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forked from 0ad/0ad

Petra fixes for naval maps

This was SVN commit r16797.
This commit is contained in:
mimo 2015-06-19 21:09:41 +00:00
parent bbafed7fbf
commit 92832b1dc7
2 changed files with 3 additions and 3 deletions

View File

@ -142,9 +142,9 @@ m.NavalManager.prototype.init = function(gameState, deserializing)
nb++;
if (this.landingZones[land][sea].indexOf(j-width) !== -1)
nb++;
if (nb > nbmax)
nbmax = nb;
}
if (nb > nbmax)
nbmax = nb;
var nbcut = Math.min(2, nbmax);
for (var i = 0; i < this.landingZones[land][sea].length; i++)
{

View File

@ -380,7 +380,7 @@ m.TransportPlan.prototype.getBoardingPos = function(gameState, ship, landIndex,
dist += API3.SquareVectorDistance(pos, destination);
if (avoidEnnemy)
{
var territoryOwner = gameState.ai.HQ.territoryMap.getOwnerIndex(i);
let territoryOwner = gameState.ai.HQ.territoryMap.getOwner(pos);
if (territoryOwner != 0 && !gameState.isPlayerAlly(territoryOwner))
dist += 100000000;
}