Windows fixes
This was SVN commit r9570.
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@ -765,6 +765,7 @@ function setup_atlas_packages()
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""
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},{ -- include
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},{ -- extern_libs
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"boost",
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"libxml2",
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"spidermonkey",
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"wxwidgets"
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@ -1039,6 +1040,7 @@ function setup_tests()
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tinsert(links, "test_gen")
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if options["atlas"] then
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tinsert(links, "AtlasObject")
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package_add_extern_libs({"wxwidgets"})
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end
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extra_params = {
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extra_files = { "test_root.cpp", "test_setup.cpp" },
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@ -156,7 +156,7 @@ void CLOSTexture::RecomputeTexture(int unit)
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if (m_Texture)
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{
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CmpPtr<ICmpTerrain> cmpTerrain(m_Simulation, SYSTEM_ENTITY);
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if (!cmpTerrain.null() && m_MapSize != cmpTerrain->GetVerticesPerSide())
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if (!cmpTerrain.null() && m_MapSize != (ssize_t)cmpTerrain->GetVerticesPerSide())
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DeleteTexture();
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}
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@ -149,15 +149,15 @@ void MapSettings::CreateWidgets()
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gameTypes.Add(_T("conquest"));
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gameTypes.Add(_T("endless"));
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wxFlexGridSizer* gridSizer = new wxFlexGridSizer(2);
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wxFlexGridSizer* gridSizer = new wxFlexGridSizer(2, 2);
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gridSizer->Add(new wxStaticText(this, wxID_ANY, _("Reveal map")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
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gridSizer->Add(new wxCheckBox(this, ID_MapReveal, wxEmptyString));
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gridSizer->Add(new wxStaticText(this, wxID_ANY, _("Game type")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
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gridSizer->Add(new wxChoice(this, ID_MapType, wxDefaultPosition, wxDefaultSize, gameTypes));
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gridSizer->Add(new wxStaticText(this, wxID_ANY, _("Num players")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
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wxSpinCtrl* numPlayersSpin = new wxSpinCtrl(this, ID_MapNumPlayers, wxEmptyString, wxDefaultPosition, wxSize(40, -1));
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numPlayersSpin->SetRange(1, MAX_NUM_PLAYERS);
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numPlayersSpin->SetValue(MAX_NUM_PLAYERS);
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numPlayersSpin->SetRange(1, MAX_NUM_PLAYERS);
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gridSizer->Add(numPlayersSpin);
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sizer->Add(gridSizer);
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@ -177,13 +177,14 @@ void MapSettings::CreateWidgets()
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wxCollapsiblePane* playersPane = new wxCollapsiblePane(this, wxID_ANY, _("Player settings"), wxDefaultPosition, wxDefaultSize, wxCP_NO_TLW_RESIZE);
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wxFlexGridSizer* playersPaneSizer = new wxFlexGridSizer(2);
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playersPaneSizer->AddGrowableCol(1);
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playersPaneSizer->Add(new wxStaticText(playersPane->GetPane(), wxID_ANY, _T("")));
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playersPaneSizer->Add(new wxStaticText(playersPane->GetPane(), wxID_ANY, _("Civ")));
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for (size_t i = 0; i < MAX_NUM_PLAYERS; ++i)
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{
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wxString idStr;
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idStr << (i+1);
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playersPaneSizer->Add(new wxStaticText(playersPane->GetPane(), wxID_ANY, idStr), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
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playersPaneSizer->Add(new wxStaticText(playersPane->GetPane(), wxID_ANY, idStr), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT).Border(wxRIGHT, 2));
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wxChoice* civChoice = new wxChoice(playersPane->GetPane(), wxID_ANY);
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for (size_t j = 0; j < civNames.Count(); ++j)
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civChoice->Append(civNames[j], new wxStringClientData(civCodes[j]));
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@ -197,7 +198,7 @@ void MapSettings::CreateWidgets()
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sizer->Add(playersPane, wxSizerFlags().Expand());
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wxStaticBoxSizer* keywordsSizer = new wxStaticBoxSizer(wxVERTICAL, this, _("Keywords"));
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wxFlexGridSizer* kwGridSizer = new wxFlexGridSizer(2);
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wxFlexGridSizer* kwGridSizer = new wxFlexGridSizer(2, 2);
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kwGridSizer->Add(new wxStaticText(this, wxID_ANY, _("Demo")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
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kwGridSizer->Add(new wxCheckBox(this, ID_MapKW_Demo, wxEmptyString));
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kwGridSizer->Add(new wxStaticText(this, wxID_ANY, _("Hidden")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
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@ -222,7 +223,10 @@ void MapSettings::ReadFromEngine()
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wxDynamicCast(FindWindow(ID_MapReveal), wxCheckBox)->SetValue(wxString(m_MapSettings["RevealMap"]) == L"true");
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wxDynamicCast(FindWindow(ID_MapType), wxChoice)->SetStringSelection(wxString(m_MapSettings["GameType"]));
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if (m_MapSettings["GameType"].defined())
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wxDynamicCast(FindWindow(ID_MapType), wxChoice)->SetStringSelection(wxString(m_MapSettings["GameType"]));
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else
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wxDynamicCast(FindWindow(ID_MapType), wxChoice)->SetSelection(0);
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size_t numPlayers = m_MapSettings["PlayerData"]["item"].count();
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wxDynamicCast(FindWindow(ID_MapNumPlayers), wxSpinCtrl)->SetValue(numPlayers);
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@ -331,7 +335,7 @@ MapSidebar::MapSidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebarContaine
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sizer->Add(new wxChoice(this, ID_RandomScript), wxSizerFlags().Expand());
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wxFlexGridSizer* gridSizer = new wxFlexGridSizer(2);
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wxFlexGridSizer* gridSizer = new wxFlexGridSizer(2, 2);
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gridSizer->AddGrowableCol(1);
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wxChoice* sizeChoice = new wxChoice(this, ID_RandomSize);
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@ -373,9 +377,15 @@ MapSidebar::MapSidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebarContaine
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void MapSidebar::OnCollapse(wxCollapsiblePaneEvent& WXUNUSED(evt))
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{
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Freeze();
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// Toggling the collapsing doesn't seem to update the sidebar layout
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// automatically, so do it explicitly here
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Layout();
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Refresh(); // fixes repaint glitch on Windows
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Thaw();
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}
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void MapSidebar::OnFirstDisplay()
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@ -398,6 +408,8 @@ void MapSidebar::OnFirstDisplay()
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scriptChoice->Append(name, new AtObjClientData(*data["settings"]));
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}
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scriptChoice->SetSelection(0);
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Layout();
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}
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void MapSidebar::OnMapReload()
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@ -109,6 +109,7 @@ ObjectSidebar::ObjectSidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebarCo
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strings.Add(_("Entities"));
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strings.Add(_("Actors (all)"));
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wxChoice* objectType = new wxChoice(this, ID_ObjectType, wxDefaultPosition, wxDefaultSize, strings);
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objectType->SetSelection(0);
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m_MainSizer->Add(objectType, wxSizerFlags().Expand());
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p->m_ObjectListBox = new wxListBox(this, ID_SelectObject, wxDefaultPosition, wxDefaultSize, 0, NULL, wxLB_SINGLE|wxLB_HSCROLL);
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@ -281,6 +282,7 @@ ObjectBottomBar::ObjectBottomBar(wxWindow* parent, Observable<ObjectSettings>& o
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_T("gather_rock"), _T("gather_ore"), _T("gather_ruins"), _T("gather_treasure")
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}; // TODO: this list should come from the actor
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wxChoice* viewerAnimSelector = new wxChoice(m_ViewerPanel, ID_ViewerAnimation, wxDefaultPosition, wxDefaultSize, sizeof(animChoices)/sizeof(animChoices[0]), animChoices);
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viewerAnimSelector->SetSelection(0);
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viewerAnimSizer->Add(viewerAnimSelector, wxSizerFlags().Expand());
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wxSizer* viewerAnimSpeedSizer = new wxBoxSizer(wxHORIZONTAL);
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@ -91,6 +91,7 @@ TerrainSidebar::TerrainSidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebar
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wxArrayString defaultChoices;
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defaultChoices.Add(_("(none)"));
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m_PassabilityChoice = new wxChoice(this, ID_Passability, wxDefaultPosition, wxDefaultSize, defaultChoices);
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m_PassabilityChoice->SetSelection(0);
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visSizer->Add(new wxStaticText(this, wxID_ANY, _("Passability")), wxSizerFlags().Right());
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visSizer->Add(m_PassabilityChoice);
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@ -245,9 +246,10 @@ public:
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wxSizer* imageSizer = new wxBoxSizer(wxVERTICAL);
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imageSizer->Add(button, wxSizerFlags().Center());
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imageSizer->Add(label, wxSizerFlags().Proportion(1).Center());
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m_ScrolledPanel->GetSizer()->Add(imageSizer, wxSizerFlags().Expand().Center());
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m_ItemSizer->Add(imageSizer, wxSizerFlags().Expand().Center());
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}
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m_ScrolledPanel->Fit();
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Layout();
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Thaw();
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@ -45,7 +45,7 @@ class ActorViewerTool : public StateDrivenTool<ActorViewerTool>
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public:
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ActorViewerTool() :
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m_Distance(20.f), m_Angle(0.f), m_Elevation(M_PI / 6.f),
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m_Distance(20.f), m_Angle(0.f), m_Elevation((float)M_PI / 6.f),
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m_LastIsValid(false)
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{
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}
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