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forked from 0ad/0ad

This was SVN commit r4400.

This commit is contained in:
Michael D. Hafer 2006-09-28 00:27:51 +00:00
parent 22f5d8d2af
commit 72351ef937

View File

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Attack" speed="200"/>
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/inf_death_a.psa" name="Death" speed="400"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="400"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="400"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="400"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="400"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="400"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="400"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="20"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/heads/hele_helmet_sacredband.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_round_thebes.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/hele_thebes_sacredband.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>