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forked from 0ad/0ad

Added Mauryan birreme from contributor Ndragu.

Added details to Mauryan Great Stupa fence.

This was SVN commit r13202.
This commit is contained in:
Enrique 2013-02-26 15:32:03 +00:00
parent cb890ad876
commit 6c7543c044
10 changed files with 86 additions and 45 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Mauryan Bireme">
<animations>
</animations>
<mesh>structural/maur_bireme.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a1"/>
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a2"/>
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a3"/>
<prop actor="props/units/shields/maur_bell_a.xml" attachpoint="maur_shield_bell1"/>
<prop actor="props/units/shields/maur_bell_b.xml" attachpoint="maur_shield_bell2"/>
<prop actor="props/units/shields/maur_bell_straight_b.xml" attachpoint="maur_shield_bell3"/>
<prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="maur_shield_tall_round1"/>
<prop actor="props/units/shields/maur_tall_roundtop_b.xml" attachpoint="maur_shield_tall_round2"/>
<prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="maur_shield_tall_round3"/>
<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword1"/>
<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword2"/>
<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword3"/>
<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a004"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Blue Eye">
<textures>
<texture file="structural/maur_bireme.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_ship_bireme">
<Cost>
<BuildTime>40</BuildTime>
</Cost>
<Footprint>
<Square width="12.0" depth="36.0"/>
<Height>8.0</Height>
</Footprint>
<GarrisonHolder>
<Max>40</Max>
</GarrisonHolder>
<Health>
<Max>1200</Max>
</Health>
<Identity>
<Civ>maur</Civ>
<GenericName>Light Warship</GenericName>
<SpecificName>Yudhpot</SpecificName>
<Tooltip>Transport many soldiers across the sea.</Tooltip>
<History>Light Warship</History>
<Icon>units/celt_ship_trireme.png</Icon>
</Identity>
<Obstruction>
<Unit radius="6.0"/>
</Obstruction>
<UnitMotion>
<WalkSpeed>12.5</WalkSpeed>
</UnitMotion>
<VisualActor>
<Actor>structures/celts/warship.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_ship_bireme">
<Cost>
<BuildTime>40</BuildTime>
</Cost>
<Footprint>
<Square width="12.0" depth="36.0"/>
<Height>8.0</Height>
</Footprint>
<GarrisonHolder>
<Max>40</Max>
</GarrisonHolder>
<Health>
<Max>1200</Max>
</Health>
<Identity>
<Civ>maur</Civ>
<GenericName>Light Warship</GenericName>
<SpecificName>Yudhpot</SpecificName>
<Tooltip>Transport many soldiers across the sea.</Tooltip>
<History>Light Warship</History>
<Icon>units/celt_ship_trireme.png</Icon>
</Identity>
<Obstruction>
<Unit radius="6.0"/>
</Obstruction>
<UnitMotion>
<WalkSpeed>12.5</WalkSpeed>
</UnitMotion>
<VisualActor>
<Actor>structures/mauryans/bireme.xml</Actor>
</VisualActor>
</Entity>