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forked from 0ad/0ad

Decrease penalty -50% to -30% when promoting to advanced and elite.

Decrease the health gain to 10%. (20% health + 1 armour);
Increase the crush damage for axemen as well (Previously they only got a
penalty)

Patch by: @borg-
Reviewed by: @Nescio, @Feldfeld, @badosu
Differential Revision: https://code.wildfiregames.com/D2792
This was SVN commit r23800.
This commit is contained in:
Stan 2020-07-04 11:05:05 +00:00
parent 98285aa429
commit 8e19745bba
2 changed files with 8 additions and 6 deletions

View File

@ -1,20 +1,21 @@
{
"autoResearch": true,
"icon": "upgrade_advanced.png",
"tooltip": "Units promoted to the advanced class gain a lot of quality: 20% extra health, 1 extra armor level of every type, 20% extra loot, 20% extra attack for melee units, 4m extra range and better precision for ranged units, faster Infantry movement speeds and extra heal speed and range for healers.",
"tooltip": "Units promoted to the advanced class gain a lot of quality: 10% extra health, 1 extra armor level of every type, 20% extra loot, 20% extra attack for melee units, 4m extra range and better precision for ranged units, faster Infantry movement speeds and extra heal speed and range for healers.",
"modifications": [
{ "value": "Health/Max", "multiply": 1.2 },
{ "value": "Health/Max", "multiply": 1.1 },
{ "value": "Armour/Hack", "add": 1 },
{ "value": "Armour/Pierce", "add": 1 },
{ "value": "Armour/Crush", "add": 1 },
{ "value": "Attack/Capture/Capture", "add": 0.4 },
{ "value": "ResourceGatherer/BaseSpeed", "multiply": 0.5 },
{ "value": "ResourceGatherer/BaseSpeed", "multiply": 0.7 },
{ "value": "UnitMotion/WalkSpeed", "add": 0.5, "affects": "Infantry" },
{ "value": "Attack/Ranged/MaxRange", "add": 4, "affects": "Ranged" },
{ "value": "Vision/Range", "add": 4, "affects": "Ranged" },
{ "value": "Attack/Ranged/Spread", "multiply": 0.9, "affects": "Ranged" },
{ "value": "Attack/Melee/Damage/Hack", "multiply": 1.2, "affects": "Melee" },
{ "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2, "affects": "Melee" },
{ "value": "Attack/Melee/Damage/Crush", "multiply": 1.2, "affects": "Melee" },
{ "value": "Vision/Range", "add": 3, "affects": "Healer" },
{ "value": "Heal/Range", "add": 3, "affects": "Healer" },
{ "value": "Heal/HP", "add": 5, "affects": "Healer" },

View File

@ -1,20 +1,21 @@
{
"autoResearch": true,
"icon": "upgrade_elite.png",
"tooltip": "Units promoted to the elite class gain a lot of quality: 20% extra health, 1 extra armor level of every type, 20% extra loot, 20% extra attack for melee units, 4m extra range and better precision for ranged units, faster Infantry movement speeds and extra heal speed and range for healers.",
"tooltip": "Units promoted to the elite class gain a lot of quality: 10% extra health, 1 extra armor level of every type, 20% extra loot, 20% extra attack for melee units, 4m extra range and better precision for ranged units, faster Infantry movement speeds and extra heal speed and range for healers.",
"modifications": [
{ "value": "Health/Max", "multiply": 1.2 },
{ "value": "Health/Max", "multiply": 1.1 },
{ "value": "Armour/Hack", "add": 1 },
{ "value": "Armour/Pierce", "add": 1 },
{ "value": "Armour/Crush", "add": 1 },
{ "value": "Attack/Capture/Capture", "add": 0.4 },
{ "value": "ResourceGatherer/BaseSpeed", "multiply": 0.5 },
{ "value": "ResourceGatherer/BaseSpeed", "multiply": 0.7 },
{ "value": "UnitMotion/WalkSpeed", "add": 0.5, "affects": "Infantry" },
{ "value": "Attack/Ranged/MaxRange", "add": 4, "affects": "Ranged" },
{ "value": "Vision/Range", "add": 4, "affects": "Ranged" },
{ "value": "Attack/Ranged/Spread", "multiply": 0.9, "affects": "Ranged" },
{ "value": "Attack/Melee/Damage/Hack", "multiply": 1.2, "affects": "Melee" },
{ "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2, "affects": "Melee" },
{ "value": "Attack/Melee/Damage/Crush", "multiply": 1.2, "affects": "Melee" },
{ "value": "Vision/Range", "add": 3, "affects": "Healer" },
{ "value": "Heal/Range", "add": 3, "affects": "Healer" },
{ "value": "Heal/HP", "add": 5, "affects": "Healer" },