Fix missing animations for grain gathering for han units. This workarounds a bug in UnitAI and improves consistency with other actors. Show the rice hat for approaching, returning and gathering grain.
Refs #6566 This was SVN commit r26961.
This commit is contained in:
parent
860521f463
commit
8471062bbb
@ -16,13 +16,13 @@
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</group>
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<group>
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<variant file="biped/female_base_walk.xml"/>
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<variant file="biped/female_carry_food.xml"/>
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<variant file="biped/female_carry_food_han.xml"/>
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<variant file="biped/female_carry_meat.xml"/>
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<variant file="biped/female_carry_wood.xml"/>
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<variant file="biped/female_carry_stone.xml"/>
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<variant file="biped/female_carry_metal.xml"/>
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<variant file="biped/approach_tree.xml"/>
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<variant file="biped/approach_grain.xml"/>
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<variant file="biped/approach_grain_han.xml"/>
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<variant file="biped/approach_fruit.xml"/>
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<variant file="biped/approach_meat.xml"/>
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<variant file="biped/approach_rock.xml"/>
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@ -40,11 +40,7 @@
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<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
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</props>
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</variant>
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<variant file="biped/female_gather_grain.xml">
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<props>
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<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
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</props>
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</variant>
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<variant file="biped/female_gather_grain_han.xml"/>
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<variant file="biped/female_gather_fruit.xml">
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<props>
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<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
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@ -45,7 +45,7 @@
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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<variant file="biped/approach_tree.xml"/>
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<variant file="biped/approach_grain.xml"/>
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<variant file="biped/approach_grain_han.xml"/>
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<variant file="biped/approach_rice.xml"/>
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<variant file="biped/approach_fruit.xml"/>
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<variant file="biped/approach_meat.xml"/>
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@ -60,7 +60,7 @@
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_grain_han.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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@ -33,17 +33,13 @@
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</group>
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<group>
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<variant file="biped/base_archer_relax.xml"/>
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<variant file="biped/carry_food.xml">
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<props>
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<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
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</props>
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</variant>
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<variant file="biped/carry_food_han.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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<variant file="biped/approach_tree.xml"/>
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<variant file="biped/approach_grain.xml"/>
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<variant file="biped/approach_grain_han.xml"/>
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<variant file="biped/approach_rice.xml"/>
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<variant file="biped/approach_fruit.xml"/>
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<variant file="biped/approach_meat.xml"/>
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@ -58,7 +54,7 @@
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_grain_han.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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@ -35,17 +35,13 @@
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</group>
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<group>
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<variant file="biped/base_archer_relax.xml"/>
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<variant file="biped/carry_food.xml">
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<props>
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<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
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</props>
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</variant>
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<variant file="biped/carry_food_han.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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<variant file="biped/approach_tree.xml"/>
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<variant file="biped/approach_grain.xml"/>
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<variant file="biped/approach_grain_han.xml"/>
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<variant file="biped/approach_rice.xml"/>
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<variant file="biped/approach_fruit.xml"/>
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<variant file="biped/approach_meat.xml"/>
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@ -60,7 +56,7 @@
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_grain_han.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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@ -34,17 +34,13 @@
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</group>
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<group>
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<variant file="biped/base_crossbowman_ready.xml"/>
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<variant file="biped/carry_food.xml">
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<props>
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<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
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</props>
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</variant>
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<variant file="biped/carry_food_han.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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<variant file="biped/approach_tree.xml"/>
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<variant file="biped/approach_grain.xml"/>
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<variant file="biped/approach_grain_han.xml"/>
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<variant file="biped/approach_rice.xml"/>
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<variant file="biped/approach_fruit.xml"/>
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<variant file="biped/approach_meat.xml"/>
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@ -59,7 +55,7 @@
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_grain_han.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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@ -32,17 +32,13 @@
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</group>
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<group>
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<variant file="biped/base_crossbowman_ready.xml"/>
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<variant file="biped/carry_food.xml">
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<props>
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<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
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</props>
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</variant>
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<variant file="biped/carry_food_han.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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<variant file="biped/approach_tree.xml"/>
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<variant file="biped/approach_grain.xml"/>
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<variant file="biped/approach_grain_han.xml"/>
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<variant file="biped/approach_rice.xml"/>
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<variant file="biped/approach_fruit.xml"/>
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<variant file="biped/approach_meat.xml"/>
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@ -57,7 +53,7 @@
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_grain_han.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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@ -35,17 +35,13 @@
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</group>
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<group>
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<variant file="biped/base_crossbowman_ready.xml"/>
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<variant file="biped/carry_food.xml">
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<props>
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<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
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</props>
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</variant>
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<variant file="biped/carry_food_han.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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<variant file="biped/approach_tree.xml"/>
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<variant file="biped/approach_grain.xml"/>
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<variant file="biped/approach_grain_han.xml"/>
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<variant file="biped/approach_rice.xml"/>
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<variant file="biped/approach_fruit.xml"/>
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<variant file="biped/approach_meat.xml"/>
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@ -60,7 +56,7 @@
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_grain_han.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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@ -34,32 +34,13 @@
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</group>
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<group>
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<variant file="biped/base_pikeman_relax.xml" frequency="1" name="Pikeman-Shield-Relax"/>
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<variant file="biped/carry_food.xml">
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<props>
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<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
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</props>
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</variant>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/formations/anti_cavalry_front.xml"/>
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<variant file="biped/formations/anti_cavalry_back.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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<variant file="biped/gather_ore.xml"/>
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<variant file="biped/gather_ruins.xml"/>
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<variant file="biped/gather_praise.xml"/>
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<variant file="biped/build.xml"/>
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<variant file="biped/build_farm.xml"/>
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<variant file="biped/death_infantry.xml"/>
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<variant file="biped/carry_food_han.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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<variant file="biped/approach_tree.xml"/>
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<variant file="biped/approach_grain.xml"/>
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<variant file="biped/approach_grain_han.xml"/>
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<variant file="biped/approach_rice.xml"/>
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<variant file="biped/approach_fruit.xml"/>
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<variant file="biped/approach_meat.xml"/>
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@ -69,7 +50,22 @@
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<variant file="biped/approach_praise.xml"/>
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</group>
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<group>
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<variant name="Idle"/>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/formations/anti_cavalry_front.xml"/>
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<variant file="biped/formations/anti_cavalry_back.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain_han.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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<variant file="biped/gather_ore.xml"/>
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<variant file="biped/gather_ruins.xml"/>
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<variant file="biped/gather_praise.xml"/>
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<variant file="biped/build.xml"/>
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<variant file="biped/build_farm.xml"/>
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<variant file="biped/death_infantry.xml"/>
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</group>
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<material>player_trans_spec.xml</material>
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</actor>
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@ -31,32 +31,13 @@
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</group>
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<group>
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<variant file="biped/base_pikeman_relax.xml" frequency="1" name="Pikeman-Shield-Relax"/>
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<variant file="biped/carry_food.xml">
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<props>
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<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
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</props>
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</variant>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/formations/anti_cavalry_front.xml"/>
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<variant file="biped/formations/anti_cavalry_back.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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<variant file="biped/gather_ore.xml"/>
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<variant file="biped/gather_ruins.xml"/>
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<variant file="biped/gather_praise.xml"/>
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<variant file="biped/build.xml"/>
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<variant file="biped/build_farm.xml"/>
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<variant file="biped/death_infantry.xml"/>
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<variant file="biped/carry_food_han.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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<variant file="biped/approach_tree.xml"/>
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<variant file="biped/approach_grain.xml"/>
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<variant file="biped/approach_grain_han.xml"/>
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<variant file="biped/approach_rice.xml"/>
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<variant file="biped/approach_fruit.xml"/>
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<variant file="biped/approach_meat.xml"/>
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@ -66,7 +47,22 @@
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<variant file="biped/approach_praise.xml"/>
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</group>
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<group>
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<variant name="Idle"/>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/formations/anti_cavalry_front.xml"/>
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<variant file="biped/formations/anti_cavalry_back.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain_han.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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<variant file="biped/gather_ore.xml"/>
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<variant file="biped/gather_ruins.xml"/>
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<variant file="biped/gather_praise.xml"/>
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<variant file="biped/build.xml"/>
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<variant file="biped/build_farm.xml"/>
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<variant file="biped/death_infantry.xml"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -34,32 +34,13 @@
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</group>
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<group>
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<variant file="biped/base_pikeman_relax.xml" frequency="1" name="Pikeman-Shield-Relax"/>
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<variant file="biped/carry_food.xml">
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<props>
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<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
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</props>
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</variant>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/formations/anti_cavalry_front.xml"/>
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<variant file="biped/formations/anti_cavalry_back.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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<variant file="biped/gather_ore.xml"/>
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<variant file="biped/gather_ruins.xml"/>
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<variant file="biped/gather_praise.xml"/>
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<variant file="biped/build.xml"/>
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<variant file="biped/build_farm.xml"/>
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<variant file="biped/death_infantry.xml"/>
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<variant file="biped/carry_food_han.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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<variant file="biped/approach_tree.xml"/>
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<variant file="biped/approach_grain.xml"/>
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<variant file="biped/approach_grain_han.xml"/>
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<variant file="biped/approach_rice.xml"/>
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<variant file="biped/approach_fruit.xml"/>
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<variant file="biped/approach_meat.xml"/>
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@ -69,7 +50,22 @@
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<variant file="biped/approach_praise.xml"/>
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</group>
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<group>
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<variant name="Idle"/>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/formations/anti_cavalry_front.xml"/>
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<variant file="biped/formations/anti_cavalry_back.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain_han.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -36,32 +36,13 @@
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_spearman_shield_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/formations/anti_cavalry_front.xml"/>
|
||||
<variant file="biped/formations/anti_cavalry_back.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/carry_food_han.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/approach_tree.xml"/>
|
||||
<variant file="biped/approach_grain.xml"/>
|
||||
<variant file="biped/approach_grain_han.xml"/>
|
||||
<variant file="biped/approach_rice.xml"/>
|
||||
<variant file="biped/approach_fruit.xml"/>
|
||||
<variant file="biped/approach_meat.xml"/>
|
||||
@ -71,7 +52,22 @@
|
||||
<variant file="biped/approach_praise.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Idle"/>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/formations/anti_cavalry_front.xml"/>
|
||||
<variant file="biped/formations/anti_cavalry_back.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain_han.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -31,34 +31,18 @@
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_spearman_shield_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/formations/anti_cavalry_front.xml"/>
|
||||
<variant file="biped/formations/anti_cavalry_back.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/carry_food_han.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_spearman_shield_relax.xml"/>
|
||||
<variant file="biped/approach_tree.xml"/>
|
||||
<variant file="biped/approach_grain.xml"/>
|
||||
<variant file="biped/approach_grain_han.xml"/>
|
||||
<variant file="biped/approach_rice.xml"/>
|
||||
<variant file="biped/approach_fruit.xml"/>
|
||||
<variant file="biped/approach_meat.xml"/>
|
||||
@ -68,7 +52,22 @@
|
||||
<variant file="biped/approach_praise.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Idle"/>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/formations/anti_cavalry_front.xml"/>
|
||||
<variant file="biped/formations/anti_cavalry_back.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain_han.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
@ -35,32 +35,13 @@
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_spearman_shield_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant file="biped/formations/anti_cavalry_front.xml"/>
|
||||
<variant file="biped/formations/anti_cavalry_back.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/carry_food_han.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/approach_tree.xml"/>
|
||||
<variant file="biped/approach_grain.xml"/>
|
||||
<variant file="biped/approach_grain_han.xml"/>
|
||||
<variant file="biped/approach_rice.xml"/>
|
||||
<variant file="biped/approach_fruit.xml"/>
|
||||
<variant file="biped/approach_meat.xml"/>
|
||||
@ -70,7 +51,22 @@
|
||||
<variant file="biped/approach_praise.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Idle"/>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/formations/anti_cavalry_front.xml"/>
|
||||
<variant file="biped/formations/anti_cavalry_back.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain_han.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -36,17 +36,13 @@
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_swordsman_shield_relax_celt.xml"/>
|
||||
<variant file="biped/carry_food.xml">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant file="biped/carry_food_han.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/approach_tree.xml"/>
|
||||
<variant file="biped/approach_grain.xml"/>
|
||||
<variant file="biped/approach_grain_han.xml"/>
|
||||
<variant file="biped/approach_rice.xml"/>
|
||||
<variant file="biped/approach_fruit.xml"/>
|
||||
<variant file="biped/approach_meat.xml"/>
|
||||
@ -60,7 +56,7 @@
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_grain_han.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
|
@ -33,17 +33,13 @@
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_swordsman_shield_relax_celt.xml"/>
|
||||
<variant file="biped/carry_food.xml">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant file="biped/carry_food_han.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/approach_tree.xml"/>
|
||||
<variant file="biped/approach_grain.xml"/>
|
||||
<variant file="biped/approach_grain_han.xml"/>
|
||||
<variant file="biped/approach_rice.xml"/>
|
||||
<variant file="biped/approach_fruit.xml"/>
|
||||
<variant file="biped/approach_meat.xml"/>
|
||||
@ -57,7 +53,7 @@
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_grain_han.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
|
@ -35,17 +35,13 @@
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_swordsman_shield_relax_celt.xml"/>
|
||||
<variant file="biped/carry_food.xml">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant file="biped/carry_food_han.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/approach_tree.xml"/>
|
||||
<variant file="biped/approach_grain.xml"/>
|
||||
<variant file="biped/approach_grain_han.xml"/>
|
||||
<variant file="biped/approach_rice.xml"/>
|
||||
<variant file="biped/approach_fruit.xml"/>
|
||||
<variant file="biped/approach_meat.xml"/>
|
||||
@ -59,7 +55,7 @@
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_grain_han.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
|
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="biped/approach_grain.xml">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="biped/carry_food.xml">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="biped/female_gather_grain.xml">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="biped/gather_grain.xml">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
Loading…
Reference in New Issue
Block a user