[art][model][decals] Fix the Spartan Forge by recentering the model, also create a new decal for it from the existing texture.
Tweak the other Spartan decals while I'm at it. This was SVN commit r26795.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant name="barracks_decal_5x5">
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<variant name="decal_1x1">
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<decal angle="0" depth="13.5" offsetx="0" offsetz="0" width="13.5"/>
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<textures>
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<texture file="props/spart_1x1_decal.png" name="baseTex"/>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant name="barracks_decal_5x5">
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<variant name="decal_3x3">
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<decal angle="0" depth="22" offsetx="0" offsetz="0" width="22"/>
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<textures>
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<texture file="props/spart_3x3_decal.png" name="baseTex"/>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant name="barracks_decal_5x5">
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<variant name="decal_5x5">
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<decal angle="0" depth="35" offsetx="0" offsetz="0" width="36"/>
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<textures>
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<texture file="props/spart_5x5_decal.png" name="baseTex"/>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant name="barracks_decal_5x5">
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<variant name="barracks_decal_4x4">
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<decal angle="0" depth="27" offsetx="0" offsetz="1" width="27"/>
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<textures>
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<texture file="props/spart_barracks_decal.png" name="baseTex"/>
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@ -0,0 +1,14 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant name="forge_decal_4x4">
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<decal angle="0" depth="24" offsetx="0" offsetz="0" width="24"/>
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<textures>
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<texture file="props/spart_blacksmith_decal.png" name="baseTex"/>
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<texture file="props/spart_barracks_decal_norm.png" name="normTex"/>
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<texture file="props/spart_barracks_decal_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>terrain_norm_spec.xml</material>
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</actor>
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@ -5,7 +5,7 @@
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<variant frequency="1" name="new">
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<mesh>structural/spart_blacksmith.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/spart_forge.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/sparta_struct.png" name="baseTex"/>
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BIN
binaries/data/mods/public/art/meshes/structural/spart_blacksmith.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/spart_blacksmith.dae
(Stored with Git LFS)
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