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forked from 0ad/0ad

Rank attribute.

This was SVN commit r1334.
This commit is contained in:
Acumen 2004-11-16 00:43:19 +00:00
parent bbd91a3063
commit 884dbf281c
6 changed files with 10 additions and 2 deletions

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@ -4,6 +4,7 @@
<Traits extant="true" corpse="template_corpse"> <Traits extant="true" corpse="template_corpse">
<Id <Id
type="true" type="true"
rank="0"
/> />
<!-- Defaults to no armour --> <!-- Defaults to no armour -->
<Armour <Armour

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@ -9,7 +9,8 @@
internal_only="false" internal_only="false"
specific="Dude" specific="Dude"
ranked="Basic Dude" ranked="Advanced Dude"
rank="2"
personal="Vercinius Testiuso" personal="Vercinius Testiuso"
personal1="rome_male_names_1st.csv" personal1="rome_male_names_1st.csv"
personal2="rome_male_names_2nd.csv" personal2="rome_male_names_2nd.csv"

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@ -11,7 +11,7 @@
ranked="Basic Hyppikon" ranked="Basic Hyppikon"
personal1="hele_male_names_1st.csv" personal1="hele_male_names_1st.csv"
personal2="hele_male_names_2nd.csv" personal2="hele_male_names_2nd.csv"
icon="unit_cavalrydude" icon="sheet_hele"
rollover="Cavalry were made up of the upper class since they were the only ones who could afford horses. Initially they were missile troops who avoided close combat, throwing javelins and spears at enemy troops. Later on thanks to developments by the Macedonians they began to close with enemy troops to use their swords. As with all ancient horsemen the Hyppikon did not have stirrups or a saddle." rollover="Cavalry were made up of the upper class since they were the only ones who could afford horses. Initially they were missile troops who avoided close combat, throwing javelins and spears at enemy troops. Later on thanks to developments by the Macedonians they began to close with enemy troops to use their swords. As with all ancient horsemen the Hyppikon did not have stirrups or a saddle."
type="UnitCavalry, UnitCitizenSoldier, UnitMelee, UnitMilitary, UnitMounted, UnitNonMechanical, UnitSwordsman, UnitWorker, CavSword" type="UnitCavalry, UnitCitizenSoldier, UnitMelee, UnitMilitary, UnitMounted, UnitNonMechanical, UnitSwordsman, UnitWorker, CavSword"
/> />

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@ -13,6 +13,8 @@
type.unit.group="true" type.unit.group="true"
type.unit.material="true" type.unit.material="true"
type.unit.attack="true" type.unit.attack="true"
rank="0"
/> />
<Health <Health
curr="150" curr="150"

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@ -7,6 +7,8 @@
class2="Cavalry" class2="Cavalry"
rank="1"
type.unit.group.military="true" type.unit.group.military="true"
type.unit.mounted="true" type.unit.mounted="true"
type.unit.material.organic="true" type.unit.material.organic="true"

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@ -7,6 +7,8 @@
class2="Infantry" class2="Infantry"
rank="1"
type.unit.group.military="true" type.unit.group.military="true"
type.unit.foot="true" type.unit.foot="true"
type.unit.material.organic="true" type.unit.material.organic="true"