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forked from 0ad/0ad

Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.

This was SVN commit r1644.
This commit is contained in:
Acumen 2005-01-05 19:58:58 +00:00
parent c04a18f627
commit a6c41eb2fe
18 changed files with 43 additions and 40 deletions

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@ -11,5 +11,10 @@
history="During the Great Colonisation, the Hellenes built numerous colonies all over the shores of the Mediterranean and Black Seas, which became miniature versions of Greece on foreign soil."
/>
</Traits>
<Actions>
<Create
list.unit="isp_b;ijv_b;csw_b;fem"
/>
</Actions>
<Actor>Hellenes Civil Center</Actor>
</Entity>

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@ -7,8 +7,8 @@
civ="Hellenes"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Limenos"
history="Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonisation were thriving port centres, which traded with the local population."
/>
</Traits>
<Actor>Hellenes Dock</Actor>

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@ -7,8 +7,8 @@
civ="Hellenes"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Agora"
history="The most important place in most Classical Greek polises, the Agora served many purposes - it was a stage for public speeches and debates, as well as a market."
/>
</Traits>
<Actor>Hellenes Market</Actor>

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@ -7,8 +7,8 @@
civ="Hellenes"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Teichos"
history="All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures."
/>
</Traits>
<Actor>Hellenes Wall Section</Actor>

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@ -7,8 +7,8 @@
civ="Hellenes"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Pyrgos"
history="Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants."
/>
</Traits>
<Actor>Hellenes Tower</Actor>

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@ -7,9 +7,14 @@
civ="Iberians"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Oppidum"
history="The Oppidum, plural Oppida (oh-PEE-dah), has a long history in the Iberian Peninsula. They were walled towns, dating back to even before the time period of the game and expanding greatly during it. They were usually built upon heights for better defensive purposes but sometimes right out on the plains, especially in the east where there may not have been heights at desirable locations near meandering rivers. This concept drawing is derived from an actual archeological site that has been excavated in the northeast of Spain having belonged to the Ilergete (ee-layer-HAY-tay) tribe as shown in the figure below and from the virtual reconstruction of the site at the museum located adjacent to it."
/>
</Traits>
<Actions>
<Create
list.unit="isw_b;isl_b;cjv_b;fem"
/>
</Actions>
<Actor>Iberian Civil Center</Actor>
</Entity>

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@ -7,8 +7,8 @@
civ="Iberians"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Hacienda"
history="The Hacienda is adopted as being a farm centre that would typically house more than a single family, or an extended family, involved in all manner of agricultural pursuit required of the times."
/>
</Traits>
<Actor>Iberian Farmstead</Actor>

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@ -7,8 +7,8 @@
civ="Iberians"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Castro"
history="The Castro can be likened to a more strongly fortified town centre than that of the common Oppidum which were also fortified places of habitation. As such it was widely and normally constructed upon a height, and almost always had some sort of an acropolis built at the highest point within its towered walls. In the archeological record of the Iberian Peninsula, the remnants of as many as a thousand fortified places identifiable as Castros can be found in modern day Portugal alone."
/>
</Traits>
<Actor>Iberian Fortress</Actor>

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@ -7,8 +7,8 @@
civ="Iberians"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Templo"
history="The Iberian tribes did not typically worship their gods at temples, but there has been a single instance in which the remains of an ancient Tartessian temple has been unearthed in Andalusia in southern Spain. The Iberians for the most part worshipped their gods at small household votive altars in their homes or sometimes at smallish monuments to them in the outdoors. Their two principal gods (though they are also known to have had many others) were Endovelico, as the male represented by a boar, and Ataecina, the female counterpart as represented by a goat."
/>
</Traits>
<Actor>Iberian Temple</Actor>

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@ -7,8 +7,8 @@
civ="Iberians"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Casa"
history="Iberians structures of the time were typically built either entirely of stone or with stone stub walls with 'adobe' raising them on up to the roof lines above them. Roofs were then, depending on the economic status of individuals, covered with a composite of mud and binding vegetable and waterproofing asphaltic materials, or slate stone, or in many cases in the region, with so-called Spanish roofing tiles. Some house roofs were constructed at an angle to allow any rainfall to run right over the occupant's front door. The adobe walls would have been plastered and 'whitewashed' for all but the most humble or neglected of abode."
/>
</Traits>
<Actor>Iberian House A</Actor>

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@ -7,8 +7,8 @@
civ="Iberians"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Cuartel"
history="To the best of our knowledge, the Iberians did not have standing armies in the sense that we know of them elsewhere or of today, it is doubtful that they had specific structures designated as military centres; however as a game construct we show a modest structure wherein military related activities take place."
/>
</Traits>
<Actor>Iberian Barracks</Actor>

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@ -7,8 +7,8 @@
civ="Iberians"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Puerto"
history="No one really knows how ancient 1st millennium Iberian Peninsular docks or ports looked, though they were probably pretty simple affairs having but a short pier, if even that. However, for the purposes of creating a structure in the game and because the Phoenicians / Carthaginians had such broad influence on the peninsula for a half millennium before the timeframe of the game, we have chosen to model something similar to the inner port centre at Carthage, with typical Iberians architectural applications applied to it. The largest port that was strictly Iberian, though said to have been founded by the Greeks (defaulting to the resident Iberians when Greek merchants were blocked by Carthage from further trading into the western Mediterranean), was probably only that of Saguntum (and possibly Emporion) on the eastern coast of Spain referred to as the Spanish Levant."
/>
</Traits>
<Actor>Iberian Dock</Actor>

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@ -7,8 +7,8 @@
civ="Iberians"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Centro de Recursos"
history="There was no such thing as an Iberians resource centre during the time frame although there may have been camps. However as a game construct we show one to serve purpose of supporting lumbering and mining operations."
/>
</Traits>
<Actor>Iberian Mill</Actor>

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@ -7,8 +7,8 @@
civ="Iberians"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Mercado"
history="The trade centres or marketplaces of the Iberians may have in fact been no more than folks gathering about in a plaza during certain days of the week or month in order to exchange goods. As a game construct we show a modest building where trading and purchasing goods for sale may take place."
/>
</Traits>
<Actor>Iberian Market</Actor>

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@ -7,8 +7,8 @@
civ="Iberians"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Torre Iberica"
history="These towers were quite large, high and monolithic stonework; being cylindrical lent them added strength. They were initially built at mountain passes to control access through them or on high places to provide overview and defense of surrounding terrain. They may have also been used as 'toll stations' along trading routes. Sometimes they were even built 'right out in the middle of nowhere' on the flatlands, but always with the idea of defensively controlling terrain."
/>
</Traits>
<Actor>Iberian Scout Tower</Actor>

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@ -7,8 +7,8 @@
civ="Iberians"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Muro Ancho"
history="High and strongly built defensive stone walls were a common structure of the Iberian Peninsula during the period, and for long thereafter."
/>
</Traits>
<Actor>Iberian Wall Section</Actor>

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@ -7,8 +7,8 @@
civ="Iberians"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
specific="Puerta Mortal"
history="One of the central attributes of the Iberians civ is that it was a highly defensive one that constantly gave the Carthaginians trouble in their bid to conquer the peninsula (which they never really did) and took the Romans another 200 years to subdue, along with incredibly large cumulative loss of Roman soldier's lives. This doubled gate has been found incorporated into walls surrounding Iberian villages, Oppidum, and fortresses, Castros. It presents rather formidable aspects with its 4 towers, 2 gates, and a courtyard-like interior wherein enemy forces could become entrapped between the two gates, combined with a monolithically strong stone structure. The concept comes from archeologist and paleontologist descriptions of the remains of such gates at various locations scattered about the Iberian Peninsula."
/>
</Traits>
<Actor>Iberian Wall Section</Actor>

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@ -1,15 +1,8 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Tag="iber_wt" Parent="wt">
<Entity Tag="iber_wt" Parent="iber_tf">
<Traits>
<Id
civ_code="iber"
civ="Iberians"
internal_only="false"
specific="(Name)"
history="(Insert History Here)"
/>
</Traits>
<Actor>Iberian Tower</Actor>
</Entity>