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forked from 0ad/0ad

P-51 Mustang

This was SVN commit r9676.
This commit is contained in:
Michael D. Hafer 2011-06-27 00:26:33 +00:00
parent ff1277d4d8
commit a64f1356cb
10 changed files with 46 additions and 11 deletions

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="decal_runway">
<decal width="40" depth="160" angle="0" offsetx="0" offsetz="0"/>
<texture>structural/runway.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -7,7 +7,7 @@
<props>
<prop actor="props/units/weapons/rock_flaming.xml" attachpoint="projectile"/>
</props>
<texture>structural/aeroplane.dds</texture>
<texture>structural/mustang.png</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/aeroplane_idle.dae</mesh>
<props>
<prop actor="props/units/weapons/rock_flaming.xml" attachpoint="projectile"/>
</props>
<texture>structural/mustang.png</texture>
</variant>
</group>
</actor>

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binaries/data/mods/public/maps/scenarios/Flight_demo_2.pmp (Stored with Git LFS) Normal file

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binaries/data/mods/public/maps/scenarios/Flight_demo_2.xml (Stored with Git LFS) Normal file

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@ -17,12 +17,12 @@
<TurnRate>1.0</TurnRate>
</Position>
<UnitMotionFlying>
<MaxSpeed>30.0</MaxSpeed>
<AccelRate>8.0</AccelRate>
<MaxSpeed>40.0</MaxSpeed>
<AccelRate>15.0</AccelRate>
<TurnRate>1.0</TurnRate>
<OvershootTime>2.0</OvershootTime>
<FlyingHeight>30.0</FlyingHeight>
<ClimbRate>6.0</ClimbRate>
<FlyingHeight>50.0</FlyingHeight>
<ClimbRate>5.0</ClimbRate>
</UnitMotionFlying>
<Attack>
<Ranged>
@ -31,9 +31,9 @@
<Crush>25.0</Crush>
<MaxRange>48</MaxRange>
<MinRange>24</MinRange>
<ProjectileSpeed>50.0</ProjectileSpeed>
<ProjectileSpeed>60.0</ProjectileSpeed>
<PrepareTime>0</PrepareTime>
<RepeatTime>1000</RepeatTime>
<RepeatTime>2000</RepeatTime>
</Ranged>
</Attack>
</Entity>