaspist.xml" attachpoint="shield_right_mback"/>
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<prop actor="props/units/shields/aspis_mace_hypaspist.xml" attachpoint="shield_left_back"/>
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<prop actor="props/units/shields/aspis_mace_argyraspides.xml" attachpoint="shield_right_back"/>
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</props>
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<textures><texture file="structural/spart_siege_ram.png" name="baseTex"/></textures>
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</variant>
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@ -11,10 +11,10 @@
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</animations>
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<mesh>structural/spart_siege_ram.dae</mesh>
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<props>
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<prop actor="props/units/shields/spart_aspis_a.xml" attachpoint="shield_left_front"/>
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<prop actor="props/units/shields/spart_aspis_b.xml" attachpoint="shield_right_front"/>
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<prop actor="props/units/shields/spart_aspis_b.xml" attachpoint="shield_left_back"/>
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<prop actor="props/units/shields/spart_aspis_skiritai.xml" attachpoint="shield_right_back"/>
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<prop actor="props/units/shields/aspis_lambda_01.xml" attachpoint="shield_left_front"/>
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<prop actor="props/units/shields/aspis_lambda_02.xml" attachpoint="shield_right_front"/>
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<prop actor="props/units/shields/aspis_spart_skiritai.xml" attachpoint="shield_left_back"/>
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<prop actor="props/units/shields/aspis_lambda_01.xml" attachpoint="shield_right_back"/>
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</props>
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<textures><texture file="structural/spart_siege_ram.png" name="baseTex"/></textures>
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</variant>
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@ -27,10 +27,10 @@
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</animations>
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<mesh>structural/spart_siege_ram.dae</mesh>
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<props>
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<prop actor="props/units/shields/spart_aspis_b.xml" attachpoint="shield_left_front"/>
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<prop actor="props/units/shields/spart_aspis_a.xml" attachpoint="shield_right_front"/>
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<prop actor="props/units/shields/spart_aspis_skiritai.xml" attachpoint="shield_left_back"/>
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<prop actor="props/units/shields/spart_aspis_b.xml" attachpoint="shield_right_back"/>
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<prop actor="props/units/shields/aspis_lambda_01.xml" attachpoint="shield_left_front"/>
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<prop actor="props/units/shields/aspis_lambda_02.xml" attachpoint="shield_right_front"/>
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<prop actor="props/units/shields/aspis_spart_skiritai.xml" attachpoint="shield_left_back"/>
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<prop actor="props/units/shields/aspis_lambda_01.xml" attachpoint="shield_right_back"/>
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</props>
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<textures><texture file="structural/spart_siege_ram.png" name="baseTex"/></textures>
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</variant>
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<variant>
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<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/shields/cart_tarantine_e.xml" attachpoint="shield_arm"/>
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<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Shield-01">
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<props>
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<prop actor="props/units/shields/aspis_kart_a.xml" attachpoint="shield_arm"/>
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</props>
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</variant>
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<variant frequency="1" name="Shield-02">
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<props>
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<prop actor="props/units/shields/aspis_kart_e.xml" attachpoint="shield_arm"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Samnite-Attic-01">
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<props>
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@ -5,7 +5,7 @@
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<variant>
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<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/shields/ptol_ptolemy_I.xml" attachpoint="shield"/>
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<prop actor="props/units/shields/ptol_ptolemy_I.xml" attachpoint="shield_arm"/>
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<prop actor="props/units/weapons/spear_long.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/helmets/sele_perseus_brass.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/new/head_kart_hannibal.xml" attachpoint="head"/>
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@ -6,7 +6,7 @@
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<mesh>skeletal/new/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/shields/mace_pelta_a.xml" attachpoint="shield_arm"/>
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<prop actor="props/units/shields/pelta_mace_elite.xml" attachpoint="shield_arm"/>
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<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/helmets/sele_seleucus_nikator_02.xml" attachpoint="helmet"/>
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</props>
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|
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