[A26][Persians][Fixes] Fixes the Immortal Archer and Ice House for Persians.
This was SVN commit r26998.
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@ -1,6 +1,9 @@
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{
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{
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"genericName": "Subterraneam Aqueducts",
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"genericName": "Subterranean Aqueducts",
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"description": "Qanat, network of underground aqueducts connected to the yakhchal.",
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"specificName": {
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"pers": "Kārēz"
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},
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"description": "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal ice house.",
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"cost": {
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"cost": {
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"wood": 300,
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"wood": 300,
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"stone": 300
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"stone": 300
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@ -12,9 +15,9 @@
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]
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]
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},
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},
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"requirementsTooltip": "Unlocked in City Phase.",
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "cornucopia.png",
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"icon": "flood_control.png",
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"researchTime": 40,
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"researchTime": 40,
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"tooltip": "IceHouse +1 trickle food rate per second.",
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"tooltip": "Ice House +1 trickle food rate per second.",
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"modifications": [
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"modifications": [
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{ "value": "ResourceTrickle/Rates/food", "add": 1 }
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{ "value": "ResourceTrickle/Rates/food", "add": 1 }
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],
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],
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@ -41,9 +41,15 @@
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<ProductionQueue/>
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<ProductionQueue/>
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<Researcher>
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<Researcher>
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<Technologies datatype="tokens">
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<Technologies datatype="tokens">
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pers_food_trickle
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subterranean_aqueducts
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</Technologies>
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</Technologies>
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</Researcher>
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</Researcher>
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<ResourceTrickle>
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<Rates>
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<food>1.0</food>
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</Rates>
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<Interval>2000</Interval>
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</ResourceTrickle>
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<Sound>
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<Sound>
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<SoundGroups>
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<SoundGroups>
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<select>interface/select/building/sel_farmstead.xml</select>
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<select>interface/select/building/sel_farmstead.xml</select>
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@ -0,0 +1,28 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_champion_infantry_archer">
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<Health>
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<Max>140</Max>
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</Health>
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<Identity>
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<Civ>pers</Civ>
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<Lang>persian</Lang>
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<GenericName>Persian Immortal</GenericName>
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<SpecificName>Anušiya</SpecificName>
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<VisibleClasses datatype="tokens">Immortal</VisibleClasses>
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<Icon>units/pers_champion_infantry_archer.png</Icon>
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</Identity>
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<Upgrade>
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<Immortal_spearman>
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<Entity>units/pers/champion_infantry</Entity>
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<Tooltip>Switch to using a spear and shield.</Tooltip>
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<Variant>upgrading</Variant>
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<Time>8</Time>
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</Immortal_spearman>
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</Upgrade>
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<UnitMotion>
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<WalkSpeed op="mul">0.79</WalkSpeed>
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</UnitMotion>
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<VisualActor>
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<Actor>units/persians/infantry_archer_c.xml</Actor>
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</VisualActor>
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</Entity>
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