Water manager will now load normal maps as DDS instead of TGA.
This was SVN commit r3939.
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@ -109,7 +109,7 @@ int WaterManager::LoadWaterTextures()
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// Load normalmaps (for fancy water)
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while (cur_loading_normal_map < num_normal_maps)
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{
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snprintf(filename, ARRAY_SIZE(filename), "art/textures/animated/water/%s/normal%02d.tga",
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snprintf(filename, ARRAY_SIZE(filename), "art/textures/animated/water/%s/normal%02d.dds",
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water_type, cur_loading_normal_map+1);
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Handle ht = ogl_tex_load(filename);
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if (ht <= 0)
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