[Alpha 26] Make the Han spear cavalry into two-handed and remove the shield as requested by @AIEND
Refs: https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/?do=findComment&comment=503346 This was SVN commit r26945.
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@ -8,25 +8,13 @@
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<prop actor="props/units/heads/head_china.xml" attachpoint="head"/>
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<prop actor="props/units/helmets/han_cap.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/sheath/han_jian_sheath_left_d.xml" attachpoint="sheath_L"/>
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<prop actor="props/units/shields/han_shield_03.xml" attachpoint="shield_arm"/>
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<prop actor="props/units/weapons/spear/han_ji.xml" attachpoint="weapon_R"/>
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</props>
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<textures>
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<texture file="skeletal/han/lamellar_01_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="han_standard_spear">
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<props>
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<prop actor="props/units/weapons/spear/han_standard_spear.xml" attachpoint="weapon_R"/>
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</props>
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</variant>
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<variant frequency="1" name="han_ji">
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<props>
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<prop actor="props/units/weapons/spear/han_ji.xml" attachpoint="weapon_R"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="Han-Armor-Lamellar-01-Lacqurered-01">
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<textures>
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@ -45,7 +33,7 @@
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</variant>
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</group>
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<group>
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<variant file="biped/rider/cavalry/base_spearman_fast_shield_01.xml" frequency="1" name="Spearman-Fast-Shield-01"/>
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<variant file="biped/rider/cavalry/base_spearman_2h_fast_relax.xml" name="Spearman-2h-Fast-Relax" frequency="1"/>
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<variant file="biped/rider/carry_meat.xml"/>
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</group>
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<group>
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@ -8,19 +8,7 @@
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<prop actor="props/units/heads/head_china.xml" attachpoint="head"/>
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<prop actor="props/units/helmets/han_hairbun.xml" attachpoint="helmet"/>
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<prop actor="props/units/helmets/headband_generic.xml" attachpoint="helmet"/>
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<prop actor="props/units/shields/han_shield_03.xml" attachpoint="shield_arm"/>
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<prop actor="props/units/weapons/sheath/han_jian_sheath_left_d.xml" attachpoint="sheath_L"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="han_standard_spear">
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<props>
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<prop actor="props/units/weapons/spear/han_standard_spear.xml" attachpoint="weapon_R"/>
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</props>
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</variant>
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<variant frequency="1" name="han_ji">
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<props>
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<prop actor="props/units/weapons/spear/han_ji.xml" attachpoint="weapon_R"/>
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</props>
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</variant>
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@ -43,7 +31,7 @@
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</variant>
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</group>
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<group>
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<variant file="biped/rider/cavalry/base_spearman_fast_shield_01.xml" frequency="1" name="Spearman-Fast-Shield-01"/>
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<variant file="biped/rider/cavalry/base_spearman_2h_fast_relax.xml" name="Spearman-2h-Fast-Relax" frequency="1"/>
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<variant file="biped/rider/carry_meat.xml"/>
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</group>
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<group>
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@ -8,25 +8,13 @@
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<prop actor="props/units/heads/head_china.xml" attachpoint="head"/>
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<prop actor="props/units/helmets/han_cavalry_swordsman_helmet.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/sheath/han_jian_sheath_left_d.xml" attachpoint="sheath_L"/>
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<prop actor="props/units/shields/han_shield_03.xml" attachpoint="shield_arm"/>
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<prop actor="props/units/weapons/spear/han_ji.xml" attachpoint="weapon_R"/>
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</props>
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<textures>
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<texture file="skeletal/han/lamellar_02_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="han_standard_spear">
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<props>
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<prop actor="props/units/weapons/spear/han_standard_spear.xml" attachpoint="weapon_R"/>
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</props>
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</variant>
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<variant frequency="1" name="han_ji">
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<props>
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<prop actor="props/units/weapons/spear/han_ji.xml" attachpoint="weapon_R"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="Han-Armor-Lamellar-02-Lacqurered-01">
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<textures>
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@ -45,7 +33,7 @@
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</variant>
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</group>
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<group>
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<variant file="biped/rider/cavalry/base_spearman_fast_shield_01.xml" frequency="1" name="Spearman-Fast-Shield-01"/>
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<variant file="biped/rider/cavalry/base_spearman_2h_fast_relax.xml" name="Spearman-2h-Fast-Relax" frequency="1"/>
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<variant file="biped/rider/carry_meat.xml"/>
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</group>
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<group>
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