1
0
forked from 0ad/0ad

This was SVN commit r9730.

This commit is contained in:
Michael D. Hafer 2011-07-02 06:15:35 +00:00
parent 8da4334a85
commit 885c220e9f
13 changed files with 98 additions and 5 deletions

View File

@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-thracian-plume">
<mesh>props/helmet/mace_helmet_h.pmd</mesh>
</variant>
<variant frequency="1" name="helmet-thracian-crested">
<mesh>props/helmet/helmet_thracian_4.dae</mesh>
</variant>
<variant frequency="5" name="helmet-thracian-ridge">
<mesh>props/helmet/helmet_thracian_6.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>props/helmet/mace_c.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_m_f.pmd</mesh>
<props>
<prop actor="props/units/shields/mace_round_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="bronze shield shield-a">
<texture>props/shield/mace_bronze_a.png</texture>
</variant>
<variant frequency="1" name="bronze shield shield-b">
<texture>props/shield/mace_bronze_b.png</texture>
</variant>
</group>
</actor>

View File

@ -0,0 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Bronze Shield Pikeman">
<animations>
<animation file="biped/not used/inf_phalanx_a.psa" name="Idle" speed="100"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="140"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="200"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="350"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/mace_bronzeshield_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/sarissa.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/mace_bronzeshield_a.xml" attachpoint="helmet"/>
</props>
<texture>skeletal/mace_bronzeshield_pikeman_a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_infantry_pikeman">
<Identity>
<Civ>hele</Civ>
<GenericName>Bronze Shield Pikeman</GenericName>
<SpecificName>Chalkaspides</SpecificName>
<Tooltip>Bonused vs. Cavalry and Infantry. Weak vs. Ranged Units. Uses the Syntagma Formation.</Tooltip>
<History>The Seleucids and Macedonians each had a corps of elite pikeman called "Chalkaspides."</History>
<Icon>units/hele_champion_infantry_polis.png</Icon>
</Identity>
<Vision>
<Range>88</Range>
</Vision>
<VisualActor>
<Actor>units/macedonians/mace_champion_infantry_sele.xml</Actor>
</VisualActor>
</Entity>

View File

@ -6,7 +6,7 @@
<SpecificName>Marian Legionarius</SpecificName>
<History>The Marian Legionnaire.</History>
<Tooltip>The famed legion of the Late Republic.</Tooltip>
<Icon>units/rome_super_legion_marian.png</Icon>
<Icon>units/rome_champion_legion_marian.png</Icon>
<SelectionGroupName>units/rome_legionnaire_marian</SelectionGroupName>
</Identity>
<Promotion>