1
0
forked from 0ad/0ad

This was SVN commit r4211.

This commit is contained in:
Michael D. Hafer 2006-08-09 15:14:45 +00:00
parent 964b79e11c
commit 9fda86622c

View File

@ -6,24 +6,23 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="28"/>
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="112"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/rome_scutum_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/rome_isw_e.dds</texture>
<texture>skeletal/rome_isp_e.dds</texture>
</variant>
</group>
@ -33,7 +32,7 @@
<props>
<prop attachpoint="l_hand"/>
<prop actor="props/units/shields/rome_scutum_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">