1
0
forked from 0ad/0ad

Fixed kart_embassy_italiote.dae

This was SVN commit r13681.
This commit is contained in:
Enrique 2013-08-17 12:41:37 +00:00
parent 2d4c3d72c6
commit 723a3ec8b5
2 changed files with 32 additions and 32 deletions

View File

@ -1,30 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Carthage embassy italiote">
<mesh>structural/kart_embassy_italiote.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/rome_struct.dds" name="baseTex"/>
<texture file="structural/ao/kart_embassy_italiote.png" name="aoTex"/>
<texture file="structural/rome_struct_norm.png" name="normTex"/>
<texture file="structural/rome_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Carthage embassy italiote">
<mesh>structural/kart_embassy_italiote.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/rome_struct.png" name="baseTex"/>
<texture file="structural/ao/kart_embassy_italiote.png" name="aoTex"/>
<texture file="structural/rome_struct_norm.png" name="normTex"/>
<texture file="structural/rome_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>