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forked from 0ad/0ad

* Javlin, Slinger, Archer attack animations

* Modified sling mesh
* Fixed Celt Infantry Javelinist actor

This was SVN commit r1745.
This commit is contained in:
Wijitmaker 2005-01-19 08:31:37 +00:00
parent 1e2cd629f3
commit b391fb89ef
5 changed files with 12 additions and 4 deletions

View File

@ -12,14 +12,13 @@
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/test.psa" speed="200"> </Animation>
<Animation name="Idle" file="art/animation/biped/idle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
<Animation name="Attack" file="art/animation/inf_jav_atk_a.psa" speed="400"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="C Sign IJV B"> </Prop>

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