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forked from 0ad/0ad

Correcting the drunken units walking over uneven terrain

This was SVN commit r3857.
This commit is contained in:
Wijitmaker 2006-05-13 04:57:40 +00:00
parent 06d6528bee
commit 7d39e03831
3 changed files with 17 additions and 3 deletions

View File

@ -2,7 +2,14 @@
<Entity
Parent="template_gaia_geo_rock"
>
> <Traits>
<Anchor>
<Type>Ground</Type>
<!-- If negative or > 90.0, entity will always conform to terrain (assuming traits.pitch allows it) -->
<ConformX>0</ConformX>
<ConformZ>3.141592</ConformZ>
</Anchor>
</Traits>
<Actor>geology/light.xml</Actor>

View File

@ -14,8 +14,8 @@
<Anchor>
<Type>Ground</Type>
<!-- If negative or > 90.0, entity will always conform to terrain (assuming traits.pitch allows it) -->
<ConformX>3.141592</ConformX>
<ConformZ>3.141592</ConformZ>
<ConformX>0</ConformX>
<ConformZ>0</ConformZ>
</Anchor>
<!-- Defaults to no armour. -->

View File

@ -16,6 +16,13 @@
<Population>
<Rem>4</Rem>
</Population>
<Anchor>
<Type>Ground</Type>
<!-- If negative or > 90.0, entity will always conform to terrain (assuming traits.pitch allows it) -->
<ConformX>0</ConformX>
<ConformZ>3.141592</ConformZ>
</Anchor>
</Traits>