New goat mesh, reviewed by Lordgood and Wowgetoffyourcellphone.
Made on fatherbushido's request. This was SVN commit r20485.
This commit is contained in:
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b244e5db78
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9cdf20f123
@ -2,16 +2,45 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Mesh">
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<variant frequency="100" name="Female">
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<animations>
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<animation file="quadraped/goat_walk.dae" name="Walk" speed="75"/>
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<animation file="quadraped/goat_idle_01.dae" name="Idle" speed="100"/>
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<animation file="quadraped/goat_idle_02.dae" name="Idle" speed="100"/>
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<animation file="quadraped/goat_death.dae" name="Death" speed="100"/>
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</animations>
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<mesh>skeletal/goat.dae</mesh>
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</variant>
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<variant frequency="100" name="Male">
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<animations>
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<animation file="quadraped/goat_walk.dae" name="Walk" speed="75"/>
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<animation file="quadraped/goat_idle_01.dae" name="Idle" speed="100"/>
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<animation file="quadraped/goat_idle_02.dae" name="Idle" speed="100"/>
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<animation file="quadraped/goat_death.dae" name="Death" speed="100"/>
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</animations>
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<mesh>skeletal/goat_male.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Hair-dark">
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<textures><texture file="skeletal/animal_goat.dds" name="baseTex"/></textures>
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<variant frequency="1" name="Gray">
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<textures>
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<texture file="skeletal/animal_goat_grey.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Hair-light">
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<textures><texture file="skeletal/animal_goat2.dds" name="baseTex"/></textures>
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<variant frequency="1" name="Brown">
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<textures>
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<texture file="skeletal/animal_goat.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Black">
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<textures>
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<texture file="skeletal/animal_goat_black.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="White">
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<textures>
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<texture file="skeletal/animal_goat_white.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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BIN
binaries/data/mods/public/art/animation/quadraped/goat_death.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/animation/quadraped/goat_death.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/animation/quadraped/goat_idle_01.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/animation/quadraped/goat_idle_01.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/animation/quadraped/goat_idle_02.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/animation/quadraped/goat_idle_02.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/animation/quadraped/goat_walk.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/animation/quadraped/goat_walk.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/skeletal/goat.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/skeletal/goat.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/meshes/skeletal/goat_male.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/skeletal/goat_male.dae
(Stored with Git LFS)
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128
binaries/data/mods/public/art/skeletons/goat.xml
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128
binaries/data/mods/public/art/skeletons/goat.xml
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@ -0,0 +1,128 @@
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<skeletons>
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<standard_skeleton id="Goat" title="Goat Skeleton">
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<bone name="Base">
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<bone name="spine">
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<bone name="neck">
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<bone name="head"></bone>
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</bone>
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<bone name="shoulder_front_r">
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<bone name="thigh_front_r">
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<bone name="calf_front_r">
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<bone name="foot_front_r">
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<bone name="foot_front_tip_r"></bone>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="shoulder_front_l">
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<bone name="thigh_front_l">
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<bone name="calf_front_l">
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<bone name="foot_front_l">
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<bone name="foot_front_tip_l"></bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="spine_back">
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<bone name="back">
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<bone name="thigh_back_r">
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<bone name="calf_back_r">
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<bone name="foot_back_r">
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<bone name="foot_back_tip_r"></bone>
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</bone>
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</bone>
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</bone>
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<bone name="thigh_back_l">
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<bone name="calf_back_l">
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<bone name="foot_back_l">
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<bone name="foot_back_tip_l"></bone>
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</bone>
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</bone>
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</bone>
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<bone name="tail"></bone>
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</bone>
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</bone>
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</bone>
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</standard_skeleton>
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<skeleton target="Goat" title="Goat Skeleton">
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<identifier>
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<root>Base</root>
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</identifier>
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<bone name="Base">
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<target>Base</target>
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<bone name="spine">
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<target>spine</target>
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<bone name="neck">
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<target>neck</target>
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<bone name="head">
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<target>head</target>
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</bone>
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</bone>
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<bone name="shoulder_front_r">
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<target>shoulder_front_r</target>
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<bone name="thigh_front_r">
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<target>thigh_front_r</target>
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<bone name="calf_front_r">
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<target>calf_front_r</target>
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<bone name="foot_front_r">
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<target>foot_front_r</target>
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<bone name="foot_front_tip_r">
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<target>foot_front_tip_r</target>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="shoulder_front_l">
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<target>shoulder_front_l</target>
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<bone name="thigh_front_l">
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<target>thigh_front_l</target>
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<bone name="calf_front_l">
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<target>calf_front_l</target>
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<bone name="foot_front_l">
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<target>foot_front_l</target>
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<bone name="foot_front_tip_l">
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<target>foot_front_tip_l</target>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="spine_back">
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<target>spine_back</target>
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<bone name="back">
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<target>back</target>
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<bone name="thigh_back_r">
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<target>thigh_back_r</target>
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<bone name="calf_back_r">
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<target>calf_back_r</target>
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<bone name="foot_back_r">
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<target>foot_back_r</target>
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<bone name="foot_back_tip_r">
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<target>foot_back_tip_r</target>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="thigh_back_l">
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<target>thigh_back_l</target>
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<bone name="calf_back_l">
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<target>calf_back_l</target>
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<bone name="foot_back_l">
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<target>foot_back_l</target>
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<bone name="foot_back_tip_l">
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<target>foot_back_tip_l</target>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="tail">
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<target>tail</target>
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</bone>
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</bone>
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</bone>
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</bone>
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</skeleton>
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</skeletons>
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_goat.png
(Stored with Git LFS)
Normal file
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binaries/data/mods/public/art/textures/skins/skeletal/animal_goat.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/animal_goat_black.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/animal_goat_black.png
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binaries/data/mods/public/art/textures/skins/skeletal/animal_goat_grey.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/animal_goat_grey.png
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binaries/data/mods/public/art/textures/skins/skeletal/animal_goat_white.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/animal_goat_white.png
(Stored with Git LFS)
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