1
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forked from 0ad/0ad

Some updated actors

This was SVN commit r2086.
This commit is contained in:
Wijitmaker 2005-03-30 10:22:17 +00:00
parent 8b12c84df7
commit b153439061
69 changed files with 530 additions and 1121 deletions

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="10" name="A">
<mesh>props/shield/dip_a_f.pmd</mesh>
<props>
<prop actor="props/shield/dip_a_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_dip_a.dds</texture>
</variant>
<variant frequency="10" name="B">
<mesh>props/shield/dip_a_f.pmd</mesh>
<props>
<prop actor="props/shield/dip_a_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_dip_b.dds</texture>
</variant>
<variant frequency="10" name="C">
<mesh>props/shield/dip_a_f.pmd</mesh>
<props>
<prop actor="props/shield/dip_a_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_dip_c.dds</texture>
</variant>
<variant frequency="10" name="D">
<mesh>props/shield/dip_a_f.pmd</mesh>
<props>
<prop actor="props/shield/dip_a_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_dip_d.dds</texture>
</variant>
<variant frequency="10" name="E">
<mesh>props/shield/dip_a_f.pmd</mesh>
<props>
<prop actor="props/shield/dip_a_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_dip_e.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Dip A</Name>
<ModelName>art/meshes/props/shield/dip_a_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_dip_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/dip_a_back.xml"> </Prop>
</Props>
</Object>

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@ -1,17 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Dip B</Name>
<ModelName>art/meshes/props/shield/dip_a_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_dip_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/dip_a_back.xml"> </Prop>
</Props>
</Object>

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@ -1,17 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Dip C</Name>
<ModelName>art/meshes/props/shield/dip_a_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_dip_c.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/dip_a_back.xml"> </Prop>
</Props>
</Object>

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@ -1,17 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Dip D</Name>
<ModelName>art/meshes/props/shield/dip_a_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_dip_d.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/dip_a_back.xml"> </Prop>
</Props>
</Object>

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@ -1,17 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Dip E</Name>
<ModelName>art/meshes/props/shield/dip_a_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_dip_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/dip_a_back.xml"> </Prop>
</Props>
</Object>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="10" name="A">
<mesh>props/shield/hex_s_f.pmd</mesh>
<props>
<prop actor="props/shield/hex_a_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_hex_a.dds</texture>
</variant>
<variant frequency="10" name="B">
<mesh>props/shield/hex_s_f.pmd</mesh>
<props>
<prop actor="props/shield/hex_a_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_hex_b.dds</texture>
</variant>
<variant frequency="10" name="C">
<mesh>props/shield/hex_s_f.pmd</mesh>
<props>
<prop actor="props/shield/hex_a_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_hex_c.dds</texture>
</variant>
<variant frequency="10" name="D">
<mesh>props/shield/hex_s_f.pmd</mesh>
<props>
<prop actor="props/shield/hex_a_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_hex_d.dds</texture>
</variant>
<variant frequency="10" name="E">
<mesh>props/shield/hex_s_f.pmd</mesh>
<props>
<prop actor="props/shield/hex_a_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_hex_e.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Hex A</Name>
<ModelName>art/meshes/props/shield/hex_s_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_hex_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/hex_a_back.xml"> </Prop>
</Props>
</Object>

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@ -1,17 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Hex B</Name>
<ModelName>art/meshes/props/shield/hex_s_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_hex_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/hex_a_back.xml"> </Prop>
</Props>
</Object>

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@ -1,17 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Hex C</Name>
<ModelName>art/meshes/props/shield/hex_s_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_hex_c.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/hex_a_back.xml"> </Prop>
</Props>
</Object>

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@ -1,17 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Hex D</Name>
<ModelName>art/meshes/props/shield/hex_s_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_hex_d.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/hex_a_back.xml"> </Prop>
</Props>
</Object>

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@ -1,17 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Hex E</Name>
<ModelName>art/meshes/props/shield/hex_s_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_hex_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/hex_a_back.xml"> </Prop>
</Props>
</Object>

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@ -0,0 +1,37 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="10" name="A">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/shield/oval_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval2_a.dds</texture>
</variant>
<variant frequency="10" name="B">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/shield/oval_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval2_b.dds</texture>
</variant>
<variant frequency="10" name="C">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/shield/oval_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval2_c.dds</texture>
</variant>
<variant frequency="10" name="D">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/shield/oval_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval2_d.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,17 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Oval A</Name>
<ModelName>art/meshes/props/shield/oval_s_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_oval2_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/oval_back.xml"> </Prop>
</Props>
</Object>

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@ -1,17 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Oval B</Name>
<ModelName>art/meshes/props/shield/oval_s_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_oval2_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/oval_back.xml"> </Prop>
</Props>
</Object>

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@ -1,17 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Oval C</Name>
<ModelName>art/meshes/props/shield/oval_s_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_oval2_c.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/oval_back.xml"> </Prop>
</Props>
</Object>

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@ -1,17 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Oval D</Name>
<ModelName>art/meshes/props/shield/oval_s_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_oval2_d.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/oval_back.xml"> </Prop>
</Props>
</Object>

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@ -0,0 +1,107 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="10" name="a">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/shield/round_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_round_a.dds</texture>
</variant>
<variant frequency="10" name="b">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/shield/round_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_round_b.dds</texture>
</variant>
<variant frequency="10" name="c">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/shield/round_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_round_c.dds</texture>
</variant>
<variant frequency="10" name="d">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/shield/round_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_round_d.dds</texture>
</variant>
<variant frequency="10" name="e">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/shield/round_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_round_e.dds</texture>
</variant>
<variant frequency="10" name="f">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/shield/round_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_round_f.dds</texture>
</variant>
<variant frequency="10" name="g">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/shield/round_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_round_g.dds</texture>
</variant>
<variant frequency="10" name="h">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/shield/round_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_round_h.dds</texture>
</variant>
<variant frequency="10" name="i">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/shield/round_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_round_i.dds</texture>
</variant>
<variant frequency="10" name="j">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/shield/round_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_round_j.dds</texture>
</variant>
<variant frequency="10" name="k">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/shield/round_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_round_k.dds</texture>
</variant>
<variant frequency="10" name="l">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/shield/round_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_round_l.dds</texture>
</variant>
<variant frequency="10" name="m">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/shield/round_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_round_m.dds</texture>
</variant>
<variant frequency="10" name="n">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/shield/round_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_round_n.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,18 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Round A</Name>
<ModelName>art/meshes/props/shield/round_s_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_round_a.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/round_back.xml"> </Prop>
</Props>
</Object>

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@ -1,18 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Round B</Name>
<ModelName>art/meshes/props/shield/round_s_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_round_b.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/round_back.xml"> </Prop>
</Props>
</Object>

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@ -1,18 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Round C</Name>
<ModelName>art/meshes/props/shield/round_s_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_round_c.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/round_back.xml"> </Prop>
</Props>
</Object>

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@ -1,18 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Round D</Name>
<ModelName>art/meshes/props/shield/round_s_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_round_d.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/round_back.xml"> </Prop>
</Props>
</Object>

View File

@ -1,18 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Round E</Name>
<ModelName>art/meshes/props/shield/round_s_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_round_e.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/round_back.xml"> </Prop>
</Props>
</Object>

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@ -1,18 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Round F</Name>
<ModelName>art/meshes/props/shield/round_s_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_round_f.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/round_back.xml"> </Prop>
</Props>
</Object>

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@ -1,18 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Round G</Name>
<ModelName>art/meshes/props/shield/round_s_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_round_g.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/round_back.xml"> </Prop>
</Props>
</Object>

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@ -1,18 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Round H</Name>
<ModelName>art/meshes/props/shield/round_s_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_round_h.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/round_back.xml"> </Prop>
</Props>
</Object>

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@ -1,18 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Round I</Name>
<ModelName>art/meshes/props/shield/round_s_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_round_i.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/round_back.xml"> </Prop>
</Props>
</Object>

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@ -1,18 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Round J</Name>
<ModelName>art/meshes/props/shield/round_s_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_round_j.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/round_back.xml"> </Prop>
</Props>
</Object>

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@ -1,18 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Round K</Name>
<ModelName>art/meshes/props/shield/round_s_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_round_k.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/round_back.xml"> </Prop>
</Props>
</Object>

View File

@ -1,18 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Round L</Name>
<ModelName>art/meshes/props/shield/round_s_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_round_l.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/round_back.xml"> </Prop>
</Props>
</Object>

View File

@ -1,18 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Round M</Name>
<ModelName>art/meshes/props/shield/round_s_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_round_m.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/round_back.xml"> </Prop>
</Props>
</Object>

View File

@ -1,18 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Round N</Name>
<ModelName>art/meshes/props/shield/round_s_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_round_n.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/round_back.xml"> </Prop>
</Props>
</Object>

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@ -0,0 +1,93 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="10" name="A">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval1_a.dds</texture>
</variant>
<variant frequency="10" name="B">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval1_b.dds</texture>
</variant>
<variant frequency="10" name="C">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval1_c.dds</texture>
</variant>
<variant frequency="10" name="D">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval1_d.dds</texture>
</variant>
<variant frequency="10" name="E">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval1_e.dds</texture>
</variant>
<variant frequency="10" name="F">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval1_f.dds</texture>
</variant>
<variant frequency="10" name="G">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval1_g.dds</texture>
</variant>
<variant frequency="10" name="H">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval1_h.dds</texture>
</variant>
<variant frequency="10" name="I">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval1_i.dds</texture>
</variant>
<variant frequency="10" name="J">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval1_j.dds</texture>
</variant>
<variant frequency="10" name="K">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval1_k.dds</texture>
</variant>
<variant frequency="10" name="L">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/shield/scutum_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval1_l.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,17 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Scutum A</Name>
<ModelName>art/meshes/props/shield/scutum_c_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_oval1_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/scutum_back.xml"> </Prop>
</Props>
</Object>

View File

@ -1,17 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Scutum B</Name>
<ModelName>art/meshes/props/shield/scutum_c_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_oval1_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/scutum_back.xml"> </Prop>
</Props>
</Object>

View File

@ -1,17 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Scutum C</Name>
<ModelName>art/meshes/props/shield/scutum_c_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_oval1_c.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/scutum_back.xml"> </Prop>
</Props>
</Object>

View File

@ -1,17 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Scutum D</Name>
<ModelName>art/meshes/props/shield/scutum_c_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_oval1_d.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/scutum_back.xml"> </Prop>
</Props>
</Object>

View File

@ -1,17 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Scutum E</Name>
<ModelName>art/meshes/props/shield/scutum_c_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_oval1_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/scutum_back.xml"> </Prop>
</Props>
</Object>

View File

@ -1,17 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Scutum F</Name>
<ModelName>art/meshes/props/shield/scutum_c_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_oval1_f.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/scutum_back.xml"> </Prop>
</Props>
</Object>

View File

@ -1,17 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Scutum G</Name>
<ModelName>art/meshes/props/shield/scutum_c_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_oval1_g.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/scutum_back.xml"> </Prop>
</Props>
</Object>

View File

@ -1,17 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Scutum H</Name>
<ModelName>art/meshes/props/shield/scutum_c_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_oval1_h.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/scutum_back.xml"> </Prop>
</Props>
</Object>

View File

@ -1,17 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Scutum I</Name>
<ModelName>art/meshes/props/shield/scutum_c_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_oval1_i.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/scutum_back.xml"> </Prop>
</Props>
</Object>

View File

@ -1,17 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Scutum J</Name>
<ModelName>art/meshes/props/shield/scutum_c_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_oval1_j.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/scutum_back.xml"> </Prop>
</Props>
</Object>

View File

@ -1,17 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Scutum K</Name>
<ModelName>art/meshes/props/shield/scutum_c_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_oval1_k.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/scutum_back.xml"> </Prop>
</Props>
</Object>

View File

@ -1,17 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Scutum L</Name>
<ModelName>art/meshes/props/shield/scutum_c_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_oval1_l.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="props/shield/scutum_back.xml"> </Prop>
</Props>
</Object>

View File

@ -1,13 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Celt Temple</Name>
<ModelName>art/meshes/structural/celt_hc.pmd</ModelName>
<TextureName>art/textures/skins/structural/wrld_stone_celt.dds</TextureName>
<Props>
<Prop attachpoint="PropCandyA" model="props/celts/celt_healthcentre_prop.xml"></Prop>
</Props>
</Object>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<mesh>structural/celt_hc.pmd</mesh>
<texture>structural/wrld_stone_celt.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,13 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Celt House 1</Name>
<ModelName>art/meshes/structural/celt_ho_1.pmd</ModelName>
<TextureName>art/textures/skins/structural/celt_struct_1.dds</TextureName>
<Props>
<Prop attachpoint="PropCandyA" model="props/celts/celt_house1_prop.xml"></Prop>
</Props>
</Object>

View File

@ -1,13 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Celt House 2</Name>
<ModelName>art/meshes/structural/celt_ho_2.pmd</ModelName>
<TextureName>art/textures/skins/structural/celt_struct_1.dds</TextureName>
<Props>
<Prop attachpoint="PropCandyA" model="props/celts/celt_house2_prop.xml"></Prop>
</Props>
</Object>

View File

@ -1,13 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Celt House 3</Name>
<ModelName>art/meshes/structural/celt_ho_3.pmd</ModelName>
<TextureName>art/textures/skins/structural/celt_struct_1.dds</TextureName>
<Props>
<Prop attachpoint="PropCandyA" model="props/celts/celt_house3_prop.xml"></Prop>
</Props>
</Object>

View File

@ -1,13 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Celt Scout Tower</Name>
<ModelName>art/meshes/structural/celt_tf.pmd</ModelName>
<TextureName>art/textures/skins/structural/celt_struct_1.dds</TextureName>
<Props>
<Prop attachpoint="PropCandyA" model="props/celts/celt_scouttower_prop.xml"></Prop>
</Props>
</Object>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<mesh>structural/celt_tf.pmd</mesh>
<texture>structural/celt_struct_1.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,13 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellenes House A</Name>
<ModelName>art/meshes/structural/hele_ho_1.pmd</ModelName>
<TextureName>art/textures/skins/structural/hele_struct_1.dds</TextureName>
<Props>
<Prop attachpoint="prop1" model="props/hellenes/hellenes_house1_prop.xml"> </Prop>
</Props>
</Object>

View File

@ -1,13 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellenes House B</Name>
<ModelName>art/meshes/structural/hele_ho_2.pmd</ModelName>
<TextureName>art/textures/skins/structural/hele_struct_1.dds</TextureName>
<Props>
<Prop attachpoint="prop1" model="props/hellenes/hellenes_house2_prop.xml"> </Prop>
</Props>
</Object>

View File

@ -1,13 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Hellenes House C</Name>
<ModelName>art/meshes/structural/hele_ho_3.pmd</ModelName>
<TextureName>art/textures/skins/structural/hele_struct_1.dds</TextureName>
<Props>
<Prop attachpoint="prop1" model="props/hellenes/hellenes_house3_prop.xml"></Prop>
</Props>
</Object>

View File

@ -1,15 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Carthaginian House A</Name>
<ModelName>art/meshes/structural/kart_ho_a.pmd</ModelName>
<TextureName>art/textures/skins/structural/kart_struct_1.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>

View File

@ -1,15 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Carthaginian House B</Name>
<ModelName>art/meshes/structural/kart_ho_b.pmd</ModelName>
<TextureName>art/textures/skins/structural/kart_struct_1.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>

View File

@ -1,15 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Carthaginian House C</Name>
<ModelName>art/meshes/structural/kart_ho_c.pmd</ModelName>
<TextureName>art/textures/skins/structural/kart_struct_1.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>

View File

@ -1,17 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Persian House A</Name>
<ModelName>art/meshes/structural/pers_ho_a.pmd</ModelName>
<TextureName>art/textures/skins/structural/pers_struct_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="props_main" model="props/persians/pers_ho_a.xml"> </Prop>
</Props>
</Object>

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@ -1,17 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Persian House B</Name>
<ModelName>art/meshes/structural/pers_ho_b.pmd</ModelName>
<TextureName>art/textures/skins/structural/pers_struct_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="props_main" model="props/persians/pers_ho_b.xml"> </Prop>
</Props>
</Object>

View File

@ -1,17 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Persian House C</Name>
<ModelName>art/meshes/structural/pers_ho_c.pmd</ModelName>
<TextureName>art/textures/skins/structural/pers_struct_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="props_main" model="props/persians/pers_ho_c.xml"> </Prop>
</Props>
</Object>

View File

@ -1,17 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Persian House D</Name>
<ModelName>art/meshes/structural/pers_ho_d.pmd</ModelName>
<TextureName>art/textures/skins/structural/pers_struct_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="props_main" model="props/persians/pers_ho_d.xml"> </Prop>
</Props>
</Object>

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@ -0,0 +1,53 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="House A">
<mesh>structural/rome_ho_1.pmd</mesh>
<props>
<prop actor="props/romans/rome_window_mc.xml" attachpoint="windowright1"/>
<prop actor="props/romans/rome_window_mc.xml" attachpoint="windowright02"/>
<prop actor="props/romans/rome_window_mc.xml" attachpoint="windowright03"/>
<prop actor="props/eyecandy/basket_rome_e.xml" attachpoint="pot1"/>
<prop actor="props/eyecandy/basket_rome_d.xml" attachpoint="pot2"/>
<prop actor="props/shield/shld_rome_sm_5.xml" attachpoint="shield1"/>
<prop actor="props/eyecandy/basket_rome_a.xml" attachpoint="vase1"/>
<prop actor="props/eyecandy/barrel_a.xml" attachpoint="barrel"/>
<prop actor="props/romans/rome_window_mc.xml" attachpoint="windowleft3"/>
<prop actor="props/romans/rome_window_mc.xml" attachpoint="windowleft2"/>
<prop actor="props/romans/rome_window_mc.xml" attachpoint="windowleft1"/>
<prop actor="props/eyecandy/wood_sm_pile_a.xml" attachpoint="wood_lumber_small"/>
<prop actor="props/weapon/weap_spear_a.xml" attachpoint="spear"/>
</props>
<texture>structural/rome_struct_1.dds</texture>
</variant>
<variant frequency="100" name="House B">
<mesh>structural/plac_ho.pmd</mesh>
<texture>structural/plac_rome.dds</texture>
</variant>
<variant frequency="100" name="House C">
<mesh>structural/rome_ho_3.pmd</mesh>
<props>
<prop actor="props/gaia/cypress_row_a.xml" attachpoint="cypress_row"/>
<prop actor="props/romans/rome_door_1.xml" attachpoint="door_right"/>
<prop actor="props/gaia/cypress_potted_a.xml" attachpoint="cypress_potted1"/>
<prop actor="props/gaia/cypress_potted_b.xml" attachpoint="cypress_potted02"/>
<prop actor="props/gaia/cypress_potted_a.xml" attachpoint="cypress_potted03"/>
<prop actor="props/romans/rome_ho3_vines.xml" attachpoint="r_ho3_vines"/>
<prop actor="props/romans/rome_door_1.xml" attachpoint="door_top"/>
<prop actor="foliage/wrld_fol_grass6.xml" attachpoint="grass01"/>
<prop actor="foliage/wrld_fol_grass12.xml" attachpoint="grass02"/>
<prop actor="foliage/bush_highlands3.xml" attachpoint="grass03"/>
<prop actor="foliage/bush_highlands1.xml" attachpoint="grass04"/>
<prop actor="props/shield/shld_rome_sm_11.xml" attachpoint="shield1"/>
<prop actor="props/shield/shld_rome_sm_8.xml" attachpoint="shield2"/>
<prop actor="props/eyecandy/rome_basket_e.xml" attachpoint="pot1"/>
<prop actor="props/eyecandy/rome_basket_c.xml" attachpoint="pot02"/>
</props>
<texture>structural/rome_struct_1.dds</texture>
</variant>
</group>
</actor>

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@ -1,29 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Rome House A</Name>
<ModelName>art/meshes/structural/rome_ho_1.pmd</ModelName>
<TextureName>art/textures/skins/structural/rome_struct_1.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="windowright1" model="props/romans/rome_window_mc.xml"> </Prop>
<Prop attachpoint="windowright02" model="props/romans/rome_window_mc.xml"> </Prop>
<Prop attachpoint="windowright03" model="props/romans/rome_window_mc.xml"> </Prop>
<Prop attachpoint="pot1" model="props/eyecandy/basket_rome_e.xml"> </Prop>
<Prop attachpoint="pot2" model="props/eyecandy/basket_rome_d.xml"> </Prop>
<Prop attachpoint="shield1" model="props/shield/shld_rome_sm_5.xml"> </Prop>
<Prop attachpoint="vase1" model="props/eyecandy/basket_rome_a.xml"> </Prop>
<Prop attachpoint="barrel" model="props/eyecandy/barrel_a.xml"> </Prop>
<Prop attachpoint="windowleft3" model="props/romans/rome_window_mc.xml"> </Prop>
<Prop attachpoint="windowleft2" model="props/romans/rome_window_mc.xml"> </Prop>
<Prop attachpoint="windowleft1" model="props/romans/rome_window_mc.xml"> </Prop>
<Prop attachpoint="wood_lumber_small" model="props/eyecandy/wood_sm_pile_a.xml"> </Prop>
<Prop attachpoint="spear" model="props/weapon/weap_spear_a.xml"> </Prop>
</Props>
</Object>

View File

@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Roman House B</Name>
<ModelName>art/meshes/structural/plac_ho.pmd</ModelName>
<TextureName>art/textures/skins/structural/plac_rome.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>

View File

@ -1,31 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Roman House C</Name>
<ModelName>art/meshes/structural/rome_ho_3.pmd</ModelName>
<TextureName>art/textures/skins/structural/rome_struct_1.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="cypress_row" model="props/gaia/cypress_row_a.xml"> </Prop>
<Prop attachpoint="door_right" model="props/romans/rome_door_1.xml"> </Prop>
<Prop attachpoint="cypress_potted1" model="props/gaia/cypress_potted_a.xml"> </Prop>
<Prop attachpoint="cypress_potted02" model="props/gaia/cypress_potted_b.xml"> </Prop>
<Prop attachpoint="cypress_potted03" model="props/gaia/cypress_potted_a.xml"> </Prop>
<Prop attachpoint="r_ho3_vines" model="props/romans/rome_ho3_vines.xml"> </Prop>
<Prop attachpoint="door_top" model="props/romans/rome_door_1.xml"> </Prop>
<Prop attachpoint="grass01" model="foliage/wrld_fol_grass6.xml"> </Prop>
<Prop attachpoint="grass02" model="foliage/wrld_fol_grass12.xml"> </Prop>
<Prop attachpoint="grass03" model="foliage/bush_highlands3.xml"> </Prop>
<Prop attachpoint="grass04" model="foliage/bush_highlands1.xml"> </Prop>
<Prop attachpoint="shield1" model="props/shield/shld_rome_sm_11.xml"> </Prop>
<Prop attachpoint="shield2" model="props/shield/shld_rome_sm_8.xml"> </Prop>
<Prop attachpoint="pot1" model="props/eyecandy/rome_basket_e.xml"> </Prop>
<Prop attachpoint="pot02" model="props/eyecandy/rome_basket_c.xml"> </Prop>
</Props>
</Object>

View File

@ -1,21 +1,20 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Advanced Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_chestnut_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="rider" model="units/celt_csp_a_r.xml"> </Prop>
</Props>
</Object>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="700"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/celt_csw_a_r.xml" attachpoint="rider"/>
</props>
<texture>skeletal/horse_chestnut_a.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,31 +1,30 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Advanced Swordsman Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/celt_sign_csw_a.xml"> </Prop>
<Prop attachpoint="helmet" model="props/temp/plac_helmet_a.xml"> </Prop>
<Prop attachpoint="head" model="props/head/plac_head_celt.xml"> </Prop>
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
<Prop attachpoint="r_hand" model="props/weapon/weap_gladus_a.xml"> </Prop>
</Props>
</Object>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="1"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="1"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/celt_sign_csw_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_celt.xml" attachpoint="head"/>
<prop actor="props/shield/celt_round.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_gladus_a.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_celt_a.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,21 +1,20 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Basic Swordsman Cavalry</Name>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_chestnut_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="rider" model="units/celt_csw_b_r.xml"> </Prop>
</Props>
</Object>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="700"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/celt_csw_b_r.xml" attachpoint="rider"/>
</props>
<texture>skeletal/horse_chestnut_a.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,30 +1,29 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Basic Swordsman Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/celt_sign_csw_b.xml"> </Prop>
<Prop attachpoint="head" model="props/head/plac_head_celt.xml"> </Prop>
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
<Prop attachpoint="r_hand" model="props/weapon/weap_gladus_a.xml"> </Prop>
</Props>
</Object>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/celt_sign_csw_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_celt.xml" attachpoint="head"/>
<prop actor="props/shield/celt_round.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_gladus_a.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_celt_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,33 +1,31 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Basic Swordsman Infantry</Name>
<ModelName>art/meshes/skeletal/m_pants_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/celt_isw_b.dds</TextureName>
<Material>art/materials/player_trans.xml</Material>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation>
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/celt_sign_isw_b.xml"> </Prop>
<Prop attachpoint="head" model="props/head/plac_head_celt.xml"> </Prop>
<Prop attachpoint="shield" model="props/shield/celt_round_b.xml"> </Prop>
<Prop attachpoint="r_hand" model="props/weapon/weap_gladus_a.xml"> </Prop>
<Prop attachpoint="l_hip" model="props/temp/l_sheath.xml"> </Prop>
</Props>
</Object>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
</animations>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>
<prop actor="props/temp/celt_sign_isw_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_celt.xml" attachpoint="head"/>
<prop actor="props/shield/celt_scutum.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_gladus_a.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
<texture>skeletal/celt_isw_b.dds</texture>
</variant>
</group>
</actor>