Move iberian cavalry swordsman actors to the iberian folder.
Patch by: @Nescio Accepted by: @Alexandermb, @Stan Differential Revision: https://code.wildfiregames.com/D2636 This was SVN commit r23552.
This commit is contained in:
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6c0f2ac579
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@ -1,37 +1,37 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>skeletal/horse_lusitano.dae</mesh>
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<props>
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<prop actor="units/carthaginians/cavalry_swordsman_a_r.xml" attachpoint="rider"/>
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<prop actor="props/horse/cav_blanket_iber_basic.xml" attachpoint="root"/>
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<prop actor="props/horse/cav_rein_leather.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant file="quadraped/horse/brown.xml" frequency="1" name="brown"/>
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<variant file="quadraped/horse/beige.xml" frequency="1" name="beige"/>
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<variant file="quadraped/horse/tan.xml" frequency="1" name="tan"/>
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<variant file="quadraped/horse/cherrybay.xml" frequency="1" name="cherrybay"/>
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<variant file="quadraped/horse/white.xml" frequency="1" name="white"/>
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<variant file="quadraped/horse/gray.xml" frequency="1" name="gray"/>
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<variant file="quadraped/horse/halflinger.xml" frequency="1" name="halflinger"/>
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<variant file="quadraped/horse/lusitano_01.xml" frequency="1" name="lusitano-01"/>
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<variant file="quadraped/horse/lusitano_02.xml" frequency="1" name="lusitano-02"/>
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<variant file="quadraped/horse/brown_spotted_01.xml" frequency="1" name="Brown-Spotted-01"/>
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</group>
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<group>
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<variant file="quadraped/base_horse_trot.xml" name="Horse-Trot" frequency="1"/>
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<variant file="quadraped/base_horse_death.xml"/>
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<variant file="quadraped/base_horse_run.xml"/>
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<variant file="quadraped/base_horse_gather_meat.xml" name="gather_meat">
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<props>
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<prop actor="units/carthaginians/cavalry_swordsman_a_r.xml" attachpoint="rider_R"/>
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</props>
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</variant>
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</group>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>skeletal/horse_lusitano.dae</mesh>
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<props>
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<prop actor="units/iberians/cavalry_swordsman_a_r.xml" attachpoint="rider"/>
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<prop actor="props/horse/cav_blanket_iber_basic.xml" attachpoint="root"/>
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<prop actor="props/horse/cav_rein_leather.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant file="quadraped/horse/brown.xml" frequency="1" name="brown"/>
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<variant file="quadraped/horse/beige.xml" frequency="1" name="beige"/>
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<variant file="quadraped/horse/tan.xml" frequency="1" name="tan"/>
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<variant file="quadraped/horse/cherrybay.xml" frequency="1" name="cherrybay"/>
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<variant file="quadraped/horse/white.xml" frequency="1" name="white"/>
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<variant file="quadraped/horse/gray.xml" frequency="1" name="gray"/>
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<variant file="quadraped/horse/halflinger.xml" frequency="1" name="halflinger"/>
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<variant file="quadraped/horse/lusitano_01.xml" frequency="1" name="lusitano-01"/>
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<variant file="quadraped/horse/lusitano_02.xml" frequency="1" name="lusitano-02"/>
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<variant file="quadraped/horse/brown_spotted_01.xml" frequency="1" name="Brown-Spotted-01"/>
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</group>
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<group>
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<variant file="quadraped/base_horse_trot.xml" name="Horse-Trot" frequency="1"/>
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<variant file="quadraped/base_horse_death.xml"/>
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<variant file="quadraped/base_horse_run.xml"/>
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<variant file="quadraped/base_horse_gather_meat.xml" name="gather_meat">
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<props>
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<prop actor="units/iberians/cavalry_swordsman_a_r.xml" attachpoint="rider_R"/>
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</props>
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</variant>
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</group>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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@ -1,37 +1,37 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>skeletal/horse_lusitano.dae</mesh>
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<props>
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<prop actor="units/carthaginians/cavalry_swordsman_b_r.xml" attachpoint="rider"/>
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<prop actor="props/horse/cav_blanket_iber_basic.xml" attachpoint="root"/>
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<prop actor="props/horse/cav_rein_leather.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant file="quadraped/horse/brown.xml" frequency="1" name="brown"/>
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<variant file="quadraped/horse/beige.xml" frequency="1" name="beige"/>
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<variant file="quadraped/horse/tan.xml" frequency="1" name="tan"/>
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<variant file="quadraped/horse/cherrybay.xml" frequency="1" name="cherrybay"/>
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<variant file="quadraped/horse/white.xml" frequency="1" name="white"/>
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<variant file="quadraped/horse/gray.xml" frequency="1" name="gray"/>
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<variant file="quadraped/horse/halflinger.xml" frequency="1" name="halflinger"/>
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<variant file="quadraped/horse/lusitano_01.xml" frequency="1" name="lusitano-01"/>
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<variant file="quadraped/horse/lusitano_02.xml" frequency="1" name="lusitano-02"/>
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<variant file="quadraped/horse/brown_spotted_01.xml" frequency="1" name="Brown-Spotted-01"/>
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</group>
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<group>
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<variant file="quadraped/base_horse_trot.xml" name="Horse-Trot" frequency="1"/>
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<variant file="quadraped/base_horse_death.xml"/>
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<variant file="quadraped/base_horse_run.xml"/>
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<variant file="quadraped/base_horse_gather_meat.xml" name="gather_meat">
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<props>
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<prop actor="units/carthaginians/cavalry_swordsman_b_r.xml" attachpoint="rider_R"/>
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</props>
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</variant>
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</group>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>skeletal/horse_lusitano.dae</mesh>
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<props>
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<prop actor="units/iberians/cavalry_swordsman_b_r.xml" attachpoint="rider"/>
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<prop actor="props/horse/cav_blanket_iber_basic.xml" attachpoint="root"/>
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<prop actor="props/horse/cav_rein_leather.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant file="quadraped/horse/brown.xml" frequency="1" name="brown"/>
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<variant file="quadraped/horse/beige.xml" frequency="1" name="beige"/>
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<variant file="quadraped/horse/tan.xml" frequency="1" name="tan"/>
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<variant file="quadraped/horse/cherrybay.xml" frequency="1" name="cherrybay"/>
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<variant file="quadraped/horse/white.xml" frequency="1" name="white"/>
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<variant file="quadraped/horse/gray.xml" frequency="1" name="gray"/>
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<variant file="quadraped/horse/halflinger.xml" frequency="1" name="halflinger"/>
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<variant file="quadraped/horse/lusitano_01.xml" frequency="1" name="lusitano-01"/>
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<variant file="quadraped/horse/lusitano_02.xml" frequency="1" name="lusitano-02"/>
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<variant file="quadraped/horse/brown_spotted_01.xml" frequency="1" name="Brown-Spotted-01"/>
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</group>
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<group>
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<variant file="quadraped/base_horse_trot.xml" name="Horse-Trot" frequency="1"/>
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<variant file="quadraped/base_horse_death.xml"/>
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<variant file="quadraped/base_horse_run.xml"/>
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<variant file="quadraped/base_horse_gather_meat.xml" name="gather_meat">
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<props>
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<prop actor="units/iberians/cavalry_swordsman_b_r.xml" attachpoint="rider_R"/>
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</props>
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</variant>
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</group>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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@ -1,37 +1,37 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>skeletal/horse_lusitano.dae</mesh>
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<props>
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<prop actor="units/carthaginians/cavalry_swordsman_e_r.xml" attachpoint="rider"/>
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<prop actor="props/horse/cav_blanket_iber_basic.xml" attachpoint="root"/>
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<prop actor="props/horse/cav_rein_leather.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant file="quadraped/horse/brown.xml" frequency="1" name="brown"/>
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<variant file="quadraped/horse/beige.xml" frequency="1" name="beige"/>
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<variant file="quadraped/horse/tan.xml" frequency="1" name="tan"/>
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<variant file="quadraped/horse/cherrybay.xml" frequency="1" name="cherrybay"/>
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<variant file="quadraped/horse/white.xml" frequency="1" name="white"/>
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<variant file="quadraped/horse/gray.xml" frequency="1" name="gray"/>
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<variant file="quadraped/horse/halflinger.xml" frequency="1" name="halflinger"/>
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<variant file="quadraped/horse/lusitano_01.xml" frequency="1" name="lusitano-01"/>
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<variant file="quadraped/horse/lusitano_02.xml" frequency="1" name="lusitano-02"/>
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<variant file="quadraped/horse/brown_spotted_01.xml" frequency="1" name="Brown-Spotted-01"/>
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</group>
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<group>
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<variant file="quadraped/base_horse_trot.xml" name="Horse-Trot" frequency="1"/>
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<variant file="quadraped/base_horse_death.xml"/>
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<variant file="quadraped/base_horse_run.xml"/>
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<variant file="quadraped/base_horse_gather_meat.xml" name="gather_meat">
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<props>
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<prop actor="units/carthaginians/cavalry_swordsman_e_r.xml" attachpoint="rider_R"/>
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</props>
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</variant>
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</group>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>skeletal/horse_lusitano.dae</mesh>
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<props>
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<prop actor="units/iberians/cavalry_swordsman_e_r.xml" attachpoint="rider"/>
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<prop actor="props/horse/cav_blanket_iber_basic.xml" attachpoint="root"/>
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<prop actor="props/horse/cav_rein_leather.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant file="quadraped/horse/brown.xml" frequency="1" name="brown"/>
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<variant file="quadraped/horse/beige.xml" frequency="1" name="beige"/>
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<variant file="quadraped/horse/tan.xml" frequency="1" name="tan"/>
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<variant file="quadraped/horse/cherrybay.xml" frequency="1" name="cherrybay"/>
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<variant file="quadraped/horse/white.xml" frequency="1" name="white"/>
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<variant file="quadraped/horse/gray.xml" frequency="1" name="gray"/>
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<variant file="quadraped/horse/halflinger.xml" frequency="1" name="halflinger"/>
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<variant file="quadraped/horse/lusitano_01.xml" frequency="1" name="lusitano-01"/>
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<variant file="quadraped/horse/lusitano_02.xml" frequency="1" name="lusitano-02"/>
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<variant file="quadraped/horse/brown_spotted_01.xml" frequency="1" name="Brown-Spotted-01"/>
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</group>
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<group>
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<variant file="quadraped/base_horse_trot.xml" name="Horse-Trot" frequency="1"/>
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<variant file="quadraped/base_horse_death.xml"/>
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<variant file="quadraped/base_horse_run.xml"/>
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<variant file="quadraped/base_horse_gather_meat.xml" name="gather_meat">
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<props>
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<prop actor="units/iberians/cavalry_swordsman_e_r.xml" attachpoint="rider_R"/>
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</props>
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</variant>
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</group>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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@ -7,6 +7,6 @@
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<Entity>units/cart_cavalry_swordsman_iber_e</Entity>
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</Promotion>
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<VisualActor>
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<Actor>units/carthaginians/cavalry_swordsman_a_m.xml</Actor>
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<Actor>units/iberians/cavalry_swordsman_a_m.xml</Actor>
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</VisualActor>
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</Entity>
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@ -20,6 +20,6 @@
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<Entity>units/cart_cavalry_swordsman_iber_a</Entity>
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</Promotion>
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<VisualActor>
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<Actor>units/carthaginians/cavalry_swordsman_b_m.xml</Actor>
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<Actor>units/iberians/cavalry_swordsman_b_m.xml</Actor>
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</VisualActor>
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</Entity>
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@ -5,6 +5,6 @@
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</Identity>
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<Promotion disable=""/>
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<VisualActor>
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<Actor>units/carthaginians/cavalry_swordsman_e_m.xml</Actor>
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<Actor>units/iberians/cavalry_swordsman_e_m.xml</Actor>
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</VisualActor>
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</Entity>
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