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forked from 0ad/0ad

Art | New look for the Athenian city walls.

This was SVN commit r27279.
This commit is contained in:
wowgetoffyourcellphone 2022-12-08 23:34:40 +00:00
parent c189d1858c
commit 7373dac017
16 changed files with 170 additions and 5 deletions

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@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Gate">
<animations>
<animation file="mechanical/hele_wall_gate_closed.dae" name="gate_closed" speed="65"/>
<animation file="mechanical/hele_wall_gate_opening.dae" name="gate_opening" speed="65"/>
<animation file="mechanical/hele_wall_gate_open.dae" name="gate_open" speed="65"/>
<animation file="mechanical/hele_wall_gate_closing.dae" name="gate_closing" speed="65"/>
</animations>
<mesh>structural/hele_wall_gate.dae</mesh>
<props>
<prop actor="structures/athenians/wall_gate_struct.xml" attachpoint="root"/>
</props>
<textures>
<texture file="props/hele_gate.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant file="structures/destruction_medium.xml">
<props>
<prop actor="structures/athenians/wall_gate_struct.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="athen_wall_gate_struct">
<mesh>structural/athen_wall_gate_struct.dae</mesh>
<textures>
<texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_wall_gate.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Wall long">
<mesh>structural/athen_wall_long.dae</mesh>
<textures>
<texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_wall_long.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="upgrading">
<props>
<prop actor="props/structures/construction/scaf_9x3_wall.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant file="structures/destruction_medium.xml"/>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Wall Medium">
<mesh>structural/athen_wall_medium.dae</mesh>
<textures>
<texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_wall_medium.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant file="structures/destruction_medium.xml"/>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Wall short">
<mesh>structural/athen_wall_short.dae</mesh>
<textures>
<texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_wall_short.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant file="structures/destruction_small.xml"/>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="structures/defensive_building.xml">
<mesh>structural/athen_wall_tower.dae</mesh>
<props>
<prop actor="props/structures/hellenes/wall_turret.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_wall_tower.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant file="structures/destruction_small.xml">
<props>
<prop actor="props/structures/hellenes/wall_turret.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -63,6 +63,6 @@
</TurretPoints>
</TurretHolder>
<VisualActor>
<Actor>structures/hellenes/wall_gate.xml</Actor>
<Actor>structures/athenians/wall_gate_door.xml</Actor>
</VisualActor>
</Entity>

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@ -59,6 +59,6 @@
</TurretPoints>
</TurretHolder>
<VisualActor>
<Actor>structures/hellenes/wall_long.xml</Actor>
<Actor>structures/athenians/wall_long.xml</Actor>
</VisualActor>
</Entity>

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@ -39,6 +39,6 @@
</TurretPoints>
</TurretHolder>
<VisualActor>
<Actor>structures/hellenes/wall_medium.xml</Actor>
<Actor>structures/athenians/wall_medium.xml</Actor>
</VisualActor>
</Entity>

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@ -15,6 +15,6 @@
<HeightOffset>13.5</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>structures/hellenes/wall_short.xml</Actor>
<Actor>structures/athenians/wall_short.xml</Actor>
</VisualActor>
</Entity>

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@ -15,7 +15,7 @@
<HeightOffset>20</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>structures/hellenes/wall_tower.xml</Actor>
<Actor>structures/athenians/wall_tower.xml</Actor>
</VisualActor>
<WallPiece>
<Length>7</Length>