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forked from 0ad/0ad

#More tweaks to the Hellenes unit-set.

This was SVN commit r4027.
This commit is contained in:
Michael D. Hafer 2006-06-25 03:17:02 +00:00
parent 7c3a9c91fd
commit 861f078250
16 changed files with 63 additions and 35 deletions

View File

@ -4,8 +4,16 @@
<castshadow/>
<group>
<variant name="t">
<variant name="Helmet-Cav-Plume">
<mesh>props/helmet/hele_helmet_u.pmd</mesh>
</variant>
<variant name="Helmet-Cav-NoPlume">
<mesh>props/helmet/hele_helmet_t.pmd</mesh>
</variant>
</group>
<group>
<variant>
<texture>props/helmet/hele_a1.dds</texture>
</variant>
</group>

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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="l">
<mesh>props/helmet/hele_helmet_l.pmd</mesh>
<texture>props/helmet/hele_c1.dds</texture>
</variant>
<variant name="k">
<mesh>props/helmet/hele_helmet_k.pmd</mesh>
<texture>props/helmet/hele_b1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -4,13 +4,14 @@
<castshadow/>
<group>
<variant name="l">
<mesh>props/helmet/hele_helmet_l.pmd</mesh>
<texture>props/helmet/hele_c1.dds</texture>
<variant>
<mesh>props/helmet/hele_helmet_s.pmd</mesh>
</variant>
<variant name="k">
<mesh>props/helmet/hele_helmet_k.pmd</mesh>
<texture>props/helmet/hele_b1.dds</texture>
</group>
<group>
<variant>
<texture>props/helmet/hele_h1.dds</texture>
</variant>
</group>

View File

@ -21,7 +21,7 @@
<group>
<variant>
<texture>skeletal/hele_isp_e.dds</texture>
<texture>skeletal/hele_iar_e.dds</texture>
</variant>
</group>

View File

@ -12,8 +12,8 @@
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/heads/hele_hoplite_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
<prop actor="props/units/heads/hele_helmet_csw_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
@ -24,7 +24,7 @@
<variant name="armor-cavsword_e">
<texture>skeletal/hele_csw_e.dds</texture>
</variant>
<variant name="aromor-infspear_a">
<variant name="armor-infspear_a">
<texture>skeletal/hele_isp_a.dds</texture>
</variant>
</group>

View File

@ -27,7 +27,7 @@
</group>
<group>
<variant>
<variant name="saddle-leopard">
<props>
<prop actor="units/hellenes/super_unit_4_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/hele_saddle_h1.xml" attachpoint="chest"/>
@ -38,7 +38,7 @@
</props>
<texture>skeletal/horse_hele_j.dds</texture>
</variant>
<variant>
<variant name="saddle-leopard">
<props>
<prop actor="units/hellenes/super_unit_4_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/hele_saddle_h1.xml" attachpoint="chest"/>
@ -49,7 +49,7 @@
</props>
<texture>skeletal/horse_hele_h.dds</texture>
</variant>
<variant>
<variant name="saddle-lion">
<props>
<prop actor="units/hellenes/super_unit_4_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/hele_saddle_h2.xml" attachpoint="chest"/>
@ -60,7 +60,7 @@
</props>
<texture>skeletal/horse_hele_i.dds</texture>
</variant>
<variant>
<variant name="saddle-lion">
<props>
<prop actor="units/hellenes/super_unit_4_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/hele_saddle_h2.xml" attachpoint="chest"/>