1
0
forked from 0ad/0ad

Fix few typos found with the Debian lintian tool.

Differential Revision: https://code.wildfiregames.com/D973
Differential Revision: https://code.wildfiregames.com/D974
Differential Revision: https://code.wildfiregames.com/D975
Patch By: LudovicRousseau
Reviewed By: Dunedan, bb
This was SVN commit r20369.
This commit is contained in:
elexis 2017-10-28 22:34:57 +00:00
parent 3647200e8f
commit 7b93690c76
4 changed files with 9 additions and 9 deletions

View File

@ -1,4 +1,4 @@
/* Copyright (C) 2015 Wildfire Games.
/* Copyright (C) 2017 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@ -106,7 +106,7 @@ public:
CVFSFile skeletonFile;
if (skeletonFile.Load(m_VFS, path) != PSRETURN_OK)
{
LOGERROR("Failed to read skeleton defintions from '%s'", path.string8());
LOGERROR("Failed to read skeleton definitions from '%s'", path.string8());
return ERR::FAIL;
}
@ -228,7 +228,7 @@ public:
CVFSFile skeletonFile;
if (skeletonFile.Load(m_VFS, path) != PSRETURN_OK)
{
LOGERROR("Failed to read skeleton defintions from '%s'", path.string8());
LOGERROR("Failed to read skeleton definitions from '%s'", path.string8());
continue;
}

View File

@ -216,7 +216,7 @@ public:
* @param Width Width, 0 if no word-wrapping.
* @param BufferZone space between text and edge, and space between text and images.
* @param pObject Optional parameter for error output. Used *only* if error parsing fails,
* and we need to be able to output which object the error occured in to aid the user.
* and we need to be able to output which object the error occurred in to aid the user.
*/
SGUIText GenerateText(const CGUIString& Text, const CStrW& Font, const float& Width, const float& BufferZone, const IGUIObject* pObject = NULL);

View File

@ -1004,7 +1004,7 @@ std::string XmppClient::StanzaErrorToString(gloox::StanzaError err) const
switch (err)
{
CASE(StanzaErrorUndefined, g_L10n.Translate("No error"));
DEBUG_CASE(StanzaErrorBadRequest, "Server recieved malformed XML");
DEBUG_CASE(StanzaErrorBadRequest, "Server received malformed XML");
CASE(StanzaErrorConflict, g_L10n.Translate("Player already logged in"));
DEBUG_CASE(StanzaErrorFeatureNotImplemented, "Server does not implement requested feature");
CASE(StanzaErrorForbidden, g_L10n.Translate("Forbidden"));
@ -1054,8 +1054,8 @@ std::string XmppClient::ConnectionErrorToString(gloox::ConnectionError err) cons
DEBUG_CASE(ConnProxyAuthRequired, "The HTTP/SOCKS5 proxy requires authentication");
DEBUG_CASE(ConnProxyAuthFailed, "HTTP/SOCKS5 proxy authentication failed");
DEBUG_CASE(ConnProxyNoSupportedAuth, "The HTTP/SOCKS5 proxy requires an unsupported authentication mechanism");
CASE(ConnIoError, g_L10n.Translate("An I/O error occured"));
DEBUG_CASE(ConnParseError, "An XML parse error occured");
CASE(ConnIoError, g_L10n.Translate("An I/O error occurred"));
DEBUG_CASE(ConnParseError, "An XML parse error occurred");
CASE(ConnConnectionRefused, g_L10n.Translate("The connection was refused by the server"));
CASE(ConnDnsError, g_L10n.Translate("Resolving the server's hostname failed"));
CASE(ConnOutOfMemory, g_L10n.Translate("This system is out of memory"));
@ -1090,7 +1090,7 @@ std::string XmppClient::RegistrationResultToString(gloox::RegistrationResult res
CASE(RegistrationNotAcceptable, g_L10n.Translate("Not all necessary information provided"));
CASE(RegistrationConflict, g_L10n.Translate("Username already exists"));
DEBUG_CASE(RegistrationNotAuthorized, "Account removal timeout or insufficiently secure channel for password change");
DEBUG_CASE(RegistrationBadRequest, "Server recieved incomplete request");
DEBUG_CASE(RegistrationBadRequest, "Server received an incomplete request");
DEBUG_CASE(RegistrationForbidden, "Registration forbidden");
DEBUG_CASE(RegistrationRequired, "Account cannot be removed as it does not exist");
DEBUG_CASE(RegistrationUnexpectedRequest, "This client is unregistered with the server");

View File

@ -64,7 +64,7 @@ public:
* @param pStart Message start within the serialized buffer
* @param pEnd Message end within the serialized buffer
* @return The position in the buffer right after the
* message or NULL if an error occured
* message or NULL if an error occurred
*/
virtual const u8* Deserialize(const u8* pStart, const u8* pEnd);