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forked from 0ad/0ad

Fix missing animations for grain gathering for pikemen. is workarounds a bug in UnitAI and improves consistency with other actors.

Refs #6566

This was SVN commit r26962.
This commit is contained in:
Stan 2022-06-19 19:45:42 +00:00
parent 8471062bbb
commit 860ab7ac31
13 changed files with 214 additions and 217 deletions

View File

@ -67,6 +67,22 @@
</group>
<group>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
@ -86,22 +102,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant name="Idle"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -72,6 +72,22 @@
</group>
<group>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
@ -91,22 +107,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant name="Idle"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -110,6 +110,22 @@
</group>
<group>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
@ -129,19 +145,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -111,7 +111,23 @@
</variant>
</group>
<group>
<variant file="biped/base_pikeman_relax.xml"/>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
@ -131,22 +147,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant name="Idle"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -45,7 +45,23 @@
</variant>
</group>
<group>
<variant file="biped/base_pikeman_relax.xml"/>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
@ -65,22 +81,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant name="Idle"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -115,7 +115,23 @@
</variant>
</group>
<group>
<variant file="biped/base_pikeman_relax.xml"/>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
@ -135,22 +151,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant name="Idle"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -77,7 +77,23 @@
</variant>
</group>
<group>
<variant file="biped/base_pikeman_relax.xml"/>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
@ -97,22 +113,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant name="Idle"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -38,7 +38,23 @@
</variant>
</group>
<group>
<variant file="biped/base_pikeman_relax.xml"/>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
@ -58,22 +74,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant name="Idle"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -50,7 +50,23 @@
</variant>
</group>
<group>
<variant file="biped/base_pikeman_relax.xml"/>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
@ -70,22 +86,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant name="Idle"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -67,27 +67,6 @@
</group>
<group>
<variant file="biped/base_spearman_relax.xml"/>
<variant file="biped/formations/anti_cavalry_front.xml"/>
<variant file="biped/formations/anti_cavalry_back.xml"/>
<variant file="biped/formations/testudo_top.xml"/>
<variant file="biped/formations/testudo_front.xml"/>
<variant file="biped/formations/testudo_front_left.xml"/>
<variant file="biped/formations/testudo_front_right.xml"/>
<variant file="biped/formations/testudo_left.xml"/>
<variant file="biped/formations/testudo_right.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -103,7 +82,22 @@
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant name="Idle"/>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/formations/anti_cavalry_front.xml"/>
<variant file="biped/formations/anti_cavalry_back.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -35,6 +35,22 @@
</group>
<group>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
@ -54,22 +70,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant name="Idle"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -36,6 +36,22 @@
</group>
<group>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
@ -55,22 +71,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant name="Idle"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -72,6 +72,22 @@
</group>
<group>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
@ -91,22 +107,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant name="Idle"/>
</group>
<material>player_trans_spec.xml</material>
</actor>