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forked from 0ad/0ad

Attempt to fix reported GL error

This was SVN commit r9327.
This commit is contained in:
Ykkrosh 2011-04-27 09:41:28 +00:00
parent 9759362b62
commit a872e4a6ad

View File

@ -137,6 +137,11 @@ void CParticleEmitter::Bind()
void CParticleEmitter::RenderArray()
{
// Some drivers apparently don't like count=0 in glDrawArrays here,
// so skip all drawing in that case
if (m_Particles.empty())
return;
u8* base = m_VertexArray.Bind();
GLsizei stride = (GLsizei)m_VertexArray.GetStride();