1
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forked from 0ad/0ad

Fix missing animations for grain gathering for han units. This workarounds a bug in UnitAI and improves consistency with other actors. Show the rice hat for approaching, returning and gathering grain.

Refs #6566

This was SVN commit r26961.
This commit is contained in:
Stan 2022-06-19 19:27:31 +00:00
parent 860521f463
commit 8471062bbb
20 changed files with 166 additions and 199 deletions

View File

@ -16,13 +16,13 @@
</group>
<group>
<variant file="biped/female_base_walk.xml"/>
<variant file="biped/female_carry_food.xml"/>
<variant file="biped/female_carry_food_han.xml"/>
<variant file="biped/female_carry_meat.xml"/>
<variant file="biped/female_carry_wood.xml"/>
<variant file="biped/female_carry_stone.xml"/>
<variant file="biped/female_carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_grain_han.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
@ -40,11 +40,7 @@
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
</props>
</variant>
<variant file="biped/female_gather_grain.xml">
<props>
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
</props>
</variant>
<variant file="biped/female_gather_grain_han.xml"/>
<variant file="biped/female_gather_fruit.xml">
<props>
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>

View File

@ -45,7 +45,7 @@
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_grain_han.xml"/>
<variant file="biped/approach_rice.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
@ -60,7 +60,7 @@
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_grain_han.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>

View File

@ -33,17 +33,13 @@
</group>
<group>
<variant file="biped/base_archer_relax.xml"/>
<variant file="biped/carry_food.xml">
<props>
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
</props>
</variant>
<variant file="biped/carry_food_han.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_grain_han.xml"/>
<variant file="biped/approach_rice.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
@ -58,7 +54,7 @@
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_grain_han.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>

View File

@ -35,17 +35,13 @@
</group>
<group>
<variant file="biped/base_archer_relax.xml"/>
<variant file="biped/carry_food.xml">
<props>
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
</props>
</variant>
<variant file="biped/carry_food_han.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_grain_han.xml"/>
<variant file="biped/approach_rice.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
@ -60,7 +56,7 @@
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_grain_han.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>

View File

@ -34,17 +34,13 @@
</group>
<group>
<variant file="biped/base_crossbowman_ready.xml"/>
<variant file="biped/carry_food.xml">
<props>
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
</props>
</variant>
<variant file="biped/carry_food_han.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_grain_han.xml"/>
<variant file="biped/approach_rice.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
@ -59,7 +55,7 @@
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_grain_han.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>

View File

@ -32,17 +32,13 @@
</group>
<group>
<variant file="biped/base_crossbowman_ready.xml"/>
<variant file="biped/carry_food.xml">
<props>
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
</props>
</variant>
<variant file="biped/carry_food_han.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_grain_han.xml"/>
<variant file="biped/approach_rice.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
@ -57,7 +53,7 @@
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_grain_han.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>

View File

@ -35,17 +35,13 @@
</group>
<group>
<variant file="biped/base_crossbowman_ready.xml"/>
<variant file="biped/carry_food.xml">
<props>
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
</props>
</variant>
<variant file="biped/carry_food_han.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_grain_han.xml"/>
<variant file="biped/approach_rice.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
@ -60,7 +56,7 @@
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_grain_han.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>

View File

@ -34,32 +34,13 @@
</group>
<group>
<variant file="biped/base_pikeman_relax.xml" frequency="1" name="Pikeman-Shield-Relax"/>
<variant file="biped/carry_food.xml">
<props>
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
</props>
</variant>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/formations/anti_cavalry_front.xml"/>
<variant file="biped/formations/anti_cavalry_back.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/carry_food_han.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_grain_han.xml"/>
<variant file="biped/approach_rice.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
@ -69,7 +50,22 @@
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant name="Idle"/>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/formations/anti_cavalry_front.xml"/>
<variant file="biped/formations/anti_cavalry_back.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain_han.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -31,32 +31,13 @@
</group>
<group>
<variant file="biped/base_pikeman_relax.xml" frequency="1" name="Pikeman-Shield-Relax"/>
<variant file="biped/carry_food.xml">
<props>
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
</props>
</variant>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/formations/anti_cavalry_front.xml"/>
<variant file="biped/formations/anti_cavalry_back.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/carry_food_han.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_grain_han.xml"/>
<variant file="biped/approach_rice.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
@ -66,7 +47,22 @@
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant name="Idle"/>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/formations/anti_cavalry_front.xml"/>
<variant file="biped/formations/anti_cavalry_back.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain_han.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -34,32 +34,13 @@
</group>
<group>
<variant file="biped/base_pikeman_relax.xml" frequency="1" name="Pikeman-Shield-Relax"/>
<variant file="biped/carry_food.xml">
<props>
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
</props>
</variant>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/formations/anti_cavalry_front.xml"/>
<variant file="biped/formations/anti_cavalry_back.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/carry_food_han.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_grain_han.xml"/>
<variant file="biped/approach_rice.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
@ -69,7 +50,22 @@
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant name="Idle"/>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/formations/anti_cavalry_front.xml"/>
<variant file="biped/formations/anti_cavalry_back.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain_han.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -36,32 +36,13 @@
</group>
<group>
<variant file="biped/base_spearman_shield_relax.xml"/>
<variant file="biped/carry_food.xml">
<props>
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
</props>
</variant>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/formations/anti_cavalry_front.xml"/>
<variant file="biped/formations/anti_cavalry_back.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/carry_food_han.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_grain_han.xml"/>
<variant file="biped/approach_rice.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
@ -71,7 +52,22 @@
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant name="Idle"/>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/formations/anti_cavalry_front.xml"/>
<variant file="biped/formations/anti_cavalry_back.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain_han.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -31,34 +31,18 @@
</textures>
</variant>
</group>
<group>
<variant file="biped/base_spearman_shield_relax.xml"/>
<variant file="biped/carry_food.xml">
<props>
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
</props>
</variant>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/formations/anti_cavalry_front.xml"/>
<variant file="biped/formations/anti_cavalry_back.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/carry_food_han.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant file="biped/base_spearman_shield_relax.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_grain_han.xml"/>
<variant file="biped/approach_rice.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
@ -68,7 +52,22 @@
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant name="Idle"/>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/formations/anti_cavalry_front.xml"/>
<variant file="biped/formations/anti_cavalry_back.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain_han.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -35,32 +35,13 @@
</group>
<group>
<variant file="biped/base_spearman_shield_relax.xml"/>
<variant file="biped/carry_food.xml">
<props>
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
</props>
</variant>
<variant file="biped/formations/anti_cavalry_front.xml"/>
<variant file="biped/formations/anti_cavalry_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/carry_food_han.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_grain_han.xml"/>
<variant file="biped/approach_rice.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
@ -70,7 +51,22 @@
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant name="Idle"/>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/formations/anti_cavalry_front.xml"/>
<variant file="biped/formations/anti_cavalry_back.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain_han.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -36,17 +36,13 @@
</group>
<group>
<variant file="biped/base_swordsman_shield_relax_celt.xml"/>
<variant file="biped/carry_food.xml">
<props>
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
</props>
</variant>
<variant file="biped/carry_food_han.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_grain_han.xml"/>
<variant file="biped/approach_rice.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
@ -60,7 +56,7 @@
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_grain_han.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>

View File

@ -33,17 +33,13 @@
</group>
<group>
<variant file="biped/base_swordsman_shield_relax_celt.xml"/>
<variant file="biped/carry_food.xml">
<props>
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
</props>
</variant>
<variant file="biped/carry_food_han.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_grain_han.xml"/>
<variant file="biped/approach_rice.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
@ -57,7 +53,7 @@
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_grain_han.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>

View File

@ -35,17 +35,13 @@
</group>
<group>
<variant file="biped/base_swordsman_shield_relax_celt.xml"/>
<variant file="biped/carry_food.xml">
<props>
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
</props>
</variant>
<variant file="biped/carry_food_han.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_grain_han.xml"/>
<variant file="biped/approach_rice.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
@ -59,7 +55,7 @@
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_grain_han.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>

View File

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant file="biped/approach_grain.xml">
<props>
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
</props>
</variant>

View File

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant file="biped/carry_food.xml">
<props>
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
</props>
</variant>

View File

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant file="biped/female_gather_grain.xml">
<props>
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
</props>
</variant>

View File

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant file="biped/gather_grain.xml">
<props>
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
</props>
</variant>