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forked from 0ad/0ad

Windows fixes

This was SVN commit r9570.
This commit is contained in:
Ykkrosh 2011-05-29 18:14:52 +00:00
parent 6bdafee6a0
commit acb48663d7
6 changed files with 27 additions and 9 deletions

View File

@ -765,6 +765,7 @@ function setup_atlas_packages()
""
},{ -- include
},{ -- extern_libs
"boost",
"libxml2",
"spidermonkey",
"wxwidgets"
@ -1039,6 +1040,7 @@ function setup_tests()
tinsert(links, "test_gen")
if options["atlas"] then
tinsert(links, "AtlasObject")
package_add_extern_libs({"wxwidgets"})
end
extra_params = {
extra_files = { "test_root.cpp", "test_setup.cpp" },

View File

@ -156,7 +156,7 @@ void CLOSTexture::RecomputeTexture(int unit)
if (m_Texture)
{
CmpPtr<ICmpTerrain> cmpTerrain(m_Simulation, SYSTEM_ENTITY);
if (!cmpTerrain.null() && m_MapSize != cmpTerrain->GetVerticesPerSide())
if (!cmpTerrain.null() && m_MapSize != (ssize_t)cmpTerrain->GetVerticesPerSide())
DeleteTexture();
}

View File

@ -149,15 +149,15 @@ void MapSettings::CreateWidgets()
gameTypes.Add(_T("conquest"));
gameTypes.Add(_T("endless"));
wxFlexGridSizer* gridSizer = new wxFlexGridSizer(2);
wxFlexGridSizer* gridSizer = new wxFlexGridSizer(2, 2);
gridSizer->Add(new wxStaticText(this, wxID_ANY, _("Reveal map")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
gridSizer->Add(new wxCheckBox(this, ID_MapReveal, wxEmptyString));
gridSizer->Add(new wxStaticText(this, wxID_ANY, _("Game type")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
gridSizer->Add(new wxChoice(this, ID_MapType, wxDefaultPosition, wxDefaultSize, gameTypes));
gridSizer->Add(new wxStaticText(this, wxID_ANY, _("Num players")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
wxSpinCtrl* numPlayersSpin = new wxSpinCtrl(this, ID_MapNumPlayers, wxEmptyString, wxDefaultPosition, wxSize(40, -1));
numPlayersSpin->SetRange(1, MAX_NUM_PLAYERS);
numPlayersSpin->SetValue(MAX_NUM_PLAYERS);
numPlayersSpin->SetRange(1, MAX_NUM_PLAYERS);
gridSizer->Add(numPlayersSpin);
sizer->Add(gridSizer);
@ -177,13 +177,14 @@ void MapSettings::CreateWidgets()
wxCollapsiblePane* playersPane = new wxCollapsiblePane(this, wxID_ANY, _("Player settings"), wxDefaultPosition, wxDefaultSize, wxCP_NO_TLW_RESIZE);
wxFlexGridSizer* playersPaneSizer = new wxFlexGridSizer(2);
playersPaneSizer->AddGrowableCol(1);
playersPaneSizer->Add(new wxStaticText(playersPane->GetPane(), wxID_ANY, _T("")));
playersPaneSizer->Add(new wxStaticText(playersPane->GetPane(), wxID_ANY, _("Civ")));
for (size_t i = 0; i < MAX_NUM_PLAYERS; ++i)
{
wxString idStr;
idStr << (i+1);
playersPaneSizer->Add(new wxStaticText(playersPane->GetPane(), wxID_ANY, idStr), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
playersPaneSizer->Add(new wxStaticText(playersPane->GetPane(), wxID_ANY, idStr), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT).Border(wxRIGHT, 2));
wxChoice* civChoice = new wxChoice(playersPane->GetPane(), wxID_ANY);
for (size_t j = 0; j < civNames.Count(); ++j)
civChoice->Append(civNames[j], new wxStringClientData(civCodes[j]));
@ -197,7 +198,7 @@ void MapSettings::CreateWidgets()
sizer->Add(playersPane, wxSizerFlags().Expand());
wxStaticBoxSizer* keywordsSizer = new wxStaticBoxSizer(wxVERTICAL, this, _("Keywords"));
wxFlexGridSizer* kwGridSizer = new wxFlexGridSizer(2);
wxFlexGridSizer* kwGridSizer = new wxFlexGridSizer(2, 2);
kwGridSizer->Add(new wxStaticText(this, wxID_ANY, _("Demo")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
kwGridSizer->Add(new wxCheckBox(this, ID_MapKW_Demo, wxEmptyString));
kwGridSizer->Add(new wxStaticText(this, wxID_ANY, _("Hidden")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
@ -222,7 +223,10 @@ void MapSettings::ReadFromEngine()
wxDynamicCast(FindWindow(ID_MapReveal), wxCheckBox)->SetValue(wxString(m_MapSettings["RevealMap"]) == L"true");
wxDynamicCast(FindWindow(ID_MapType), wxChoice)->SetStringSelection(wxString(m_MapSettings["GameType"]));
if (m_MapSettings["GameType"].defined())
wxDynamicCast(FindWindow(ID_MapType), wxChoice)->SetStringSelection(wxString(m_MapSettings["GameType"]));
else
wxDynamicCast(FindWindow(ID_MapType), wxChoice)->SetSelection(0);
size_t numPlayers = m_MapSettings["PlayerData"]["item"].count();
wxDynamicCast(FindWindow(ID_MapNumPlayers), wxSpinCtrl)->SetValue(numPlayers);
@ -331,7 +335,7 @@ MapSidebar::MapSidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebarContaine
sizer->Add(new wxChoice(this, ID_RandomScript), wxSizerFlags().Expand());
wxFlexGridSizer* gridSizer = new wxFlexGridSizer(2);
wxFlexGridSizer* gridSizer = new wxFlexGridSizer(2, 2);
gridSizer->AddGrowableCol(1);
wxChoice* sizeChoice = new wxChoice(this, ID_RandomSize);
@ -373,9 +377,15 @@ MapSidebar::MapSidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebarContaine
void MapSidebar::OnCollapse(wxCollapsiblePaneEvent& WXUNUSED(evt))
{
Freeze();
// Toggling the collapsing doesn't seem to update the sidebar layout
// automatically, so do it explicitly here
Layout();
Refresh(); // fixes repaint glitch on Windows
Thaw();
}
void MapSidebar::OnFirstDisplay()
@ -398,6 +408,8 @@ void MapSidebar::OnFirstDisplay()
scriptChoice->Append(name, new AtObjClientData(*data["settings"]));
}
scriptChoice->SetSelection(0);
Layout();
}
void MapSidebar::OnMapReload()

View File

@ -109,6 +109,7 @@ ObjectSidebar::ObjectSidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebarCo
strings.Add(_("Entities"));
strings.Add(_("Actors (all)"));
wxChoice* objectType = new wxChoice(this, ID_ObjectType, wxDefaultPosition, wxDefaultSize, strings);
objectType->SetSelection(0);
m_MainSizer->Add(objectType, wxSizerFlags().Expand());
p->m_ObjectListBox = new wxListBox(this, ID_SelectObject, wxDefaultPosition, wxDefaultSize, 0, NULL, wxLB_SINGLE|wxLB_HSCROLL);
@ -281,6 +282,7 @@ ObjectBottomBar::ObjectBottomBar(wxWindow* parent, Observable<ObjectSettings>& o
_T("gather_rock"), _T("gather_ore"), _T("gather_ruins"), _T("gather_treasure")
}; // TODO: this list should come from the actor
wxChoice* viewerAnimSelector = new wxChoice(m_ViewerPanel, ID_ViewerAnimation, wxDefaultPosition, wxDefaultSize, sizeof(animChoices)/sizeof(animChoices[0]), animChoices);
viewerAnimSelector->SetSelection(0);
viewerAnimSizer->Add(viewerAnimSelector, wxSizerFlags().Expand());
wxSizer* viewerAnimSpeedSizer = new wxBoxSizer(wxHORIZONTAL);

View File

@ -91,6 +91,7 @@ TerrainSidebar::TerrainSidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebar
wxArrayString defaultChoices;
defaultChoices.Add(_("(none)"));
m_PassabilityChoice = new wxChoice(this, ID_Passability, wxDefaultPosition, wxDefaultSize, defaultChoices);
m_PassabilityChoice->SetSelection(0);
visSizer->Add(new wxStaticText(this, wxID_ANY, _("Passability")), wxSizerFlags().Right());
visSizer->Add(m_PassabilityChoice);
@ -245,9 +246,10 @@ public:
wxSizer* imageSizer = new wxBoxSizer(wxVERTICAL);
imageSizer->Add(button, wxSizerFlags().Center());
imageSizer->Add(label, wxSizerFlags().Proportion(1).Center());
m_ScrolledPanel->GetSizer()->Add(imageSizer, wxSizerFlags().Expand().Center());
m_ItemSizer->Add(imageSizer, wxSizerFlags().Expand().Center());
}
m_ScrolledPanel->Fit();
Layout();
Thaw();

View File

@ -45,7 +45,7 @@ class ActorViewerTool : public StateDrivenTool<ActorViewerTool>
public:
ActorViewerTool() :
m_Distance(20.f), m_Angle(0.f), m_Elevation(M_PI / 6.f),
m_Distance(20.f), m_Angle(0.f), m_Elevation((float)M_PI / 6.f),
m_LastIsValid(false)
{
}