1
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forked from 0ad/0ad

Improved Seleucid pikemen and Archers.

Patch by: @wowgetoffyourcellphone
This was SVN commit r25665.
This commit is contained in:
Stan 2021-06-04 08:59:11 +00:00
parent 741d53e3e7
commit b2f887da2c
14 changed files with 326 additions and 159 deletions

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@ -6,13 +6,37 @@
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/helmets/hele_kausia_cap.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_thracian_b2.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
<prop actor="props/units/quiver_greek_back.xml" attachpoint="back"/>
<prop actor="props/units/shields/pelte_cretan_bronze_01.xml" attachpoint="shield_arm"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="tunic_hellenistic_elite_1">
<textures>
<texture file="skeletal/hele_iar_e.png" name="baseTex"/>
<texture file="skeletal/hele_tunic_hellenistic_elite_1.png" name="baseTex"/>
<texture file="skeletal/ptol_thureophoros_e_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic_hellenistic_elite_2">
<textures>
<texture file="skeletal/hele_tunic_hellenistic_elite_2.png" name="baseTex"/>
<texture file="skeletal/ptol_thureophoros_e_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic_hellenistic_elite_3">
<textures>
<texture file="skeletal/hele_tunic_hellenistic_elite_3.png" name="baseTex"/>
<texture file="skeletal/ptol_thureophoros_e_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic_hellenistic_elite_4">
<textures>
<texture file="skeletal/hele_tunic_hellenistic_elite_4.png" name="baseTex"/>
<texture file="skeletal/ptol_thureophoros_e_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@ -49,5 +73,5 @@
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@ -6,13 +6,48 @@
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/helmets/hele_kausia_cap.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_kausia_cap_player.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
<prop actor="props/units/quiver_greek_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield leather">
<props>
<prop actor="props/units/shields/pelte_round_leather.xml" attachpoint="shield_arm"/>
</props>
</variant>
<variant frequency="1" name="shield wood">
<props>
<prop actor="props/units/shields/pelte_round_wood.xml" attachpoint="shield_arm"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Thureophoros Tunic">
<textures>
<texture file="skeletal/hele_tunic.dds" name="baseTex"/>
<texture file="skeletal/hele_tunic_hellenistic_basic_2_a.png" name="baseTex"/>
<texture file="skeletal/ptol_thureophoros_a_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Thureophoros Tunic 1">
<textures>
<texture file="skeletal/hele_tunic_hellenistic_basic_2_b.png" name="baseTex"/>
<texture file="skeletal/ptol_thureophoros_a_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Thureophoros Tunic 2">
<textures>
<texture file="skeletal/hele_tunic_hellenistic_basic_2_c.png" name="baseTex"/>
<texture file="skeletal/ptol_thureophoros_a_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Thureophoros Tunic 3">
<textures>
<texture file="skeletal/hele_tunic_hellenistic_basic_2_d.png" name="baseTex"/>
<texture file="skeletal/ptol_thureophoros_a_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@ -49,5 +84,5 @@
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -1,71 +1,80 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
<prop actor="props/units/quiver_greek_back.xml" attachpoint="back"/>
<prop actor="props/units/shields/iberian_buckler_adv.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/pelte_cretan_bronze_02.xml" attachpoint="shield_arm"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="thracian b2">
<props>
<prop actor="props/units/helmets/hele_thracian_b2.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="thracian b8">
<props>
<prop actor="props/units/helmets/hele_thracian_b8.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="thracian b9">
<props>
<prop actor="props/units/helmets/hele_thracian_b9.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="armor thorax 2">
<textures>
<texture file="skeletal/mace_thorakites_2.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Hele Pilos Helmet-01">
<props>
<prop actor="props/units/helmets/hele_pilos.xml" attachpoint="helmet"/>
</props>
<variant frequency="1" name="armor short">
<textures>
<texture file="skeletal/mace_bronzeshield_2.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Hele Boeotian Helmet-02">
<props>
<prop actor="props/units/helmets/hele_boeotian.xml" attachpoint="helmet"/>
</props>
<variant frequency="1" name="mace-linothorax-1a">
<textures>
<texture file="skeletal/mace_linothorax_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-01">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b1.xml" attachpoint="helmet"/>
</props>
<variant frequency="1" name="mace-linothorax-1b">
<textures>
<texture file="skeletal/mace_linothorax_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-02">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b2.xml" attachpoint="helmet"/>
</props>
<variant frequency="1" name="mace-linothorax-1c">
<textures>
<texture file="skeletal/mace_linothorax_1_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-03">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b3.xml" attachpoint="helmet"/>
</props>
<variant frequency="1" name="mace-linothorax-1d">
<textures>
<texture file="skeletal/mace_linothorax_1_d.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-04">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b4.xml" attachpoint="helmet"/>
</props>
<variant frequency="1" name="mace-linothorax-1e">
<textures>
<texture file="skeletal/mace_linothorax_1_e.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-05">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b5.xml" attachpoint="helmet"/>
</props>
<variant frequency="1" name="mace-linothorax-1f">
<textures>
<texture file="skeletal/mace_linothorax_1_f.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Hele Illyrian Helmet-01">
<props>
<prop actor="props/units/helmets/hele_illyrian_b1_crested.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Illyrian Helmet-02">
<props>
<prop actor="props/units/helmets/hele_illyrian_b2_crested.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Illyrian Helmet-03">
<props>
<prop actor="props/units/helmets/hele_illyrian_b3_crested.xml" attachpoint="helmet"/>
</props>
<variant frequency="1" name="mace-linothorax-1g">
<textures>
<texture file="skeletal/mace_linothorax_1_g.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>

View File

@ -3,67 +3,65 @@
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/pelte_sele_bronze_a.xml" attachpoint="shield_arm"/>
<prop actor="props/units/helmets/hele_thracian_p3.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Greave-01">
<props>
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
<variant frequency="1" name="Greave-02">
<props>
<prop actor="props/units/armor/greave_12_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
<variant frequency="1" name="Greave-03">
<props>
<prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
<variant frequency="1" name="Greave-04">
<props>
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Helmet-Thracian-01">
<props>
<prop actor="props/units/helmets/hele_thracian_romanized_b1.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Helmet-Thracian-02">
<props>
<prop actor="props/units/helmets/hele_thracian_romanized_s1.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Helmet-Thracian-03">
<props>
<prop actor="props/units/helmets/hele_thracian_romanized_b1_crested.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Helmet-Thracian-04">
<props>
<prop actor="props/units/helmets/hele_thracian_romanized_s1_crested.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/pelte_sele_bronze_a.xml" attachpoint="shield_arm"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="armor long">
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
<textures>
<texture file="skeletal/mace_bronzeshield_pikeman_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="armor short">
<textures>
<texture file="skeletal/mace_bronzeshield_2.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-linothorax-1a">
<textures>
<texture file="skeletal/mace_linothorax_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-linothorax-1b">
<textures>
<texture file="skeletal/mace_linothorax_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-linothorax-1c">
<textures>
<texture file="skeletal/mace_linothorax_1_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-linothorax-1d">
<textures>
<texture file="skeletal/mace_linothorax_1_d.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-linothorax-1e">
<textures>
<texture file="skeletal/mace_linothorax_1_e.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-linothorax-1f">
<textures>
<texture file="skeletal/mace_linothorax_1_f.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-linothorax-1g">
<textures>
<texture file="skeletal/mace_linothorax_1_g.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_pikeman_relax.xml"/>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>

View File

@ -1,32 +1,45 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<variant>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/pelte_sml_bronze.xml" attachpoint="shield_arm"/>
<prop actor="props/units/helmets/hele_kausia_cap.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/pelte_sml_bronze.xml" attachpoint="shield_arm"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Helmet-Thracian-Bronze">
<props>
<prop actor="props/units/helmets/hele_thracian_romanized_b1.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="texture armor">
<variant frequency="1" name="tunic_hellenistic_elite_1">
<textures>
<texture file="skeletal/mace_bronzeshield_2.png" name="baseTex"/>
<texture file="skeletal/hele_tunic_hellenistic_elite_1.png" name="baseTex"/>
<texture file="skeletal/ptol_thureophoros_e_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic_hellenistic_elite_2">
<textures>
<texture file="skeletal/hele_tunic_hellenistic_elite_2.png" name="baseTex"/>
<texture file="skeletal/ptol_thureophoros_e_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic_hellenistic_elite_3">
<textures>
<texture file="skeletal/hele_tunic_hellenistic_elite_3.png" name="baseTex"/>
<texture file="skeletal/ptol_thureophoros_e_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic_hellenistic_elite_4">
<textures>
<texture file="skeletal/hele_tunic_hellenistic_elite_4.png" name="baseTex"/>
<texture file="skeletal/ptol_thureophoros_e_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_pikeman_relax.xml"/>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
@ -63,5 +76,5 @@
<group>
<variant name="Idle"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@ -7,37 +7,112 @@
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/pelte_sele_silver.xml" attachpoint="shield_arm"/>
<prop actor="props/units/helmets/hele_phrygian_s1.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
<prop actor="props/units/armor/greave_02_silver_r.xml" attachpoint="leg_R"/>
<prop actor="props/units/armor/greave_02_silver_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/weapons/sheath_xiphos.xml" attachpoint="sheath_02_L"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="armor silver cuirass sash">
<variant frequency="2" name="Hele Phrygian Silver-1">
<props>
<prop actor="props/units/helmets/hele_phrygian_s1.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Thracian Silver-2">
<props>
<prop actor="props/units/helmets/hele_thracian_s2.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Thracian Silver-3">
<props>
<prop actor="props/units/helmets/hele_thracian_s3.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="2" name="sele-cuirass-1f">
<textures>
<texture file="skeletal/mace_su1_hypaspist_2.dds" name="baseTex"/>
<texture file="skeletal/sele/cuirass_06.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="armor silver agis">
<variant frequency="2" name="sele-cuirass-1g">
<textures>
<texture file="skeletal/spart_agis.png" name="baseTex"/>
<texture file="skeletal/sele/cuirass_07.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-cuirass-vergina-1a">
<textures>
<texture file="skeletal/mace_cuirass_vergina_1_a.png" name="baseTex"/>
<texture file="skeletal/mace_cuirass_vergina_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-cuirass-vergina-1b">
<textures>
<texture file="skeletal/mace_cuirass_vergina_1_b.png" name="baseTex"/>
<texture file="skeletal/mace_cuirass_vergina_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-cuirass-vergina-1c">
<textures>
<texture file="skeletal/mace_cuirass_vergina_1_c.png" name="baseTex"/>
<texture file="skeletal/mace_cuirass_vergina_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-cuirass-vergina-1d">
<textures>
<texture file="skeletal/mace_cuirass_vergina_1_d.png" name="baseTex"/>
<texture file="skeletal/mace_cuirass_vergina_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-linothorax-1h">
<textures>
<texture file="skeletal/mace_linothorax_1_h.png" name="baseTex"/>
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-linothorax-1j">
<textures>
<texture file="skeletal/mace_linothorax_1_j.png" name="baseTex"/>
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-cuirass-gorgon-1a">
<textures>
<texture file="skeletal/mace_cuirass_gorgon_1_a.png" name="baseTex"/>
<texture file="skeletal/mace_cuirass_gorgon_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-scale-2b">
<textures>
<texture file="skeletal/mace_scale_2_b.png" name="baseTex"/>
<texture file="skeletal/hele_scale_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-scale-3b">
<textures>
<texture file="skeletal/mace_scale_3_b.png" name="baseTex"/>
<texture file="skeletal/hele_scale_3_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_cape_long.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_cape_long.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -6,47 +6,39 @@
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/helmets/hele_thracian_p3_crested.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/pelte_sele_gold.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
<prop actor="props/units/weapons/sheath_xiphos.xml" attachpoint="sheath_02_L"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Greave-01">
<props>
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
</props>
<variant frequency="1" name="sele-cuirass-1a">
<textures>
<texture file="skeletal/sele/cuirass_01.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Greave-02">
<props>
<prop actor="props/units/armor/greave_12_bronze_l.xml" attachpoint="leg_L"/>
</props>
<variant frequency="1" name="sele-cuirass-1b">
<textures>
<texture file="skeletal/sele/cuirass_02.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Greave-03">
<props>
<prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
</props>
<variant frequency="1" name="sele-cuirass-1c">
<textures>
<texture file="skeletal/sele/cuirass_03.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Greave-04">
<props>
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
</props>
<variant frequency="1" name="sele-cuirass-1d">
<textures>
<texture file="skeletal/sele/cuirass_04.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Helmet-Thracian-01">
<props>
<prop actor="props/units/helmets/hele_thracian_romanized_p1.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="3" name="Helmet-Thracian-02">
<props>
<prop actor="props/units/helmets/hele_thracian_romanized_p1_crested.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="3" name="compound-linothorax-1">
<textures>
<texture file="skeletal/mace_compound_linothorax_1_a.png" name="baseTex"/>
@ -88,7 +80,7 @@
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_cape_long.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>

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