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forked from 0ad/0ad

New goat mesh, reviewed by Lordgood and Wowgetoffyourcellphone.

Made on fatherbushido's request.

This was SVN commit r20485.
This commit is contained in:
Stan 2017-11-20 17:14:47 +00:00
parent b244e5db78
commit 9cdf20f123
12 changed files with 191 additions and 7 deletions

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@ -2,16 +2,45 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<variant frequency="100" name="Female">
<animations>
<animation file="quadraped/goat_walk.dae" name="Walk" speed="75"/>
<animation file="quadraped/goat_idle_01.dae" name="Idle" speed="100"/>
<animation file="quadraped/goat_idle_02.dae" name="Idle" speed="100"/>
<animation file="quadraped/goat_death.dae" name="Death" speed="100"/>
</animations>
<mesh>skeletal/goat.dae</mesh>
</variant>
<variant frequency="100" name="Male">
<animations>
<animation file="quadraped/goat_walk.dae" name="Walk" speed="75"/>
<animation file="quadraped/goat_idle_01.dae" name="Idle" speed="100"/>
<animation file="quadraped/goat_idle_02.dae" name="Idle" speed="100"/>
<animation file="quadraped/goat_death.dae" name="Death" speed="100"/>
</animations>
<mesh>skeletal/goat_male.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Hair-dark">
<textures><texture file="skeletal/animal_goat.dds" name="baseTex"/></textures>
<variant frequency="1" name="Gray">
<textures>
<texture file="skeletal/animal_goat_grey.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Hair-light">
<textures><texture file="skeletal/animal_goat2.dds" name="baseTex"/></textures>
<variant frequency="1" name="Brown">
<textures>
<texture file="skeletal/animal_goat.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Black">
<textures>
<texture file="skeletal/animal_goat_black.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="White">
<textures>
<texture file="skeletal/animal_goat_white.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>

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binaries/data/mods/public/art/meshes/skeletal/goat_male.dae (Stored with Git LFS) Normal file

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<skeletons>
<standard_skeleton id="Goat" title="Goat Skeleton">
<bone name="Base">
<bone name="spine">
<bone name="neck">
<bone name="head"></bone>
</bone>
<bone name="shoulder_front_r">
<bone name="thigh_front_r">
<bone name="calf_front_r">
<bone name="foot_front_r">
<bone name="foot_front_tip_r"></bone>
</bone>
</bone>
</bone>
</bone>
<bone name="shoulder_front_l">
<bone name="thigh_front_l">
<bone name="calf_front_l">
<bone name="foot_front_l">
<bone name="foot_front_tip_l"></bone>
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="spine_back">
<bone name="back">
<bone name="thigh_back_r">
<bone name="calf_back_r">
<bone name="foot_back_r">
<bone name="foot_back_tip_r"></bone>
</bone>
</bone>
</bone>
<bone name="thigh_back_l">
<bone name="calf_back_l">
<bone name="foot_back_l">
<bone name="foot_back_tip_l"></bone>
</bone>
</bone>
</bone>
<bone name="tail"></bone>
</bone>
</bone>
</bone>
</standard_skeleton>
<skeleton target="Goat" title="Goat Skeleton">
<identifier>
<root>Base</root>
</identifier>
<bone name="Base">
<target>Base</target>
<bone name="spine">
<target>spine</target>
<bone name="neck">
<target>neck</target>
<bone name="head">
<target>head</target>
</bone>
</bone>
<bone name="shoulder_front_r">
<target>shoulder_front_r</target>
<bone name="thigh_front_r">
<target>thigh_front_r</target>
<bone name="calf_front_r">
<target>calf_front_r</target>
<bone name="foot_front_r">
<target>foot_front_r</target>
<bone name="foot_front_tip_r">
<target>foot_front_tip_r</target>
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="shoulder_front_l">
<target>shoulder_front_l</target>
<bone name="thigh_front_l">
<target>thigh_front_l</target>
<bone name="calf_front_l">
<target>calf_front_l</target>
<bone name="foot_front_l">
<target>foot_front_l</target>
<bone name="foot_front_tip_l">
<target>foot_front_tip_l</target>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="spine_back">
<target>spine_back</target>
<bone name="back">
<target>back</target>
<bone name="thigh_back_r">
<target>thigh_back_r</target>
<bone name="calf_back_r">
<target>calf_back_r</target>
<bone name="foot_back_r">
<target>foot_back_r</target>
<bone name="foot_back_tip_r">
<target>foot_back_tip_r</target>
</bone>
</bone>
</bone>
</bone>
<bone name="thigh_back_l">
<target>thigh_back_l</target>
<bone name="calf_back_l">
<target>calf_back_l</target>
<bone name="foot_back_l">
<target>foot_back_l</target>
<bone name="foot_back_tip_l">
<target>foot_back_tip_l</target>
</bone>
</bone>
</bone>
</bone>
<bone name="tail">
<target>tail</target>
</bone>
</bone>
</bone>
</bone>
</skeleton>
</skeletons>

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