Art | New look for the Athenian city walls.
This was SVN commit r27279.
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commit
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Gate">
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<animations>
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<animation file="mechanical/hele_wall_gate_closed.dae" name="gate_closed" speed="65"/>
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<animation file="mechanical/hele_wall_gate_opening.dae" name="gate_opening" speed="65"/>
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<animation file="mechanical/hele_wall_gate_open.dae" name="gate_open" speed="65"/>
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<animation file="mechanical/hele_wall_gate_closing.dae" name="gate_closing" speed="65"/>
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</animations>
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<mesh>structural/hele_wall_gate.dae</mesh>
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<props>
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<prop actor="structures/athenians/wall_gate_struct.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="props/hele_gate.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant file="structures/destruction_medium.xml">
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<props>
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<prop actor="structures/athenians/wall_gate_struct.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="athen_wall_gate_struct">
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<mesh>structural/athen_wall_gate_struct.dae</mesh>
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<textures>
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<texture file="structural/hele_struct_b.png" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_wall_gate.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,29 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Wall long">
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<mesh>structural/athen_wall_long.dae</mesh>
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<textures>
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<texture file="structural/hele_struct_b.png" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_wall_long.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant name="upgrading">
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<props>
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<prop actor="props/structures/construction/scaf_9x3_wall.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant file="structures/destruction_medium.xml"/>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,20 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Wall Medium">
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<mesh>structural/athen_wall_medium.dae</mesh>
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<textures>
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<texture file="structural/hele_struct_b.png" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_wall_medium.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant file="structures/destruction_medium.xml"/>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,20 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Wall short">
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<mesh>structural/athen_wall_short.dae</mesh>
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<textures>
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<texture file="structural/hele_struct_b.png" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_wall_short.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant file="structures/destruction_small.xml"/>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,35 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant file="structures/defensive_building.xml">
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<mesh>structural/athen_wall_tower.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/wall_turret.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/hele_struct_b.png" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_wall_tower.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant file="structures/destruction_small.xml">
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<props>
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<prop actor="props/structures/hellenes/wall_turret.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/structural/athen_wall_gate_struct.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/athen_wall_gate_struct.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/athen_wall_long.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/athen_wall_long.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/athen_wall_medium.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/athen_wall_medium.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/athen_wall_short.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/athen_wall_short.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/athen_wall_tower.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/athen_wall_tower.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -63,6 +63,6 @@
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</TurretPoints>
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</TurretHolder>
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<VisualActor>
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<Actor>structures/hellenes/wall_gate.xml</Actor>
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<Actor>structures/athenians/wall_gate_door.xml</Actor>
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</VisualActor>
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</Entity>
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@ -59,6 +59,6 @@
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</TurretPoints>
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</TurretHolder>
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<VisualActor>
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<Actor>structures/hellenes/wall_long.xml</Actor>
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<Actor>structures/athenians/wall_long.xml</Actor>
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</VisualActor>
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</Entity>
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@ -39,6 +39,6 @@
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</TurretPoints>
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</TurretHolder>
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<VisualActor>
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<Actor>structures/hellenes/wall_medium.xml</Actor>
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<Actor>structures/athenians/wall_medium.xml</Actor>
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</VisualActor>
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</Entity>
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@ -15,6 +15,6 @@
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<HeightOffset>13.5</HeightOffset>
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</StatusBars>
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<VisualActor>
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<Actor>structures/hellenes/wall_short.xml</Actor>
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<Actor>structures/athenians/wall_short.xml</Actor>
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</VisualActor>
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</Entity>
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@ -15,7 +15,7 @@
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<HeightOffset>20</HeightOffset>
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</StatusBars>
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<VisualActor>
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<Actor>structures/hellenes/wall_tower.xml</Actor>
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<Actor>structures/athenians/wall_tower.xml</Actor>
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</VisualActor>
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<WallPiece>
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<Length>7</Length>
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