1
0
forked from 0ad/0ad

[art][model][decals] Fix the Spartan Forge by recentering the model, also create a new decal for it from the existing texture.

Tweak the other Spartan decals while I'm at it.

This was SVN commit r26795.
This commit is contained in:
wowgetoffyourcellphone 2022-04-16 05:06:01 +00:00
parent 9217a710ec
commit a2c3e7503b
7 changed files with 21 additions and 7 deletions

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="barracks_decal_5x5">
<variant name="decal_1x1">
<decal angle="0" depth="13.5" offsetx="0" offsetz="0" width="13.5"/>
<textures>
<texture file="props/spart_1x1_decal.png" name="baseTex"/>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="barracks_decal_5x5">
<variant name="decal_3x3">
<decal angle="0" depth="22" offsetx="0" offsetz="0" width="22"/>
<textures>
<texture file="props/spart_3x3_decal.png" name="baseTex"/>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="barracks_decal_5x5">
<variant name="decal_5x5">
<decal angle="0" depth="35" offsetx="0" offsetz="0" width="36"/>
<textures>
<texture file="props/spart_5x5_decal.png" name="baseTex"/>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="barracks_decal_5x5">
<variant name="barracks_decal_4x4">
<decal angle="0" depth="27" offsetx="0" offsetz="1" width="27"/>
<textures>
<texture file="props/spart_barracks_decal.png" name="baseTex"/>

View File

@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="forge_decal_4x4">
<decal angle="0" depth="24" offsetx="0" offsetz="0" width="24"/>
<textures>
<texture file="props/spart_blacksmith_decal.png" name="baseTex"/>
<texture file="props/spart_barracks_decal_norm.png" name="normTex"/>
<texture file="props/spart_barracks_decal_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>terrain_norm_spec.xml</material>
</actor>

View File

@ -5,7 +5,7 @@
<variant frequency="1" name="new">
<mesh>structural/spart_blacksmith.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
<prop actor="props/structures/decals/spart_forge.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/sparta_struct.png" name="baseTex"/>

Binary file not shown.