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forked from 0ad/0ad

Fix maps with conquest CC victory conditions.

Rename the file to be consistent with its title.
Also `centre` -> `center` as per the style guide. Reported by @nwtour at
https://code.wildfiregames.com/D3530#171291.

Reported by: @Langbart
Essentially a patch by: @Langbart
Fixes #6548

This was SVN commit r26913.
This commit is contained in:
Freagarach 2022-05-30 15:13:17 +00:00
parent 1d9e6f30b0
commit 7946def863
4 changed files with 5 additions and 5 deletions

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@ -11,7 +11,7 @@
"scripts/Conquest.js"
],
"Default": true,
"DisabledWhenChecked": ["conquest_units", "conquest_structures", "conquest_civiccentres"],
"DisabledWhenChecked": ["conquest_units", "conquest_structures", "conquest_civic_centers"],
"GUIOrder": 0
}
}

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@ -2,8 +2,8 @@
"TranslatedKeys": ["Title", "Description"],
"Data":
{
"Title": "Conquest Civic Centres",
"Description": "Defeat opponents by destroying all their fully build civic centres.",
"Title": "Conquest Civic Centers",
"Description": "Defeat opponents by destroying all their fully build civic centers.",
"Scripts":
[
"scripts/TriggerHelper.js",

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@ -10,7 +10,7 @@
"scripts/ConquestCommon.js",
"scripts/ConquestStructures.js"
],
"DisabledWhenChecked": ["conquest", "conquest_civiccentres"],
"DisabledWhenChecked": ["conquest", "conquest_civic_centers"],
"GUIOrder": 1
}
}