Correcting the drunken units walking over uneven terrain
This was SVN commit r3857.
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06d6528bee
commit
7d39e03831
@ -2,7 +2,14 @@
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<Entity
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Parent="template_gaia_geo_rock"
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>
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> <Traits>
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<Anchor>
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<Type>Ground</Type>
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<!-- If negative or > 90.0, entity will always conform to terrain (assuming traits.pitch allows it) -->
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<ConformX>0</ConformX>
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<ConformZ>3.141592</ConformZ>
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</Anchor>
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</Traits>
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<Actor>geology/light.xml</Actor>
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@ -14,8 +14,8 @@
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<Anchor>
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<Type>Ground</Type>
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<!-- If negative or > 90.0, entity will always conform to terrain (assuming traits.pitch allows it) -->
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<ConformX>3.141592</ConformX>
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<ConformZ>3.141592</ConformZ>
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<ConformX>0</ConformX>
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<ConformZ>0</ConformZ>
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</Anchor>
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<!-- Defaults to no armour. -->
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@ -16,6 +16,13 @@
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<Population>
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<Rem>4</Rem>
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</Population>
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<Anchor>
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<Type>Ground</Type>
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<!-- If negative or > 90.0, entity will always conform to terrain (assuming traits.pitch allows it) -->
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<ConformX>0</ConformX>
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<ConformZ>3.141592</ConformZ>
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</Anchor>
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</Traits>
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