- Use @Lordgood's new obelisks for the Ptol civic center, and the military_colony
- Rename and move the current ptolemy military_colony settlement obelisk - Update the Egypt (3v3) map This was SVN commit r23530.
This commit is contained in:
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8bfb449375
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Obelisk 03">
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<mesh>props/obelisk_03.dae</mesh>
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<textures>
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<texture file="structural/kush_struct_2.png" name="baseTex"/>
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<texture file="structural/ptol_struct_norm.png" name="normTex"/>
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<texture file="structural/ptol_struct_spec.png" name="specTex"/>
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<texture file="props/ao/obelisk_03.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -1,16 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="flowers">
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<mesh>props/ptol_military_settlement_obelisk.dae</mesh>
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<textures>
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<texture file="structural/ptol_edfu_paintings.png" name="baseTex"/>
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<texture file="structural/ptol_edfu_paintings_norm.png" name="normTex"/>
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<texture file="structural/ptol_edfu_paintings_spec.png" name="specTex"/>
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<texture file="structural/ao/ptol_military_colony_ao.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Obelisk 04">
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<mesh>props/obelisk_04.dae</mesh>
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<textures>
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<texture file="structural/ptol_edfu_paintings.png" name="baseTex"/>
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<texture file="structural/ptol_edfu_paintings_norm.png" name="normTex"/>
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<texture file="structural/ptol_edfu_paintings_spec.png" name="specTex"/>
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<texture file="structural/ao/ptol_military_colony_ao.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -17,8 +17,8 @@
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<prop actor="particle/flame_firepit_1.xml" attachpoint="fire2"/>
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<prop actor="particle/flame_firepit_2.xml" attachpoint="fire2"/>
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<prop actor="particle/smoke_small_light.xml" attachpoint="fire2"/>
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<prop actor="props/special/eyecandy/obelisk.xml" attachpoint="obelisk1" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/obelisk.xml" attachpoint="obelisk2" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/obelisk_b.xml" attachpoint="obelisk1" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/obelisk_b.xml" attachpoint="obelisk2" maxheight="20" minheight="-20"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures>
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@ -8,13 +8,12 @@
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</animations>
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<mesh>structural/ptol_military_settlement_struct_ptolemaic.dae</mesh>
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<props>
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<prop actor="props/structures/ptolemies/ptol_military_settlement_struct_seleucid.xml" attachpoint="root"/>
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<prop actor="props/structures/ptolemies/ptol_military_settlement_struct_helenistic.xml" attachpoint="root"/>
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<prop actor="props/structures/ptolemies/ptol_military_settlement_struct_seleucid.xml" attachpoint="root"/>
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<prop actor="props/structures/ptolemies/ptol_military_settlement_struct_helenistic.xml" attachpoint="root"/>
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<prop actor="props/structures/ptolemies/ptol_military_settlement_leaves.xml" attachpoint="root" />
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<prop actor="props/structures/ptolemies/ptol_military_settlement_trunks.xml" attachpoint="root"/>
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<prop actor="props/structures/ptolemies/ptol_military_settlement_obelisk.xml" attachpoint="root"/>
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<prop actor="props/special/eyecandy/obelisk_03.xml" attachpoint="root"/>
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<prop actor="props/structures/ptolemies/ptol_military_settlement_flowers.xml" attachpoint="root"/>
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<prop actor="props/structures/ptolemies/ptol_military_settlement_trunks.xml" attachpoint="root"/>
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<prop actor="props/structures/ptolemies/ptol_military_settlement_door.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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@ -35,7 +34,6 @@
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<prop actor="props/special/common/garrison_flag_ptol.xml" attachpoint="garrisoned2"/>
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<prop actor="props/special/common/garrison_flag_ptol.xml" attachpoint="garrisoned3"/>
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<prop actor="props/special/common/garrison_flag_ptol.xml" attachpoint="garrisoned4"/>
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</props>
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</variant>
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</group>
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@ -50,6 +48,13 @@
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<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/ptolemies/ptol_military_settlement_struct_seleucid.xml" attachpoint="root"/>
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<prop actor="props/structures/ptolemies/ptol_military_settlement_struct_helenistic.xml" attachpoint="root"/>
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<prop actor="props/structures/ptolemies/ptol_military_settlement_leaves.xml" attachpoint="root" />
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<prop actor="props/structures/ptolemies/ptol_military_settlement_trunks.xml" attachpoint="root"/>
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<prop actor="props/special/eyecandy/obelisk_03.xml" attachpoint="root"/>
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<prop actor="props/structures/ptolemies/ptol_military_settlement_flowers.xml" attachpoint="root"/>
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<prop actor="props/structures/ptolemies/ptol_military_settlement_door.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -4,6 +4,7 @@
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<group>
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<variant frequency="1" name="base">
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<textures>
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<texture file="structural/kush_struct_2.png" name="baseTex"/>
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<texture file="structural/ptol_struct_norm.png" name="normTex"/>
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<texture file="structural/ptol_struct_spec.png" name="specTex"/>
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</textures>
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@ -18,8 +19,6 @@
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<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/kush_struct_2.png" name="baseTex"/>
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<texture file="structural/ptol_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/ptol_temple.png" name="aoTex"/>
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</textures>
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</variant>
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@ -31,7 +30,6 @@
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<prop actor="props/structures/decals/spart_temple.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/kush_struct_2.png" name="baseTex"/>
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<texture file="structural/ao/ptol_temple_helle_2_AO.png" name="aoTex"/>
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</textures>
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</variant>
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binaries/data/mods/public/art/meshes/props/obelisk_03.dae
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binaries/data/mods/public/art/meshes/props/obelisk_03.dae
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binaries/data/mods/public/art/textures/skins/props/ao/obelisk_03.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/ao/obelisk_03.png
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binaries/data/mods/public/maps/skirmishes/Egypt (3v3).xml
(Stored with Git LFS)
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binaries/data/mods/public/maps/skirmishes/Egypt (3v3).xml
(Stored with Git LFS)
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