Simulation | Tooltip trickle food rate for garrisoned animals
Fixes #6687 This was SVN commit r27443.
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@ -4,6 +4,6 @@
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"modifications": [
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{ "value": "ResourceTrickle/Rates/food", "add": 1 }
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],
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"auraDescription" : "Garrison domesticated animals within the Corral to enable a slow trickle of food per animal.",
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"auraDescription" : "Garrison domesticated animals within the Corral to enable a slow trickle of food per animal. Pigs, Sheep, and Goats: 1 food/4 seconds. Cattle: 1 food/2 seconds.",
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"auraName": "Ranching and Corralling"
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}
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@ -28,7 +28,7 @@
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<Identity>
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<GenericName>Corral</GenericName>
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<SelectionGroupName>template_structure_resource_corral</SelectionGroupName>
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<Tooltip>Raise Domestic Animals for immediate slaughter, or garrison them instead to gain a free trickle of food.</Tooltip>
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<Tooltip>Raise Domestic Animals for food.</Tooltip>
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<VisibleClasses datatype="tokens">Economic Village Corral</VisibleClasses>
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<Icon>structures/corral.png</Icon>
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<Requirements>
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@ -2,7 +2,7 @@
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<Entity parent="template_unit_fauna_herd">
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<Identity>
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<Classes datatype="tokens">Domestic</Classes>
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<Tooltip>Kill to gather meat for quick food, or garrison in a Corral for a slow food trickle.</Tooltip>
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<Tooltip>Kill to gather meat for quick food or garrison in a Corral for a slow food trickle.</Tooltip>
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</Identity>
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<ResourceTrickle>
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<Rates>
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