Attempt to fix reported GL error
This was SVN commit r9327.
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@ -137,6 +137,11 @@ void CParticleEmitter::Bind()
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void CParticleEmitter::RenderArray()
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{
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// Some drivers apparently don't like count=0 in glDrawArrays here,
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// so skip all drawing in that case
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if (m_Particles.empty())
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return;
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u8* base = m_VertexArray.Bind();
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GLsizei stride = (GLsizei)m_VertexArray.GetStride();
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